, cam_orient(PI * 0.375, PI * 0.25, 0.0)
, cam_dragging(false)
, cp(assets)
+, rp(sim)
+, tp(sim)
, remain(0)
, thirds(0)
, paused(false) {
}
viewport.ClearDepth();
- cp.Draw(assets, viewport);
+ cp.Draw(viewport);
+ rp.Draw(viewport);
+ tp.Draw(viewport);
}
}