-#include "const.hpp"
#include "app/Application.hpp"
#include "app/Assets.hpp"
#include "app/init.hpp"
#include "app/MasterState.hpp"
+#include "creature/Creature.hpp"
+#include "math/const.hpp"
#include "world/Planet.hpp"
+#include "world/Set.hpp"
#include "world/Simulation.hpp"
#include "world/Sun.hpp"
+#include "world/TileType.hpp"
#include <cstdint>
#include <iostream>
-
using namespace blobs;
int main(int argc, char *argv[]) {
- app::Init init;
+ app::Init init(true, 8);
app::Assets assets;
- world::Sun sun;
- sun.Mass(1.0e12);
- sun.Radius(1.0);
- sun.SurfaceTilt(glm::dvec2(PI * 0.25, PI * 0.25));
- sun.AngularMomentum(1.0e9);
-
- world::Planet planet(11);
- world::GenerateTest(planet);
- planet.SetParent(sun);
- planet.Mass(1.0e9);
- planet.GetOrbit().SemiMajorAxis(100.0);
- planet.SurfaceTilt(glm::dvec2(PI * 0.25, PI * 0.25));
- planet.AxialTilt(glm::dvec2(PI * 0.127, 0.0));
- planet.AngularMomentum(3.0e9);
-
- world::Planet moon(3);
- world::GenerateTest(moon);
- moon.SetParent(planet);
- moon.Mass(1.0e6);
- moon.GetOrbit().SemiMajorAxis(25.0);
- moon.AngularMomentum(1.0e5);
-
- world::Simulation sim(sun);
- sim.AddBody(planet);
- sim.AddBody(moon);
-
- std::cout << "length of year: " << planet.OrbitalPeriod() << "s" << std::endl;
- std::cout << "length of moon cycle: " << moon.OrbitalPeriod() << "s" << std::endl;
- std::cout << "length of day: " << planet.RotationalPeriod() << "s" << std::endl;
+ world::Simulation sim(assets);
+ assets.LoadUniverse("universe", sim);
+
+ auto blob = new creature::Creature(sim);
+ blob->Name(assets.name.Sequential());
+ Spawn(*blob, sim.PlanetByName("Planet"));
+ // decrease chances of ur-blob dying without splitting
+ blob->GetProperties().Fertility() = 1.0;
+ blob->BuildVAO();
app::MasterState state(assets, sim);
- state.SetReference(planet);
- planet.BuildVAOs();
+ state.Show(*blob);
app::Application app(init.window, init.viewport);
app.PushState(&state);