namespace blobs {
+namespace app {
+ struct Assets;
+}
namespace creature {
class Creature;
const Situation &GetSituation() const noexcept;
Steering &GetSteering() noexcept;
const Steering &GetSteering() const noexcept;
+ app::Assets &Assets() noexcept;
+ const app::Assets &Assets() const noexcept;
double Urgency() const noexcept { return urgency; }
void Urgency(double u) noexcept { urgency = u; }