#include "app/Assets.hpp"
#include "app/init.hpp"
#include "app/MasterState.hpp"
+#include "world/Creature.hpp"
#include "world/Planet.hpp"
#include "world/Simulation.hpp"
#include "world/Sun.hpp"
std::cout << "moon cycle in days: " << (moon.OrbitalPeriod() / planet.RotationalPeriod()) << std::endl;
std::cout << "moon cycles per year: " << (planet.OrbitalPeriod() / moon.OrbitalPeriod()) << std::endl;
+ auto blob = new world::Creature;
+ blob->BuildVAO();
+ planet.AddCreature(blob);
+ blob->Surface(0);
+ blob->Position(glm::dvec3(0.0, 0.0, 0.0));
+
app::MasterState state(assets, sim);
state.GetCamera()
.Reference(planet)