void MasterState::OnResize(int w, int h) {
- assets.shaders.plain_color.Activate();
- assets.shaders.plain_color.SetVP(glm::mat4(1.0f), glm::ortho(0.0f, float(w), float(h), 0.0f, 1.0e4f, -1.0e4f));
+ assets.shaders.canvas.Activate();
+ assets.shaders.canvas.Resize(float(w), float(h));
assets.shaders.alpha_sprite.Activate();
assets.shaders.alpha_sprite.SetVP(glm::mat4(1.0f), glm::ortho(0.0f, float(w), float(h), 0.0f, 1.0e4f, -1.0e4f));