]> git.localhorst.tv Git - blobs.git/blobdiff - src/blobs.cpp
remove surface tilt
[blobs.git] / src / blobs.cpp
index 8577e32a901cdc5fcda828dbec7eb51a4dd6b432..475c3fac9c548494c209fd0b73164ed3e00bfe4d 100644 (file)
@@ -2,28 +2,76 @@
 #include "app/Assets.hpp"
 #include "app/init.hpp"
 #include "app/MasterState.hpp"
+#include "creature/Creature.hpp"
+#include "math/const.hpp"
 #include "world/Planet.hpp"
+#include "world/Set.hpp"
 #include "world/Simulation.hpp"
 #include "world/Sun.hpp"
+#include "world/TileType.hpp"
 
 #include <cstdint>
-
+#include <iostream>
 
 using namespace blobs;
 
 int main(int argc, char *argv[]) {
-       app::Init init;
+       app::Init init(true, 8);
        app::Assets assets;
 
        world::Sun sun;
-       world::Simulation sim(sun);
-       world::Planet planet(3);
-       world::GenerateTest(planet);
+       sun.Name("Sun");
+       sun.Mass(1.0e17);
+       sun.Radius(200.0);
+       sun.Color(glm::dvec3(1.0));
+       sun.Luminosity(1.0e8);
+       sun.AxialTilt(glm::dvec2(PI * 0.25, PI * 0.25));
+       sun.AngularMomentum(1.0e18);
+
+       world::Planet planet(25);
+       planet.Name("Planet");
        planet.SetParent(sun);
+       planet.Mass(1.0e13);
+       planet.GetOrbit().SemiMajorAxis(8184.0);
+       planet.AxialTilt(glm::dvec2(PI * 0.127, 0.0));
+       planet.AngularMomentum(6.5e13);
+
+       world::Planet moon(5);
+       moon.Name("Moon");
+       moon.SetParent(planet);
+       moon.Mass(1.0e7);
+       moon.GetOrbit().SemiMajorAxis(72.5);
+       moon.Rotation(PI * 0.25);
+       moon.AngularMomentum(5.22e5);
+
+       world::Planet second_planet(14);
+       second_planet.Name("Second planet");
+       second_planet.SetParent(sun);
+       second_planet.Mass(1.0e12);
+       second_planet.GetOrbit().SemiMajorAxis(4350.0);
+       second_planet.AxialTilt(glm::dvec2(PI * 0.95, 0.0));
+       second_planet.AngularMomentum(1.0e12);
+
+       world::Simulation sim(sun, assets);
+       sim.AddSun(sun);
+       sim.AddPlanet(planet);
+       sim.AddPlanet(second_planet);
+       sim.AddPlanet(moon);
+
+       world::GenerateEarthlike(assets.data.tile_types, planet);
+       planet.Atmosphere(assets.data.resources["air"].id);
+       world::GenerateTest(assets.data.tile_types, moon);
+       world::GenerateTest(assets.data.tile_types, second_planet);
+
+       auto blob = new creature::Creature(sim);
+       blob->Name(assets.name.Sequential());
+       Spawn(*blob, planet);
+       // decrease chances of ur-blob dying without splitting
+       blob->GetProperties().Fertility() = 1.0;
+       blob->BuildVAO();
 
        app::MasterState state(assets, sim);
-       state.SetReference(planet);
-       planet.BuildVAOs();
+       state.Show(*blob);
 
        app::Application app(init.window, init.viewport);
        app.PushState(&state);