]> git.localhorst.tv Git - blobs.git/blobdiff - src/blobs.cpp
randomize creature properties a bit
[blobs.git] / src / blobs.cpp
index dcc759052ee2d501d5631719657cdd849371b68a..b32c4ab22e31a463c2f90e250bff482cd32172f5 100644 (file)
@@ -1,13 +1,13 @@
-#include "const.hpp"
 #include "app/Application.hpp"
 #include "app/Assets.hpp"
 #include "app/init.hpp"
 #include "app/MasterState.hpp"
-#include "world/Creature.hpp"
+#include "creature/Creature.hpp"
+#include "math/const.hpp"
 #include "world/Planet.hpp"
+#include "world/Set.hpp"
 #include "world/Simulation.hpp"
 #include "world/Sun.hpp"
-#include "world/TileSet.hpp"
 #include "world/TileType.hpp"
 
 #include <cstdint>
@@ -20,22 +20,6 @@ int main(int argc, char *argv[]) {
        app::Init init(true, 8);
        app::Assets assets;
 
-       world::TileSet tiles;
-       tiles.Add({ "algae",    "Algae",    0,  0 });
-       tiles.Add({ "desert",   "Desert",   0,  1 });
-       tiles.Add({ "forest",   "Forest",   0,  2 });
-       tiles.Add({ "grass",    "Grass",    0,  3 });
-       tiles.Add({ "ice",      "Ice",      0,  4 });
-       tiles.Add({ "jungle",   "Jungle",   0,  5 });
-       tiles.Add({ "mountain", "Mountain", 0,  6 });
-       tiles.Add({ "ocean",    "Ocean",    0,  7 });
-       tiles.Add({ "rock",     "Rock",     0,  8 });
-       tiles.Add({ "sand",     "Sand",     0,  9 });
-       tiles.Add({ "taiga",    "Taiga",    0, 10 });
-       tiles.Add({ "tundra",   "Tundra",   0, 11 });
-       tiles.Add({ "water",    "Water",    0, 12 });
-       tiles.Add({ "wheat",    "Wheat",    0, 13 });
-
        world::Sun sun;
        sun.Mass(1.0e14);
        sun.Radius(20.0);
@@ -65,15 +49,16 @@ int main(int argc, char *argv[]) {
        second_planet.AxialTilt(glm::dvec2(PI * 0.95, 0.0));
        second_planet.AngularMomentum(1.0e8);
 
-       world::Simulation sim(sun);
+       world::Simulation sim(sun, assets.data.resources, assets.data.tile_types);
        sim.AddSun(sun);
        sim.AddPlanet(planet);
        sim.AddPlanet(second_planet);
        sim.AddPlanet(moon);
 
-       world::GenerateEarthlike(tiles, planet);
-       world::GenerateTest(tiles, moon);
-       world::GenerateTest(tiles, second_planet);
+       world::GenerateEarthlike(assets.data.tile_types, planet);
+       planet.Atmosphere(assets.data.resources["air"].id);
+       world::GenerateTest(assets.data.tile_types, moon);
+       world::GenerateTest(assets.data.tile_types, second_planet);
 
        std::cout << "length of year: " << planet.OrbitalPeriod() << "s" << std::endl;
        std::cout << "length of moon cycle: " << moon.OrbitalPeriod() << "s" << std::endl;
@@ -82,11 +67,10 @@ int main(int argc, char *argv[]) {
        std::cout << "moon cycle in days: " << (moon.OrbitalPeriod() / planet.RotationalPeriod()) << std::endl;
        std::cout << "moon cycles per year: " << (planet.OrbitalPeriod() / moon.OrbitalPeriod()) << std::endl;
 
-       auto blob = new world::Creature;
+       auto blob = new creature::Creature(sim);
+       Spawn(*blob, planet, assets);
        blob->BuildVAO();
-       planet.AddCreature(blob);
-       blob->Surface(0);
-       blob->Position(glm::dvec3(0.0, 0.0, 0.0));
+       blob->Name("Blob");
 
        app::MasterState state(assets, sim);
        state.GetCamera()
@@ -96,15 +80,16 @@ int main(int argc, char *argv[]) {
                // sunset
                //.FirstPerson(3, glm::vec3(0.0f, 0.0f, 0.1f), glm::vec3(1.0f, -0.75f, 0.1f))
                // from afar
-               //.MapView(0, glm::vec3(0.0f, 0.0f, 60.0f), 0.0f)
+               .MapView(0, glm::vec3(0.0f, 0.0f, 10.0f), 0.0f)
                // from afar, rotating
-               .Orbital(glm::vec3(-60.0f, 0.0f, 0.0f))
+               //.Orbital(glm::vec3(-60.0f, 0.0f, 0.0f))
        ;
        // system view
        //state.GetCamera()
        //      .Reference(sun)
        //      .Orbital(glm::vec3(-500.0f, 500.0f, 500.0f))
        //;
+       state.GetCreaturePanel().Show(*blob);
 
        app::Application app(init.window, init.viewport);
        app.PushState(&state);