assets.shaders.sky_box.Activate();
assets.shaders.sky_box.SetV(cam.View() * cam.Universe());
assets.shaders.sun_surface.Activate();
assets.shaders.sun_surface.SetV(cam.View());
assets.shaders.creature_skin.Activate();
assets.shaders.creature_skin.SetV(cam.View());
assets.shaders.sky_box.Activate();
assets.shaders.sky_box.SetV(cam.View() * cam.Universe());
assets.shaders.sun_surface.Activate();
assets.shaders.sun_surface.SetV(cam.View());
assets.shaders.creature_skin.Activate();
assets.shaders.creature_skin.SetV(cam.View());