app::Init init(true, 8);
app::Assets assets;
- world::Sun sun;
- sun.Name("Sun");
- sun.Mass(1.0e17);
- sun.Radius(200.0);
- sun.Color(glm::dvec3(1.0));
- sun.Luminosity(1.0e8);
- sun.AxialTilt(glm::dvec2(PI * 0.25, PI * 0.25));
- sun.AngularMomentum(1.0e18);
-
- world::Planet planet(25);
- planet.Name("Planet");
- planet.SetParent(sun);
- planet.Mass(1.0e13);
- planet.GetOrbit().SemiMajorAxis(8184.0);
- planet.AxialTilt(glm::dvec2(PI * 0.127, 0.0));
- planet.AngularMomentum(6.5e13);
-
- world::Planet moon(5);
- moon.Name("Moon");
- moon.SetParent(planet);
- moon.Mass(1.0e7);
- moon.GetOrbit().SemiMajorAxis(72.5);
- moon.Rotation(PI * 0.25);
- moon.AngularMomentum(5.22e5);
-
- world::Planet second_planet(14);
- second_planet.Name("Second planet");
- second_planet.SetParent(sun);
- second_planet.Mass(1.0e12);
- second_planet.GetOrbit().SemiMajorAxis(4350.0);
- second_planet.AxialTilt(glm::dvec2(PI * 0.95, 0.0));
- second_planet.AngularMomentum(1.0e12);
-
- world::Simulation sim(sun, assets);
- sim.AddSun(sun);
- sim.AddPlanet(planet);
- sim.AddPlanet(second_planet);
- sim.AddPlanet(moon);
-
- world::GenerateEarthlike(assets.data.tile_types, planet);
- planet.Atmosphere(assets.data.resources["air"].id);
- world::GenerateTest(assets.data.tile_types, moon);
- world::GenerateTest(assets.data.tile_types, second_planet);
+ world::Simulation sim(assets);
+ assets.LoadUniverse("universe", sim);
auto blob = new creature::Creature(sim);
blob->Name(assets.name.Sequential());
- Spawn(*blob, planet);
+ Spawn(*blob, sim.PlanetByName("Planet"));
// decrease chances of ur-blob dying without splitting
blob->GetProperties().Fertility() = 1.0;
blob->BuildVAO();