bool Moving() const noexcept { return glm::length2(state.vel) < 0.00000001; }
void Move(const glm::dvec3 &dp) noexcept;
void SetPlanetSurface(world::Planet &, int srf, const glm::dvec3 &pos) noexcept;
bool Moving() const noexcept { return glm::length2(state.vel) < 0.00000001; }
void Move(const glm::dvec3 &dp) noexcept;
void SetPlanetSurface(world::Planet &, int srf, const glm::dvec3 &pos) noexcept;