, cam_orient(PI * 0.375, PI * 0.25, 0.0)
, cam_dragging(false)
, cp(assets)
+, rp(sim)
+, tp(sim)
, remain(0)
, thirds(0)
, paused(false) {
void MasterState::OnUpdate(int dt) {
remain += dt;
- while (remain >= FrameMS()) {
+#ifdef NDEBUG
+ int max_tick = 10;
+#else
+ // one tick per frame when debugging so pausing execution doesn't result in more ticks
+ int max_tick = 1;
+#endif
+ while (remain >= FrameMS() && max_tick > 0) {
Tick();
+ --max_tick;
}
}
constexpr double zoom_scale = -1.0;
constexpr double zoom_base = 1.125;
cam_orient.z = glm::clamp(cam_orient.z + double(e.x) * roll_scale, PI * -0.5, PI * 0.5);
- cam_tgt_dist = std::max(1.0, cam_tgt_dist * std::pow(zoom_base, double(e.y) * zoom_scale));
+ cam_tgt_dist = std::max(cp.GetCreature().Size() * 2.0, cam_tgt_dist * std::pow(zoom_base, double(e.y) * zoom_scale));
}
void MasterState::OnRender(graphics::Viewport &viewport) {
}
viewport.ClearDepth();
- cp.Draw(assets, viewport);
+ cp.Draw(viewport);
+ rp.Draw(viewport);
+ tp.Draw(viewport);
}
}