]> git.localhorst.tv Git - blobs.git/blobdiff - src/app/states.cpp
more orbits and stuff
[blobs.git] / src / app / states.cpp
index ef8b5140141c5cbe8481712b86a78da95f37292b..67c073a0d5292b5c6548b0c04044d810f6e5d817 100644 (file)
@@ -16,8 +16,14 @@ MasterState::MasterState(Assets &assets, world::Simulation &sim) noexcept
 , reference(&sim.Root())
 , cam()
 , remain(0)
-, thirds(0) {
-       cam.View(glm::lookAt(glm::vec3(2.0f, 3.0f, 10.0f), glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 1.0f, 0.0f)));
+, thirds(0)
+, paused(false) {
+       // sunset view: standing in the center of surface 0 (+Z), looking west (-X)
+       //cam.View(glm::lookAt(glm::vec3(0.0f, 0.0f, 5.6f), glm::vec3(-1.0f, 0.0f, 5.6f), glm::vec3(0.0f, 0.0f, 1.0f)));
+       // sunrise view: standing in the center of surface 0 (+Z), looking east (+X)
+       cam.View(glm::lookAt(glm::vec3(0.0f, 0.0f, 5.6f), glm::vec3(1.0f, 0.0f, 5.6f), glm::vec3(0.0f, 0.0f, 1.0f)));
+       // far out, looking at planet
+       //cam.View(glm::lookAt(glm::vec3(10.0f, 10.0f, 50.0f), glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 1.0f, 0.0f)));
 }
 
 MasterState::~MasterState() noexcept {
@@ -36,7 +42,9 @@ void MasterState::OnUpdate(int dt) {
 }
 
 void MasterState::Tick() {
-       sim.Tick();
+       if (!paused) {
+               sim.Tick();
+       }
        remain -= FrameMS();
        thirds = (thirds + 1) % 3;
 }
@@ -46,13 +54,29 @@ int MasterState::FrameMS() const noexcept {
 }
 
 
+void MasterState::OnKeyDown(const SDL_KeyboardEvent &e) {
+       if (e.keysym.sym == SDLK_p) {
+               paused = !paused;
+       }
+}
+
 void MasterState::OnRender(graphics::Viewport &viewport) {
-       glm::mat4 ppos = reference->ToParent();
+       glm::dmat4 ppos = reference->InverseTransform() * reference->ToParent();
        assets.shaders.planet_surface.Activate();
-       assets.shaders.planet_surface.SetMVP(glm::mat4(1.0f), cam.View(), cam.Projection());
        assets.shaders.planet_surface.SetTexture(assets.textures.tiles);
-       assets.shaders.planet_surface.SetLight(glm::vec3(cam.View() * ppos[3]), glm::vec3(1.0f, 1.0f, 1.0f), 100.0f);
+
+       assets.shaders.planet_surface.SetMVP(glm::mat4(1.0f), cam.View(), cam.Projection());
+       assets.shaders.planet_surface.SetLight(glm::vec3(cam.View() * ppos[3]), glm::vec3(1.0f, 1.0f, 1.0f), 2.0e4f);
        reference->Draw(assets, viewport);
+
+       world::Body *child = reference->Children()[0];
+       assets.shaders.planet_surface.SetMVP(reference->InverseTransform() * child->FromParent() * child->LocalTransform(), cam.View(), cam.Projection());
+       child->Draw(assets, viewport);
+
+       assets.shaders.sun_surface.Activate();
+       assets.shaders.sun_surface.SetMVP(ppos * reference->Parent().LocalTransform(), cam.View(), cam.Projection());
+       assets.shaders.sun_surface.SetLight(glm::vec3(1.0f, 1.0f, 1.0f), 2.0e4f);
+       assets.shaders.sun_surface.Draw();
 }
 
 }