// sunset
//.FirstPerson(3, glm::vec3(0.0f, 0.0f, 0.1f), glm::vec3(1.0f, -0.75f, 0.1f))
// from afar
- //.MapView(0, glm::vec3(0.0f, 0.0f, 60.0f), 0.0f)
+ .MapView(0, glm::vec3(0.0f, 0.0f, 30.0f), 0.0f)
// from afar, rotating
- .Orbital(glm::vec3(-60.0f, 0.0f, 0.0f))
+ //.Orbital(glm::vec3(-60.0f, 0.0f, 0.0f))
;
// system view
//state.GetCamera()