genome.properties.Death().mass = { 0.9, 0.05 };
genome.properties.Death().fertility = { 0.0, 0.0 };
+ glm::dvec3 color_avg(0.0);
+ double color_divisor = 0.0;
+
if (p.HasAtmosphere()) {
genome.composition.push_back({
p.Atmosphere(), // resource
{ 0.1, 0.0005 }, // penalty
{ 0.0, 0.0 }, // growth
});
+ color_avg += c.GetSimulation().Resources()[p.Atmosphere()].base_color;
+ color_divisor += 0.1;
}
if (liquid > -1) {
genome.composition.push_back({
{ 0.01, 0.002 }, // penalty
{ 0.1, 0.0 }, // growth
});
+ color_avg += c.GetSimulation().Resources()[liquid].base_color;
+ color_divisor += 0.5;
}
if (solid > -1) {
genome.composition.push_back({
solid, // resource
{ 0.4, 0.01 }, // mass
- //{ 0.1, 0.001 }, // intake
{ 0.4, 0.001 }, // intake
{ 0.001, 0.0001 }, // penalty
{ 10.0, 0.002 }, // growth
});
+ color_avg += c.GetSimulation().Resources()[solid].base_color;
+ color_divisor += 1.0;
+ }
+
+ if (color_divisor > 0.001) {
+ color_avg /= color_divisor;
}
+ glm::dvec3 hsl = rgb2hsl(color_avg);
+ genome.base_hue = { hsl.x, 0.01 };
+ genome.base_saturation = { hsl.y, 0.01 };
+ genome.base_lightness = { hsl.z, 0.01 };
genome.Configure(c);
}