#ifndef BLOBS_CREATURE_SITUATION_HPP_
#define BLOBS_CREATURE_SITUATION_HPP_
-#include "../graphics/glm.hpp"
+#include "../math/glm.hpp"
namespace blobs {
world::Tile &GetTile() const noexcept;
const world::TileType &GetTileType() const noexcept;
+ void Move(const glm::dvec3 &dp) noexcept;
void SetPlanetSurface(world::Planet &, int srf, const glm::dvec3 &pos) noexcept;
public: