-#include "const.hpp"
#include "app/Application.hpp"
#include "app/Assets.hpp"
#include "app/init.hpp"
#include "app/MasterState.hpp"
-#include "world/Creature.hpp"
+#include "creature/Creature.hpp"
+#include "math/const.hpp"
#include "world/Planet.hpp"
#include "world/Set.hpp"
#include "world/Simulation.hpp"
#include <cstdint>
#include <iostream>
-
using namespace blobs;
+namespace {
+
+struct SwitchPanel {
+ SwitchPanel(world::Planet &p, app::Application &app, app::MasterState &state)
+ : planet(p), app(app), state(state) { }
+
+ void operator ()(creature::Creature &c) {
+ if (planet.Creatures().empty()) {
+ planet.GetSimulation().Log() << "no more creatures, game over" << std::endl;
+ state.GetCreaturePanel().Hide();
+ while (app.HasState()) {
+ app.PopState();
+ }
+ } else {
+ for (auto a : planet.Creatures()) {
+ if (a != &c) {
+ state.GetCreaturePanel().Show(*a);
+ a->WhenDead([&](creature::Creature &b) { (*this)(b); });
+ break;
+ }
+ }
+ }
+ }
+
+ world::Planet &planet;
+ app::Application &app;
+ app::MasterState &state;
+};
+}
+
int main(int argc, char *argv[]) {
app::Init init(true, 8);
app::Assets assets;
second_planet.AxialTilt(glm::dvec2(PI * 0.95, 0.0));
second_planet.AngularMomentum(1.0e8);
- world::Simulation sim(sun);
+ world::Simulation sim(sun, assets);
sim.AddSun(sun);
sim.AddPlanet(planet);
sim.AddPlanet(second_planet);
sim.AddPlanet(moon);
- world::GenerateEarthlike(assets.data.tiles, planet);
+ world::GenerateEarthlike(assets.data.tile_types, planet);
planet.Atmosphere(assets.data.resources["air"].id);
- world::GenerateTest(assets.data.tiles, moon);
- world::GenerateTest(assets.data.tiles, second_planet);
-
- std::cout << "length of year: " << planet.OrbitalPeriod() << "s" << std::endl;
- std::cout << "length of moon cycle: " << moon.OrbitalPeriod() << "s" << std::endl;
- std::cout << "length of day: " << planet.RotationalPeriod() << "s" << std::endl;
- std::cout << "days per year: " << (planet.OrbitalPeriod() / planet.RotationalPeriod()) << std::endl;
- std::cout << "moon cycle in days: " << (moon.OrbitalPeriod() / planet.RotationalPeriod()) << std::endl;
- std::cout << "moon cycles per year: " << (planet.OrbitalPeriod() / moon.OrbitalPeriod()) << std::endl;
+ world::GenerateTest(assets.data.tile_types, moon);
+ world::GenerateTest(assets.data.tile_types, second_planet);
- auto blob = new world::Creature;
+ auto blob = new creature::Creature(sim);
+ blob->Name(assets.name.Sequential());
+ Spawn(*blob, planet);
+ // decrease chances of ur-blob dying without splitting
+ blob->GetProperties().Fertility() = 1.0;
blob->BuildVAO();
- Spawn(*blob, planet, assets);
app::MasterState state(assets, sim);
- state.GetCamera()
- .Reference(planet)
- // sunrise
- //.FirstPerson(0, glm::vec3(0.0f, 0.0f, 0.1f), glm::vec3(1.0f, -0.75f, 0.1f))
- // sunset
- //.FirstPerson(3, glm::vec3(0.0f, 0.0f, 0.1f), glm::vec3(1.0f, -0.75f, 0.1f))
- // from afar
- //.MapView(0, glm::vec3(0.0f, 0.0f, 60.0f), 0.0f)
- // from afar, rotating
- .Orbital(glm::vec3(-60.0f, 0.0f, 0.0f))
- ;
- // system view
- //state.GetCamera()
- // .Reference(sun)
- // .Orbital(glm::vec3(-500.0f, 500.0f, 500.0f))
- //;
+ state.GetCreaturePanel().Show(*blob);
+ state.GetTimePanel().SetBody(planet);
app::Application app(init.window, init.viewport);
+ SwitchPanel swp(planet, app, state);
+ blob->WhenDead([&](creature::Creature &c) { swp(c); });
app.PushState(&state);
app.Run();