const glm::dvec3 &Velocity() const noexcept { return state.vel; }
bool Moving() const noexcept { return glm::length2(state.vel) > 0.0000001; }
void Move(const glm::dvec3 &dp) noexcept;
const glm::dvec3 &Velocity() const noexcept { return state.vel; }
bool Moving() const noexcept { return glm::length2(state.vel) > 0.0000001; }
void Move(const glm::dvec3 &dp) noexcept;