]> git.localhorst.tv Git - blobs.git/blobdiff - src/blobs.cpp
coarse test
[blobs.git] / src / blobs.cpp
index f5cc98842b0c13280761b8004c176277a847625a..5163a3ea8f3cf91d6bf1a2bbdd4d8e869e3bc19e 100644 (file)
 #include "app/init.hpp"
 #include "app/MasterState.hpp"
 #include "creature/Creature.hpp"
-#include "math/const.hpp"
-#include "world/Planet.hpp"
-#include "world/Set.hpp"
 #include "world/Simulation.hpp"
-#include "world/Sun.hpp"
-#include "world/TileType.hpp"
-
-#include <cstdint>
-#include <iostream>
 
 using namespace blobs;
 
-namespace {
-
-struct SwitchPanel {
-       SwitchPanel(world::Planet &p, app::Application &app, app::MasterState &state)
-       : planet(p), app(app), state(state) { }
-
-       void operator ()(creature::Creature &c) {
-               if (planet.Creatures().empty()) {
-                       planet.GetSimulation().Log() << "no more creatures, game over" << std::endl;
-                       state.GetCreaturePanel().Hide();
-                       while (app.HasState()) {
-                               app.PopState();
-                       }
-               } else {
-                       for (auto a : planet.Creatures()) {
-                               if (a != &c) {
-                                       state.GetCreaturePanel().Show(*a);
-                                       a->WhenDead([&](creature::Creature &b) { (*this)(b); });
-                                       break;
-                               }
-                       }
-               }
-       }
-
-       world::Planet &planet;
-       app::Application &app;
-       app::MasterState &state;
-};
-}
-
 int main(int argc, char *argv[]) {
        app::Init init(true, 8);
        app::Assets assets;
 
-       world::Sun sun;
-       sun.Mass(1.0e14);
-       sun.Radius(20.0);
-       sun.SurfaceTilt(glm::dvec2(PI * 0.25, PI * 0.25));
-       sun.AngularMomentum(1.0e13);
-
-       world::Planet planet(25);
-       planet.SetParent(sun);
-       planet.Mass(1.0e10);
-       planet.GetOrbit().SemiMajorAxis(941.7);
-       planet.SurfaceTilt(glm::dvec2(PI * 0.25, PI * 0.25));
-       planet.AxialTilt(glm::dvec2(PI * 0.127, 0.0));
-       planet.AngularMomentum(6.0e10);
-
-       world::Planet moon(3);
-       moon.SetParent(planet);
-       moon.Mass(1.0e6);
-       moon.GetOrbit().SemiMajorAxis(37.0);
-       moon.Rotation(PI * 0.25);
-       moon.AngularMomentum(1.0e4);
-
-       world::Planet second_planet(9);
-       second_planet.SetParent(sun);
-       second_planet.Mass(1.0e9);
-       second_planet.GetOrbit().SemiMajorAxis(350.0);
-       second_planet.SurfaceTilt(glm::dvec2(PI * 0.125, PI * 0.25));
-       second_planet.AxialTilt(glm::dvec2(PI * 0.95, 0.0));
-       second_planet.AngularMomentum(1.0e8);
-
-       world::Simulation sim(sun, assets);
-       sim.AddSun(sun);
-       sim.AddPlanet(planet);
-       sim.AddPlanet(second_planet);
-       sim.AddPlanet(moon);
-
-       world::GenerateEarthlike(assets.data.tile_types, planet);
-       planet.Atmosphere(assets.data.resources["air"].id);
-       world::GenerateTest(assets.data.tile_types, moon);
-       world::GenerateTest(assets.data.tile_types, second_planet);
+       world::Simulation sim(assets);
+       assets.LoadUniverse("universe", sim);
 
        auto blob = new creature::Creature(sim);
        blob->Name(assets.name.Sequential());
-       Spawn(*blob, planet);
+       Spawn(*blob, sim.PlanetByName("Planet"));
        // decrease chances of ur-blob dying without splitting
        blob->GetProperties().Fertility() = 1.0;
        blob->BuildVAO();
 
        app::MasterState state(assets, sim);
-       state.GetCreaturePanel().Show(*blob);
-       state.GetTimePanel().SetBody(planet);
+       state.Show(*blob);
 
        app::Application app(init.window, init.viewport);
-       SwitchPanel swp(planet, app, state);
-       blob->WhenDead([&](creature::Creature &c) { swp(c); });
        app.PushState(&state);
        app.Run();