]> git.localhorst.tv Git - blobs.git/blobdiff - src/app/states.cpp
switch creatures with left click
[blobs.git] / src / app / states.cpp
index cbb2309581f05d35f0babf00374b0b97729ccaf0..eff36da0f4621c3225571216507dae99e630cfa3 100644 (file)
@@ -1,5 +1,6 @@
 #include "MasterState.hpp"
 
+#include "Application.hpp"
 #include "../creature/Creature.hpp"
 #include "../graphics/Viewport.hpp"
 #include "../math/const.hpp"
@@ -92,14 +93,33 @@ void MasterState::OnKeyDown(const SDL_KeyboardEvent &e) {
 }
 
 void MasterState::OnMouseDown(const SDL_MouseButtonEvent &e) {
-       if (e.button == SDL_BUTTON_RIGHT) {
+       if (e.button == SDL_BUTTON_RIGHT && cp.Shown()) {
                SDL_SetRelativeMouseMode(SDL_TRUE);
                cam_dragging = true;
        }
 }
 
 void MasterState::OnMouseUp(const SDL_MouseButtonEvent &e) {
-       if (e.button == SDL_BUTTON_RIGHT) {
+       if (e.button == SDL_BUTTON_LEFT) {
+               glm::dmat4 inverse(glm::inverse(cam.Projection() * cam.View()));
+               math::Ray ray(inverse * App().GetViewport().ShootPixel(e.x, e.y));
+               creature::Creature *closest = nullptr;
+               double closest_dist = 1.0e24;
+               for (creature::Creature *c : sim.LiveCreatures()) {
+                       glm::dvec3 normal(0.0);
+                       double dist = 0.0;
+                       if (Intersect(ray, c->CollisionBox(), glm::dmat4(cam.Model(c->GetSituation().GetPlanet())) * c->CollisionTransform(), normal, dist)
+                               && dist < closest_dist) {
+                               closest = c;
+                               closest_dist = dist;
+                       }
+               }
+               if (closest) {
+                       cp.Show(*closest);
+               } else {
+                       cp.Hide();
+               }
+       } else if (e.button == SDL_BUTTON_RIGHT) {
                SDL_SetRelativeMouseMode(SDL_FALSE);
                cam_dragging = false;
        }