app::Init init(true, 8);
app::Assets assets;
- world::Sun sun;
- sun.Name("Sun");
- sun.Mass(1.0e14);
- sun.Radius(20.0);
- sun.SurfaceTilt(glm::dvec2(PI * 0.25, PI * 0.25));
- sun.AngularMomentum(1.0e13);
-
- world::Planet planet(25);
- planet.Name("Planet");
- planet.SetParent(sun);
- planet.Mass(1.0e10);
- planet.GetOrbit().SemiMajorAxis(941.7);
- planet.SurfaceTilt(glm::dvec2(PI * 0.25, PI * 0.25));
- planet.AxialTilt(glm::dvec2(PI * 0.127, 0.0));
- planet.AngularMomentum(6.0e10);
-
- world::Planet moon(3);
- moon.Name("Moon");
- moon.SetParent(planet);
- moon.Mass(1.0e6);
- moon.GetOrbit().SemiMajorAxis(37.0);
- moon.Rotation(PI * 0.25);
- moon.AngularMomentum(1.0e4);
-
- world::Planet second_planet(9);
- second_planet.Name("Second planet");
- second_planet.SetParent(sun);
- second_planet.Mass(1.0e9);
- second_planet.GetOrbit().SemiMajorAxis(350.0);
- second_planet.SurfaceTilt(glm::dvec2(PI * 0.125, PI * 0.25));
- second_planet.AxialTilt(glm::dvec2(PI * 0.95, 0.0));
- second_planet.AngularMomentum(1.0e8);
-
- world::Simulation sim(sun, assets);
- sim.AddSun(sun);
- sim.AddPlanet(planet);
- sim.AddPlanet(second_planet);
- sim.AddPlanet(moon);
-
- world::GenerateEarthlike(assets.data.tile_types, planet);
- planet.Atmosphere(assets.data.resources["air"].id);
- world::GenerateTest(assets.data.tile_types, moon);
- world::GenerateTest(assets.data.tile_types, second_planet);
+ world::Simulation sim(assets);
+ assets.LoadUniverse("universe", sim);
auto blob = new creature::Creature(sim);
blob->Name(assets.name.Sequential());
- Spawn(*blob, planet);
+ Spawn(*blob, sim.PlanetByName("Planet"));
// decrease chances of ur-blob dying without splitting
blob->GetProperties().Fertility() = 1.0;
blob->BuildVAO();
app::MasterState state(assets, sim);
- state.GetCreaturePanel().Show(*blob);
- state.GetTimePanel().SetBody(planet);
+ state.Show(*blob);
app::Application app(init.window, init.viewport);
app.PushState(&state);