assets.shaders.sun_surface.SetVP(cam.View(), cam.Projection());
assets.shaders.creature_skin.Activate();
assets.shaders.creature_skin.SetVP(cam.View(), cam.Projection());
assets.shaders.sun_surface.SetVP(cam.View(), cam.Projection());
assets.shaders.creature_skin.Activate();
assets.shaders.creature_skin.SetVP(cam.View(), cam.Projection());