]> git.localhorst.tv Git - blobs.git/blobdiff - src/creature/creature.cpp
better heading implementation
[blobs.git] / src / creature / creature.cpp
index 1cf4a3a5c511aa16e9874fd30b71dce9215c10f7..0a8b460c09e8b568af1e138ae7ae962386fc98ca 100644 (file)
@@ -6,6 +6,7 @@
 #include "Situation.hpp"
 #include "Steering.hpp"
 
+#include "AttackGoal.hpp"
 #include "BlobBackgroundTask.hpp"
 #include "Goal.hpp"
 #include "IdleGoal.hpp"
@@ -33,6 +34,7 @@ Composition::Composition(const world::Set<world::Resource> &resources)
 : resources(resources)
 , components()
 , total_mass(0.0)
+, total_volume(0.0)
 , state_mass{0.0} {
 }
 
@@ -64,6 +66,7 @@ void Composition::Add(int res, double amount) {
        std::sort(components.begin(), components.end(), CompositionCompare);
        state_mass[resources[res].state] += amount;
        total_mass += amount;
+       total_volume += amount / resources[res].density;
 }
 
 bool Composition::Has(int res) const noexcept {
@@ -139,6 +142,8 @@ Creature::Creature(world::Simulation &sim)
 , goals()
 , situation()
 , steering(*this)
+, heading_target(0.0, 0.0, -1.0)
+, heading_manual(false)
 , perception_range(1.0)
 , perception_range_squared(1.0)
 , perception_omni_range(1.0)
@@ -221,10 +226,10 @@ void Creature::Ingest(int res, double amount) noexcept {
                                } else if (diff > 0.5) {
                                        diff -= 1.0;
                                }
-                               // move ±15% of distance
-                               d->Mean(std::fmod(d->Mean() + diff * random.SNorm() * 0.15, 1.0));
+                               // move 0-15% of distance
+                               d->Mean(std::fmod(d->Mean() + diff * random.UNorm() * 0.15, 1.0));
                        } else {
-                               d->Mean(glm::clamp(d->Mean() + diff * random.SNorm() * 0.15, 0.0, 1.0));
+                               d->Mean(glm::clamp(d->Mean() + diff * random.UNorm() * 0.15, 0.0, 1.0));
                        }
                } else {
                        // scale by ±15%, enforce bounds
@@ -427,6 +432,14 @@ void Creature::AddGoal(std::unique_ptr<Goal> &&g) {
        goals.emplace_back(std::move(g));
 }
 
+void Creature::SetBackgroundTask(std::unique_ptr<Goal> &&g) {
+       bg_task = std::move(g);
+}
+
+Goal &Creature::BackgroundTask() {
+       return *bg_task;
+}
+
 namespace {
 
 bool GoalCompare(const std::unique_ptr<Goal> &a, const std::unique_ptr<Goal> &b) {
@@ -467,23 +480,27 @@ void Creature::TickState(double dt) {
        state.pos += f.vel * dt;
        state.vel += f.acc * dt;
        situation.EnforceConstraints(state);
-       if (glm::length2(state.vel) > 0.000001) {
-               glm::dvec3 nvel(glm::normalize(state.vel));
-               double ang = glm::angle(nvel, state.dir);
-               double turn_rate = PI * 0.75 * dt;
-               if (ang < turn_rate) {
-                       state.dir = glm::normalize(state.vel);
-               } else if (std::abs(ang - PI) < 0.001) {
-                       state.dir = glm::rotate(state.dir, turn_rate, situation.GetPlanet().NormalAt(state.pos));
-               } else {
-                       state.dir = glm::rotate(state.dir, turn_rate, glm::normalize(glm::cross(state.dir, nvel)));
+
+       if (!heading_manual && glm::length2(state.vel) > 0.000001) {
+               const glm::dvec3 normal(situation.GetPlanet().NormalAt(state.pos));
+               const glm::dvec3 tangent(state.vel - (normal * glm::dot(state.vel, normal)));
+               if (glm::length2(tangent) > 0.000001) {
+                       heading_target = glm::normalize(tangent);
                }
        }
+       double ang = glm::angle(heading_target, state.dir);
+       double turn_rate = PI * 0.75 * dt;
+       if (ang < turn_rate) {
+               state.dir = heading_target;
+               heading_manual = false;
+       } else {
+               state.dir = glm::rotate(state.dir, turn_rate, glm::normalize(glm::cross(state.dir, heading_target)));
+       }
+
        situation.SetState(state);
        // work is force times distance
-       // exclude gravity for no apparent reason
-       // actually, this should solely be based on steering force
-       DoWork(glm::length(f.acc - situation.GetPlanet().GravityAt(state.pos)) * Mass() * glm::length(f.vel) * dt);
+       // keep 10% of gravity as a kind of background burn
+       DoWork(glm::length(f.acc - (0.9 * situation.GetPlanet().GravityAt(state.pos))) * Mass() * glm::length(f.vel) * dt);
 }
 
 Situation::Derivative Creature::Step(const Situation::Derivative &ds, double dt) const noexcept {
@@ -591,6 +608,10 @@ glm::dmat4 Creature::CollisionTransform() const noexcept {
                * glm::translate(glm::dvec3(0.0, half_size, 0.0));
 }
 
+void Creature::OnCollide(Creature &other) {
+       memory.TrackCollision(other);
+}
+
 glm::dmat4 Creature::LocalTransform() noexcept {
        const double half_size = size * 0.5;
        return CollisionTransform()
@@ -695,6 +716,7 @@ void Spawn(Creature &c, world::Planet &p) {
        p.AddCreature(&c);
        c.GetSituation().SetPlanetSurface(p, glm::dvec3(0.0, 0.0, p.Radius()));
        c.GetSituation().Heading(glm::dvec3(1.0, 0.0, 0.0));
+       c.HeadingTarget(glm::dvec3(1.0, 0.0, 0.0));
 
        // probe surrounding area for common resources
        int start = p.SideLength() / 2 - 2;
@@ -813,7 +835,7 @@ void Split(Creature &c) {
        // TODO: duplicate situation somehow
        a->GetSituation().SetPlanetSurface(
                s.GetPlanet(),
-               s.Position() + glm::rotate(s.Heading() * a->Size() * 0.6, PI * 0.5, s.SurfaceNormal()));
+               s.Position() + glm::rotate(s.Heading() * a->Size() * 0.86, PI * 0.5, s.SurfaceNormal()));
        a->BuildVAO();
        c.GetSimulation().Log() << a->Name() << " was born" << std::endl;
 
@@ -827,7 +849,7 @@ void Split(Creature &c) {
        s.GetPlanet().AddCreature(b);
        b->GetSituation().SetPlanetSurface(
                s.GetPlanet(),
-               s.Position() + glm::rotate(s.Heading() * b->Size() * 0.6, PI * -0.5, s.SurfaceNormal()));
+               s.Position() + glm::rotate(s.Heading() * b->Size() * 0.86, PI * -0.5, s.SurfaceNormal()));
        b->BuildVAO();
        c.GetSimulation().Log() << b->Name() << " was born" << std::endl;
 
@@ -844,6 +866,7 @@ Memory::~Memory() {
 
 void Memory::Erase() {
        known_types.clear();
+       known_creatures.clear();
 }
 
 bool Memory::RememberLocation(const Composition &accept, glm::dvec3 &pos) const noexcept {
@@ -877,6 +900,21 @@ bool Memory::RememberLocation(const Composition &accept, glm::dvec3 &pos) const
        }
 }
 
+void Memory::TrackCollision(Creature &other) {
+       // TODO: find out whose fault it was
+       // TODO: source values from personality
+       Profile &p = known_creatures[&other];
+       p.annoyance += 0.1;
+       const double annoy_fact = p.annoyance / (p.annoyance + 1.0);
+       if (c.GetSimulation().Assets().random.UNorm() > annoy_fact * 0.1 * (1.0 - c.GetStats().Damage().value)) {
+               AttackGoal *g = new AttackGoal(c, other);
+               g->SetDamageTarget(annoy_fact);
+               g->Urgency(annoy_fact);
+               c.AddGoal(std::unique_ptr<Goal>(g));
+               p.annoyance *= 0.5;
+       }
+}
+
 void Memory::Tick(double dt) {
        Situation &s = c.GetSituation();
        if (s.OnSurface()) {