// sunset
//.FirstPerson(3, glm::vec3(0.0f, 0.0f, 0.1f), glm::vec3(1.0f, -0.75f, 0.1f))
// from afar
- .MapView(0, glm::vec3(0.0f, 0.0f, 10.0f), 0.0f)
+ .MapView(0, glm::vec3(0.0f, 0.0f, 15.0f), 0.0f)
// from afar, rotating
//.Orbital(glm::vec3(-60.0f, 0.0f, 0.0f))
;