void HighlightColor(const glm::dvec3 &c) noexcept;
glm::dvec4 HighlightColor() const noexcept { return highlight_color; }
+ void BackSkin(double s) noexcept { skin_back = s; }
+ double BackSkin() const noexcept { return skin_back; }
+
+ void SideSkin(double s) noexcept { skin_side = s; }
+ double SideSkin() const noexcept { return skin_side; }
+
void Mass(double m) noexcept { mass = m; }
double Mass() const noexcept { return mass; }
void Ingest(int res, double amount) noexcept;
glm::dvec3 base_color;
glm::dvec4 highlight_color;
+ double skin_back;
+ double skin_side;
double mass;
double size;