private:
void LocateResource();
void SearchVicinity();
- bool OnTargetTile() const noexcept;
+ bool NearTarget() const noexcept;
private:
Composition accept;
bool found;
glm::dvec3 target_pos;
- int target_srf;
- glm::ivec2 target_tile;
bool searching;
double reevaluate;