#include "app/Application.hpp"
+#include "app/Assets.hpp"
#include "app/init.hpp"
+#include "app/MasterState.hpp"
+#include "creature/Creature.hpp"
+#include "math/const.hpp"
#include "world/Planet.hpp"
+#include "world/Set.hpp"
+#include "world/Simulation.hpp"
+#include "world/Sun.hpp"
+#include "world/TileType.hpp"
-#include <exception>
+#include <cstdint>
#include <iostream>
-
using namespace blobs;
int main(int argc, char *argv[]) {
- app::Init init;
- world::Planet planet(1); // r=1 should be a 3³
+ app::Init init(true, 8);
+ app::Assets assets;
+
+ world::Simulation sim(assets);
+ assets.LoadUniverse("universe", sim);
+
+ auto blob = new creature::Creature(sim);
+ blob->Name(assets.name.Sequential());
+ Spawn(*blob, sim.PlanetByName("Planet"));
+ // decrease chances of ur-blob dying without splitting
+ blob->GetProperties().Fertility() = 1.0;
+ blob->BuildVAO();
+
+ app::MasterState state(assets, sim);
+ state.Show(*blob);
+
+ app::Application app(init.window, init.viewport);
+ app.PushState(&state);
+ app.Run();
- app::Application app;
+ return 0;
}