]> git.localhorst.tv Git - blobs.git/blobdiff - src/creature/creature.cpp
eating and drinking
[blobs.git] / src / creature / creature.cpp
index de3a4b7dc6d1b19aea9ccb61e345df6950308fef..1278e267135f4748fd125e9ddef6fe5844bb2ba5 100644 (file)
@@ -1,6 +1,8 @@
 #include "Creature.hpp"
 #include "Situation.hpp"
+#include "Steering.hpp"
 
+#include "Goal.hpp"
 #include "InhaleNeed.hpp"
 #include "IngestNeed.hpp"
 #include "Need.hpp"
@@ -10,6 +12,7 @@
 #include "../world/Simulation.hpp"
 #include "../world/TileType.hpp"
 
+#include <algorithm>
 #include <glm/gtx/transform.hpp>
 
 #include <iostream>
@@ -22,7 +25,10 @@ Creature::Creature()
 : name()
 , health(1.0)
 , needs()
+, goals()
 , situation()
+, steering()
+, vel(0.0)
 , vao() {
 }
 
@@ -33,15 +39,50 @@ void Creature::Hurt(double dt) noexcept {
        health = std::max(0.0, health - dt);
 }
 
+void Creature::AddGoal(std::unique_ptr<Goal> &&g) {
+       g->Enable(*this);
+       goals.emplace_back(std::move(g));
+}
+
+namespace {
+
+bool GoalCompare(const std::unique_ptr<Goal> &a, const std::unique_ptr<Goal> &b) {
+       return b->Urgency() < a->Urgency();
+}
+
+}
+
 void Creature::Tick(double dt) {
-       // update needs
+       // TODO: better integration method
+       glm::dvec3 acc(steering.Acceleration(*this));
+       situation.Move(vel * dt);
+       vel += acc * dt;
+
        for (auto &need : needs) {
                need->Tick(dt);
        }
+       for (auto &goal : goals) {
+               goal->Tick(dt);
+       }
        // do background stuff
        for (auto &need : needs) {
                need->ApplyEffect(*this, dt);
        }
+       if (goals.empty()) {
+               return;
+       }
+       // if active goal can be interrupted, check priorities
+       if (goals.size() > 1 && goals[0]->Interruptible()) {
+               std::sort(goals.begin(), goals.end(), GoalCompare);
+       }
+       goals[0]->Action(*this);
+       for (auto goal = goals.begin(); goal != goals.end();) {
+               if ((*goal)->Complete()) {
+                       goals.erase(goal);
+               } else {
+                       ++goal;
+               }
+       }
 }
 
 glm::dmat4 Creature::LocalTransform() noexcept {
@@ -229,6 +270,14 @@ const world::TileType &Situation::GetTileType() const noexcept {
        return planet->GetSimulation().TileTypes()[GetTile().type];
 }
 
+void Situation::Move(const glm::dvec3 &dp) noexcept {
+       position += dp;
+       if (OnSurface()) {
+               // enforce ground constraint
+               position.z = std::max(0.0, position.z);
+       }
+}
+
 void Situation::SetPlanetSurface(world::Planet &p, int srf, const glm::dvec3 &pos) noexcept {
        type = PLANET_SURFACE;
        planet = &p;
@@ -236,5 +285,63 @@ void Situation::SetPlanetSurface(world::Planet &p, int srf, const glm::dvec3 &po
        position = pos;
 }
 
+
+Steering::Steering()
+: seek_target(0.0)
+, max_accel(1.0)
+, max_speed(1.0)
+, halting(false)
+, seeking(false) {
+}
+
+Steering::~Steering() {
+}
+
+void Steering::Halt() noexcept {
+       halting = true;
+       seeking = false;
+}
+
+void Steering::GoTo(const glm::dvec3 &t) noexcept {
+       seek_target = t;
+       halting = false;
+       seeking = true;
+}
+
+glm::dvec3 Steering::Acceleration(Creature &c) const noexcept {
+       glm::dvec3 acc(0.0);
+       if (halting) {
+               SumForce(acc, c.Velocity() * -max_accel);
+       }
+       if (seeking) {
+               glm::dvec3 diff = seek_target - c.GetSituation().Position();
+               if (!allzero(diff)) {
+                       SumForce(acc, ((normalize(diff) * max_speed) - c.Velocity()) * max_accel);
+               }
+       }
+       return acc;
+}
+
+bool Steering::SumForce(glm::dvec3 &out, const glm::dvec3 &in) const noexcept {
+       if (allzero(in) || anynan(in)) {
+               return false;
+       }
+       double cur = allzero(out) ? 0.0 : length(out);
+       double rem = max_accel - cur;
+       if (rem < 0.0) {
+               return true;
+       }
+       double add = length(in);
+       if (add > rem) {
+               // this method is off if in and out are in different
+               // directions, but gives okayish results
+               out += in * (1.0 / add);
+               return true;
+       } else {
+               out += in;
+               return false;
+       }
+}
+
 }
 }