]> git.localhorst.tv Git - blobs.git/blobdiff - src/blobs.cpp
randomize creature properties a bit
[blobs.git] / src / blobs.cpp
index 006644b4342f9309342018c885508cd072519562..b32c4ab22e31a463c2f90e250bff482cd32172f5 100644 (file)
@@ -1,9 +1,9 @@
-#include "const.hpp"
 #include "app/Application.hpp"
 #include "app/Assets.hpp"
 #include "app/init.hpp"
 #include "app/MasterState.hpp"
 #include "creature/Creature.hpp"
+#include "math/const.hpp"
 #include "world/Planet.hpp"
 #include "world/Set.hpp"
 #include "world/Simulation.hpp"
@@ -80,7 +80,7 @@ int main(int argc, char *argv[]) {
                // sunset
                //.FirstPerson(3, glm::vec3(0.0f, 0.0f, 0.1f), glm::vec3(1.0f, -0.75f, 0.1f))
                // from afar
-               .MapView(0, glm::vec3(0.0f, 0.0f, 31.0f), 0.0f)
+               .MapView(0, glm::vec3(0.0f, 0.0f, 10.0f), 0.0f)
                // from afar, rotating
                //.Orbital(glm::vec3(-60.0f, 0.0f, 0.0f))
        ;