]> git.localhorst.tv Git - blobs.git/blobdiff - src/creature/creature.cpp
generate base color for creature
[blobs.git] / src / creature / creature.cpp
index 6c9fb8596680e496804b6f3174a855ed6992164c..1196a3c8ca0341200cf2fe9ec26f3c36afbc5b79 100644 (file)
@@ -322,6 +322,9 @@ void Spawn(Creature &c, world::Planet &p) {
        genome.properties.Death().mass = { 0.9, 0.05 };
        genome.properties.Death().fertility = { 0.0, 0.0 };
 
+       glm::dvec3 color_avg(0.0);
+       double color_divisor = 0.0;
+
        if (p.HasAtmosphere()) {
                genome.composition.push_back({
                        p.Atmosphere(),    // resource
@@ -330,6 +333,8 @@ void Spawn(Creature &c, world::Planet &p) {
                        { 0.1,  0.0005 },  // penalty
                        { 0.0,  0.0 },     // growth
                });
+               color_avg += c.GetSimulation().Resources()[p.Atmosphere()].base_color;
+               color_divisor += 0.1;
        }
        if (liquid > -1) {
                genome.composition.push_back({
@@ -339,17 +344,28 @@ void Spawn(Creature &c, world::Planet &p) {
                        { 0.01, 0.002 }, // penalty
                        { 0.1, 0.0 },   // growth
                });
+               color_avg += c.GetSimulation().Resources()[liquid].base_color;
+               color_divisor += 0.5;
        }
        if (solid > -1) {
                genome.composition.push_back({
                        solid,             // resource
                        { 0.4,   0.01 },   // mass
-                       //{ 0.1,   0.001 },  // intake
                        { 0.4,   0.001 },  // intake
                        { 0.001, 0.0001 }, // penalty
                        { 10.0,  0.002 },   // growth
                });
+               color_avg += c.GetSimulation().Resources()[solid].base_color;
+               color_divisor += 1.0;
+       }
+
+       if (color_divisor > 0.001) {
+               color_avg /= color_divisor;
        }
+       glm::dvec3 hsl = rgb2hsl(color_avg);
+       genome.base_hue = { hsl.x, 0.01 };
+       genome.base_saturation = { hsl.y, 0.01 };
+       genome.base_lightness = { hsl.z, 0.01 };
 
        genome.Configure(c);
 }