void operator ()(creature::Creature &c) {
if (planet.Creatures().empty()) {
- std::cout << "no more creatures, game over" << std::endl;
+ planet.GetSimulation().Log() << "no more creatures, game over" << std::endl;
state.GetCreaturePanel().Hide();
while (app.HasState()) {
app.PopState();
// .Orbital(glm::vec3(-500.0f, 500.0f, 500.0f))
//;
state.GetCreaturePanel().Show(*blob);
+ state.GetTimePanel().SetBody(planet);
app::Application app(init.window, init.viewport);
SwitchPanel swp(planet, app, state);