Genome::Properties<double> &GetProperties() noexcept { return properties; }
const Genome::Properties<double> &GetProperties() const noexcept { return properties; }
+ const Genome::PropertySet<double> &CurProps() const noexcept { return properties.props[cur_prop]; }
+ const Genome::PropertySet<double> &NextProps() const noexcept { return properties.props[std::min(5, cur_prop + 1)]; }
+
+ void BaseColor(const glm::dvec3 &c) noexcept { base_color = c; }
+ const glm::dvec3 &BaseColor() const noexcept { return base_color; }
+
+ void HighlightColor(const glm::dvec3 &c) noexcept { highlight_color = c; }
+ glm::dvec4 HighlightColor() const noexcept;
+
void Mass(double m) noexcept { mass = m; size = std::cbrt(mass / density); }
double Mass() const noexcept { return mass; }
- void Grow(double amount) noexcept;
+ void Ingest(int res, double amount) noexcept;
void Density(double d) noexcept { density = d; size = std::cbrt(mass / density); }
double Density() const noexcept { return density; }
double Size() const noexcept;
double Age() const noexcept;
- // change of giving birth per tick
+ std::string AgeName() const;
+ double AgeLerp(double from, double to) const noexcept;
+ // chance of giving birth per tick
double Fertility() const noexcept;
+ // chance of random genetic mutation per tick
+ double Mutability() const noexcept;
void Health(double h) noexcept { health = h; }
double Health() const noexcept { return health; }
Memory &GetMemory() noexcept { return memory; }
const Memory &GetMemory() const noexcept { return memory; }
+ /// constantly active goal. every creature in the simulation is required to have one
+ void SetBackgroundTask(std::unique_ptr<Goal> &&g) { bg_task = std::move(g); }
+ Goal &BackgroundTask() { return *bg_task; }
+
void AddNeed(std::unique_ptr<Need> &&n) { needs.emplace_back(std::move(n)); }
const std::vector<std::unique_ptr<Need>> &Needs() const noexcept { return needs; }
Steering &GetSteering() noexcept { return steering; }
const Steering &GetSteering() const noexcept { return steering; }
- void Velocity(const glm::dvec3 &v) noexcept { vel = v; }
- const glm::dvec3 &Velocity() const noexcept { return vel; }
- bool Moving() const noexcept { return glm::length2(vel) < 0.00000001; }
-
glm::dmat4 LocalTransform() noexcept;
void BuildVAO();
void Draw(graphics::Viewport &);
+private:
+ Situation::Derivative Step(const Situation::Derivative &ds, double dt) const noexcept;
+
private:
world::Simulation ∼
std::string name;
Genome genome;
Genome::Properties<double> properties;
+ int cur_prop;
+
+ glm::dvec3 base_color;
+ glm::dvec3 highlight_color;
double mass;
double density;
Memory memory;
+ std::unique_ptr<Goal> bg_task;
std::vector<std::unique_ptr<Need>> needs;
std::vector<std::unique_ptr<Goal>> goals;
Situation situation;
Steering steering;
- glm::dvec3 vel;
-
struct Attributes {
glm::vec3 position;
glm::vec3 normal;