const State &GetState() const noexcept { return state; }
const glm::dvec3 &Velocity() const noexcept { return state.vel; }
- bool Moving() const noexcept { return glm::length2(state.vel) > 0.000001; }
+ bool Moving() const noexcept { return glm::length2(state.vel) > 0.00001; }
void Move(const glm::dvec3 &dp) noexcept;
void Accelerate(const glm::dvec3 &dv) noexcept;
void EnforceConstraints(State &) noexcept;