]> git.localhorst.tv Git - blobs.git/blobdiff - src/blobs.cpp
coarse test
[blobs.git] / src / blobs.cpp
index c302159c0124bab310d8a55820192b0024a2ac8a..5163a3ea8f3cf91d6bf1a2bbdd4d8e869e3bc19e 100644 (file)
@@ -1,55 +1,28 @@
-#include "const.hpp"
 #include "app/Application.hpp"
 #include "app/Assets.hpp"
 #include "app/init.hpp"
 #include "app/MasterState.hpp"
-#include "world/Planet.hpp"
+#include "creature/Creature.hpp"
 #include "world/Simulation.hpp"
-#include "world/Sun.hpp"
-
-#include <cstdint>
-#include <iostream>
-
 
 using namespace blobs;
 
 int main(int argc, char *argv[]) {
-       app::Init init;
+       app::Init init(true, 8);
        app::Assets assets;
 
-       world::Sun sun;
-       sun.Mass(1.0e12);
-       sun.Radius(1.0);
-       sun.SurfaceTilt(glm::dvec2(PI * 0.25, PI * 0.25));
-       sun.AngularMomentum(1.0e9);
-
-       world::Planet planet(11);
-       world::GenerateTest(planet);
-       planet.SetParent(sun);
-       planet.Mass(1.0e9);
-       planet.GetOrbit().SemiMajorAxis(100.0);
-       planet.SurfaceTilt(glm::dvec2(PI * 0.25, PI * 0.25));
-       planet.AxialTilt(glm::dvec2(PI * 0.127, 0.0));
-       planet.AngularMomentum(3.0e9);
-
-       world::Planet moon(3);
-       world::GenerateTest(moon);
-       moon.SetParent(planet);
-       moon.Mass(1.0e6);
-       moon.GetOrbit().SemiMajorAxis(25.0);
-       moon.AngularMomentum(1.0e5);
-
-       world::Simulation sim(sun);
-       sim.AddBody(planet);
-       sim.AddBody(moon);
+       world::Simulation sim(assets);
+       assets.LoadUniverse("universe", sim);
 
-       std::cout << "length of year: " << planet.OrbitalPeriod() << "s" << std::endl;
-       std::cout << "length of moon cycle: " << moon.OrbitalPeriod() << "s" << std::endl;
-       std::cout << "length of day: " << planet.RotationalPeriod() << "s" << std::endl;
+       auto blob = new creature::Creature(sim);
+       blob->Name(assets.name.Sequential());
+       Spawn(*blob, sim.PlanetByName("Planet"));
+       // decrease chances of ur-blob dying without splitting
+       blob->GetProperties().Fertility() = 1.0;
+       blob->BuildVAO();
 
        app::MasterState state(assets, sim);
-       state.SetReference(planet);
-       planet.BuildVAOs();
+       state.Show(*blob);
 
        app::Application app(init.window, init.viewport);
        app.PushState(&state);