-#include "const.hpp"
#include "app/Application.hpp"
#include "app/Assets.hpp"
#include "app/init.hpp"
#include "app/MasterState.hpp"
+#include "creature/Creature.hpp"
+#include "math/const.hpp"
#include "world/Planet.hpp"
+#include "world/Set.hpp"
#include "world/Simulation.hpp"
#include "world/Sun.hpp"
+#include "world/TileType.hpp"
#include <cstdint>
#include <iostream>
-
using namespace blobs;
int main(int argc, char *argv[]) {
app::Init init(true, 8);
app::Assets assets;
- world::Sun sun;
- sun.Mass(1.0e12);
- sun.Radius(10.0);
- sun.SurfaceTilt(glm::dvec2(PI * 0.25, PI * 0.25));
- sun.AngularMomentum(1.0e13);
-
- world::Planet planet(11);
- planet.SetParent(sun);
- planet.Mass(1.0e9);
- planet.GetOrbit().SemiMajorAxis(941.7);
- planet.SurfaceTilt(glm::dvec2(PI * 0.25, PI * 0.25));
- planet.AxialTilt(glm::dvec2(PI * 0.127, 0.0));
- planet.AngularMomentum(1.25e9);
-
- world::Planet moon(3);
- moon.SetParent(planet);
- moon.Mass(1.0e6);
- moon.GetOrbit().SemiMajorAxis(25.0);
- moon.Rotation(PI * 0.25);
- moon.AngularMomentum(1.0e4);
-
- world::Planet second_planet(9);
- second_planet.SetParent(sun);
- second_planet.Mass(1.0e9);
- second_planet.GetOrbit().SemiMajorAxis(350.0);
- second_planet.SurfaceTilt(glm::dvec2(PI * 0.125, PI * 0.25));
- second_planet.AxialTilt(glm::dvec2(PI * 0.95, 0.0));
- second_planet.AngularMomentum(1.0e8);
-
- world::Simulation sim(sun);
- sim.AddSun(sun);
- sim.AddPlanet(planet);
- sim.AddPlanet(second_planet);
- sim.AddPlanet(moon);
-
- world::GenerateEarthlike(planet);
- world::GenerateTest(moon);
- world::GenerateTest(second_planet);
+ world::Simulation sim(assets);
+ assets.LoadUniverse("universe", sim);
- std::cout << "length of year: " << planet.OrbitalPeriod() << "s" << std::endl;
- std::cout << "length of moon cycle: " << moon.OrbitalPeriod() << "s" << std::endl;
- std::cout << "length of day: " << planet.RotationalPeriod() << "s" << std::endl;
- std::cout << "days per year: " << (planet.OrbitalPeriod() / planet.RotationalPeriod()) << std::endl;
- std::cout << "moon cycle in days: " << (moon.OrbitalPeriod() / planet.RotationalPeriod()) << std::endl;
- std::cout << "moon cycles per year: " << (planet.OrbitalPeriod() / moon.OrbitalPeriod()) << std::endl;
+ auto blob = new creature::Creature(sim);
+ blob->Name(assets.name.Sequential());
+ Spawn(*blob, sim.PlanetByName("Planet"));
+ // decrease chances of ur-blob dying without splitting
+ blob->GetProperties().Fertility() = 1.0;
+ blob->BuildVAO();
app::MasterState state(assets, sim);
- state.GetCamera()
- .Reference(planet)
- // sunrise
- //.FirstPerson(0, glm::vec3(0.0f, 0.0f, 0.1f), glm::vec3(1.0f, -0.75f, 0.1f))
- // sunset
- //.FirstPerson(3, glm::vec3(0.0f, 0.0f, 0.1f), glm::vec3(1.0f, -0.75f, 0.1f))
- // from afar
- //.MapView(0, glm::vec3(0.0f, 0.0f, 25.0f), 0.0f)
- // from afar, rotating
- .Orbital(glm::vec3(-25.0f, 0.0f, 0.0f))
- ;
- // system view
- //state.GetCamera()
- // .Reference(sun)
- // .Orbital(glm::vec3(-500.0f, 500.0f, 500.0f))
- //;
- planet.BuildVAOs();
+ state.Show(*blob);
app::Application app(init.window, init.viewport);
app.PushState(&state);