#include "app/Assets.hpp"
#include "app/init.hpp"
#include "app/MasterState.hpp"
-#include "world/Creature.hpp"
+#include "creature/Creature.hpp"
#include "world/Planet.hpp"
#include "world/Set.hpp"
#include "world/Simulation.hpp"
std::cout << "moon cycle in days: " << (moon.OrbitalPeriod() / planet.RotationalPeriod()) << std::endl;
std::cout << "moon cycles per year: " << (planet.OrbitalPeriod() / moon.OrbitalPeriod()) << std::endl;
- auto blob = new world::Creature;
+ auto blob = new creature::Creature;
blob->BuildVAO();
Spawn(*blob, planet, assets);