-#include "const.hpp"
#include "app/Application.hpp"
#include "app/Assets.hpp"
#include "app/init.hpp"
#include "app/MasterState.hpp"
#include "creature/Creature.hpp"
+#include "math/const.hpp"
#include "world/Planet.hpp"
#include "world/Set.hpp"
#include "world/Simulation.hpp"
second_planet.AxialTilt(glm::dvec2(PI * 0.95, 0.0));
second_planet.AngularMomentum(1.0e8);
- world::Simulation sim(sun);
+ world::Simulation sim(sun, assets.data.resources, assets.data.tile_types);
sim.AddSun(sun);
sim.AddPlanet(planet);
sim.AddPlanet(second_planet);
sim.AddPlanet(moon);
- world::GenerateEarthlike(assets.data.tiles, planet);
+ world::GenerateEarthlike(assets.data.tile_types, planet);
planet.Atmosphere(assets.data.resources["air"].id);
- world::GenerateTest(assets.data.tiles, moon);
- world::GenerateTest(assets.data.tiles, second_planet);
+ world::GenerateTest(assets.data.tile_types, moon);
+ world::GenerateTest(assets.data.tile_types, second_planet);
std::cout << "length of year: " << planet.OrbitalPeriod() << "s" << std::endl;
std::cout << "length of moon cycle: " << moon.OrbitalPeriod() << "s" << std::endl;
std::cout << "moon cycle in days: " << (moon.OrbitalPeriod() / planet.RotationalPeriod()) << std::endl;
std::cout << "moon cycles per year: " << (planet.OrbitalPeriod() / moon.OrbitalPeriod()) << std::endl;
- auto blob = new creature::Creature;
+ auto blob = new creature::Creature(sim);
Spawn(*blob, planet, assets);
blob->BuildVAO();
blob->Name("Blob");
// sunset
//.FirstPerson(3, glm::vec3(0.0f, 0.0f, 0.1f), glm::vec3(1.0f, -0.75f, 0.1f))
// from afar
- //.MapView(0, glm::vec3(0.0f, 0.0f, 60.0f), 0.0f)
+ .MapView(0, glm::vec3(0.0f, 0.0f, 10.0f), 0.0f)
// from afar, rotating
- .Orbital(glm::vec3(-60.0f, 0.0f, 0.0f))
+ //.Orbital(glm::vec3(-60.0f, 0.0f, 0.0f))
;
// system view
//state.GetCamera()