-#include "const.hpp"
#include "app/Application.hpp"
#include "app/Assets.hpp"
#include "app/init.hpp"
#include "app/MasterState.hpp"
+#include "creature/Creature.hpp"
+#include "math/const.hpp"
#include "world/Planet.hpp"
+#include "world/Set.hpp"
#include "world/Simulation.hpp"
#include "world/Sun.hpp"
+#include "world/TileType.hpp"
#include <cstdint>
#include <iostream>
-
using namespace blobs;
+namespace {
+
+struct SwitchPanel {
+ SwitchPanel(world::Planet &p, app::Application &app, app::MasterState &state)
+ : planet(p), app(app), state(state) { }
+
+ void operator ()(creature::Creature &c) {
+ if (planet.Creatures().empty()) {
+ planet.GetSimulation().Log() << "no more creatures, game over" << std::endl;
+ state.GetCreaturePanel().Hide();
+ while (app.HasState()) {
+ app.PopState();
+ }
+ } else {
+ for (auto a : planet.Creatures()) {
+ if (a != &c) {
+ state.GetCreaturePanel().Show(*a);
+ a->WhenDead([&](creature::Creature &b) { (*this)(b); });
+ break;
+ }
+ }
+ }
+ }
+
+ world::Planet &planet;
+ app::Application &app;
+ app::MasterState &state;
+};
+}
+
int main(int argc, char *argv[]) {
- app::Init init;
+ app::Init init(true, 8);
app::Assets assets;
world::Sun sun;
- sun.Mass(1.0e12);
- sun.Radius(1.0);
+ sun.Mass(1.0e14);
+ sun.Radius(20.0);
sun.SurfaceTilt(glm::dvec2(PI * 0.25, PI * 0.25));
- sun.AngularMomentum(1.0e9);
+ sun.AngularMomentum(1.0e13);
- world::Planet planet(11);
- world::GenerateTest(planet);
+ world::Planet planet(25);
planet.SetParent(sun);
- planet.Mass(1.0e9);
- planet.GetOrbit().SemiMajorAxis(100.0);
+ planet.Mass(1.0e10);
+ planet.GetOrbit().SemiMajorAxis(941.7);
planet.SurfaceTilt(glm::dvec2(PI * 0.25, PI * 0.25));
planet.AxialTilt(glm::dvec2(PI * 0.127, 0.0));
- planet.AngularMomentum(3.0e9);
+ planet.AngularMomentum(6.0e10);
world::Planet moon(3);
- world::GenerateTest(moon);
moon.SetParent(planet);
moon.Mass(1.0e6);
- moon.GetOrbit().SemiMajorAxis(25.0);
- moon.AngularMomentum(1.0e5);
+ moon.GetOrbit().SemiMajorAxis(37.0);
+ moon.Rotation(PI * 0.25);
+ moon.AngularMomentum(1.0e4);
+
+ world::Planet second_planet(9);
+ second_planet.SetParent(sun);
+ second_planet.Mass(1.0e9);
+ second_planet.GetOrbit().SemiMajorAxis(350.0);
+ second_planet.SurfaceTilt(glm::dvec2(PI * 0.125, PI * 0.25));
+ second_planet.AxialTilt(glm::dvec2(PI * 0.95, 0.0));
+ second_planet.AngularMomentum(1.0e8);
+
+ world::Simulation sim(sun, assets);
+ sim.AddSun(sun);
+ sim.AddPlanet(planet);
+ sim.AddPlanet(second_planet);
+ sim.AddPlanet(moon);
- world::Simulation sim(sun);
- sim.AddBody(planet);
- sim.AddBody(moon);
+ world::GenerateEarthlike(assets.data.tile_types, planet);
+ planet.Atmosphere(assets.data.resources["air"].id);
+ world::GenerateTest(assets.data.tile_types, moon);
+ world::GenerateTest(assets.data.tile_types, second_planet);
- std::cout << "length of year: " << planet.OrbitalPeriod() << "s" << std::endl;
- std::cout << "length of moon cycle: " << moon.OrbitalPeriod() << "s" << std::endl;
- std::cout << "length of day: " << planet.RotationalPeriod() << "s" << std::endl;
+ auto blob = new creature::Creature(sim);
+ blob->Name(assets.name.Sequential());
+ Spawn(*blob, planet);
+ // decrease chances of ur-blob dying without splitting
+ blob->GetProperties().Fertility() = 1.0;
+ blob->BuildVAO();
app::MasterState state(assets, sim);
- state.SetReference(planet);
- planet.BuildVAOs();
+ state.GetCreaturePanel().Show(*blob);
+ state.GetTimePanel().SetBody(planet);
app::Application app(init.window, init.viewport);
+ SwitchPanel swp(planet, app, state);
+ blob->WhenDead([&](creature::Creature &c) { swp(c); });
app.PushState(&state);
app.Run();