#include "Situation.hpp"
#include "Steering.hpp"
#include "../graphics/SimpleVAO.hpp"
+#include "../math/geometry.hpp"
#include "../math/glm.hpp"
#include <memory>
double Mass() const noexcept { return mass; }
void Ingest(int res, double amount) noexcept;
+ void DoWork(double amount) noexcept;
+
void Size(double s) noexcept { size = s; }
double Size() const noexcept { return size; }
/// age-depended multiplier, peak being the maximum in lifetime [0,1]
double AgeFactor(double peak) const noexcept;
+ double EnergyEfficiency() const noexcept;
double ExhaustionFactor() const noexcept;
double FatigueFactor() const noexcept;
// stats with effects applied
double Strength() const noexcept;
+ double StrengthFactor() const noexcept;
double Stamina() const noexcept;
+ double StaminaFactor() const noexcept;
double Dexerty() const noexcept;
+ double DexertyFactor() const noexcept;
double Intelligence() const noexcept;
+ double IntelligenceFactor() const noexcept;
double Lifetime() const noexcept;
double Fertility() const noexcept;
double Mutability() const noexcept;
+ double Adaptability() const noexcept;
double OffspringMass() const noexcept;
+ double PerceptionRange() const noexcept;
+ double PerceptionOmniRange() const noexcept;
+ double PerceptionField() const noexcept;
+ bool PerceptionTest(const glm::dvec3 &) const noexcept;
/// chance of giving birth per tick
double OffspringChance() const noexcept;
- /// chance of random genetic mutation per tick
+ /// chance of arbitrary genetic mutation per tick
double MutateChance() const noexcept;
+ /// chance of environmental genetic mutation per tick
+ double AdaptChance() const noexcept;
void Hurt(double d) noexcept;
void Die() noexcept;
- void OnDeath(Callback cb) noexcept { on_death = cb; }
- void Remove() noexcept { removable = true; }
+ bool Dead() const noexcept;
+ void WhenDead(Callback cb) noexcept { on_death = cb; }
+ void Remove() noexcept;
bool Removable() const noexcept { return removable; }
+ void Removed() noexcept;
+
+ void AddParent(Creature &);
+ const std::vector<Creature *> &Parents() const noexcept { return parents; }
Stats &GetStats() noexcept { return stats; }
const Stats &GetStats() const noexcept { return stats; }
Steering &GetSteering() noexcept { return steering; }
const Steering &GetSteering() const noexcept { return steering; }
+ math::AABB CollisionBounds() const noexcept;
+ glm::dmat4 CollisionTransform() const noexcept;
+
glm::dmat4 LocalTransform() noexcept;
void BuildVAO();
+ void KillVAO();
void Draw(graphics::Viewport &);
private:
+ void Cache() noexcept;
void TickState(double dt);
void TickStats(double dt);
void TickBrain(double dt);
double size;
double birth;
+ double death;
Callback on_death;
bool removable;
+ std::vector<Creature *> parents;
+
Stats stats;
Memory memory;
Situation situation;
Steering steering;
+ // cached because steering makes heavy use of this
+ double perception_range;
+ double perception_range_squared;
+ double perception_omni_range;
+ double perception_omni_range_squared;
+ double perception_field;
+
struct Attributes {
glm::vec3 position;
glm::vec3 normal;
glm::vec3 texture;
};
- graphics::SimpleVAO<Attributes, unsigned short> vao;
+ std::unique_ptr<graphics::SimpleVAO<Attributes, unsigned short>> vao;
};