]> git.localhorst.tv Git - blobs.git/blobdiff - src/creature/creature.cpp
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[blobs.git] / src / creature / creature.cpp
index 0aa2b396324cc477c75b2c4313866f3d738a51c8..3066331b13b76db3019a4ca59afe5da44cb2f3b8 100644 (file)
@@ -1,5 +1,7 @@
 #include "Creature.hpp"
 #include "Genome.hpp"
+#include "Memory.hpp"
+#include "NameGenerator.hpp"
 #include "Situation.hpp"
 #include "Steering.hpp"
 
@@ -15,7 +17,9 @@
 #include "../world/TileType.hpp"
 
 #include <algorithm>
+#include <sstream>
 #include <glm/gtx/transform.hpp>
+#include <glm/gtx/vector_angle.hpp>
 
 #include <iostream>
 #include <glm/gtx/io.hpp>
@@ -28,6 +32,10 @@ Creature::Creature(world::Simulation &sim)
 : sim(sim)
 , name()
 , genome()
+, properties()
+, cur_prop(0)
+, base_color(1.0)
+, highlight_color(0.0)
 , mass(1.0)
 , density(1.0)
 , size(1.0)
@@ -35,24 +43,42 @@ Creature::Creature(world::Simulation &sim)
 , health(1.0)
 , on_death()
 , removable(false)
+, memory(*this)
 , needs()
 , goals()
 , situation()
 , steering()
-, vel(0.0)
 , vao() {
 }
 
 Creature::~Creature() {
 }
 
-void Creature::Grow(double amount) noexcept {
-       Mass(std::min(properties.max_mass, mass + amount));
+glm::dvec4 Creature::HighlightColor() const noexcept {
+       return glm::dvec4(highlight_color, AgeLerp(CurProps().highlight, NextProps().highlight));
+}
+
+void Creature::Ingest(int res, double amount) noexcept {
+       const Genome::Composition *cmp = nullptr;
+       for (const auto &c : genome.composition) {
+               if (c.resource == res) {
+                       cmp = &c;
+                       break;
+               }
+       }
+       if (cmp) {
+               const double max_mass = AgeLerp(CurProps().mass, NextProps().mass);
+               Mass(std::min(max_mass, mass + amount));
+       } else {
+               // foreign material. poisonous?
+       }
 }
 
 void Creature::Hurt(double dt) noexcept {
        health = std::max(0.0, health - dt);
        if (health == 0.0) {
+               std::cout << "[" << int(sim.Time()) << "s] "
+               << name << " died" << std::endl;
                Die();
        }
 }
@@ -75,14 +101,31 @@ double Creature::Age() const noexcept {
        return sim.Time() - birth;
 }
 
-double Creature::Fertility() const noexcept {
-       double age = Age();
-       if (mass < properties.fertile_mass
-               || age < properties.fertile_age
-               || age > properties.infertile_age) {
-               return 0.0;
+std::string Creature::AgeName() const {
+       switch (cur_prop) {
+               case 0:
+                       return "Newborn";
+               case 1:
+                       return "Child";
+               case 2:
+                       return "Youth";
+               case 3:
+                       return "Adult";
+               case 4:
+                       return "Elder";
+               case 5:
+                       return "Dead";
+               default:
+                       return "Unknown";
        }
-       return properties.fertility / 3600.0;
+}
+
+double Creature::AgeLerp(double from, double to) const noexcept {
+       return glm::mix(from, to, glm::smoothstep(CurProps().age, NextProps().age, Age()));
+}
+
+double Creature::Fertility() const noexcept {
+       return AgeLerp(CurProps().fertility, NextProps().fertility) / 3600.0;
 }
 
 void Creature::AddGoal(std::unique_ptr<Goal> &&g) {
@@ -100,11 +143,34 @@ bool GoalCompare(const std::unique_ptr<Goal> &a, const std::unique_ptr<Goal> &b)
 }
 
 void Creature::Tick(double dt) {
-       // TODO: better integration method
-       glm::dvec3 acc(steering.Acceleration(*this));
-       situation.Move(vel * dt);
-       vel += acc * dt;
+       if (cur_prop < 5 && Age() > NextProps().age) {
+               ++cur_prop;
+               if (cur_prop == 5) {
+                       std::cout << "[" << int(sim.Time()) << "s] "
+                               << name << " died of old age" << std::endl;
+                       Die();
+               }
+       }
 
+       {
+               Situation::State state(situation.GetState());
+               Situation::Derivative a(Step(Situation::Derivative(), 0.0));
+               Situation::Derivative b(Step(a, dt * 0.5));
+               Situation::Derivative c(Step(b, dt * 0.5));
+               Situation::Derivative d(Step(c, dt));
+               Situation::Derivative f(
+                       (1.0 / 6.0) * (a.vel + 2.0 * (b.vel + c.vel) + d.vel),
+                       (1.0 / 6.0) * (a.acc + 2.0 * (b.acc + c.acc) + d.acc),
+                       (1.0 / 6.0) * (a.turn + 2.0 * (b.turn + c.turn) + d.turn)
+               );
+               state.pos += f.vel * dt;
+               state.vel += f.acc * dt;
+               constexpr double turn_speed = 10.0;
+               state.dir = glm::normalize(state.dir + f.turn * turn_speed * dt);
+               situation.SetState(state);
+       }
+
+       memory.Tick(dt);
        for (auto &need : needs) {
                need->Tick(dt);
        }
@@ -120,20 +186,11 @@ void Creature::Tick(double dt) {
        }
        // if active goal can be interrupted, check priorities
        if (goals.size() > 1 && goals[0]->Interruptible()) {
-               Goal *old_top = &*goals[0];
                std::sort(goals.begin(), goals.end(), GoalCompare);
-               Goal *new_top = &*goals[0];
-               if (new_top != old_top) {
-                       std::cout << "[" << int(sim.Time()) << "s] " << name
-                               << " changing goal from " << old_top->Describe()
-                               << " to " << new_top->Describe() << std::endl;
-               }
        }
        goals[0]->Action();
        for (auto goal = goals.begin(); goal != goals.end();) {
                if ((*goal)->Complete()) {
-                       std::cout << "[" << int(sim.Time()) << "s] " << name
-                               << " complete goal: " << (*goal)->Describe() << std::endl;
                        goals.erase(goal);
                } else {
                        ++goal;
@@ -141,11 +198,25 @@ void Creature::Tick(double dt) {
        }
 }
 
+Situation::Derivative Creature::Step(const Situation::Derivative &ds, double dt) const noexcept {
+       Situation::State s = situation.GetState();
+       s.pos += ds.vel * dt;
+       s.vel += ds.acc * dt;
+       s.dir = normalize(s.dir + ds.turn * dt);
+       return {
+               s.vel,
+               steering.Acceleration(s),
+               allzero(s.vel) ? glm::dvec3(0.0) : normalize(s.vel) - s.dir
+       };
+}
+
 glm::dmat4 Creature::LocalTransform() noexcept {
        // TODO: surface transform
        const double half_size = size * 0.5;
        const glm::dvec3 &pos = situation.Position();
        return glm::translate(glm::dvec3(pos.x, pos.y, pos.z + half_size))
+               * glm::dmat4(world::Planet::SurfaceOrientation(situation.Surface()))
+               * glm::rotate(glm::orientedAngle(glm::dvec3(0.0, 0.0, -1.0), situation.Heading(), glm::dvec3(0.0, 1.0, 0.0)), glm::dvec3(0.0, 1.0, 0.0))
                * glm::scale(glm::dvec3(half_size, half_size, half_size));
 }
 
@@ -268,13 +339,45 @@ void Spawn(Creature &c, world::Planet &p) {
        }
 
        Genome genome;
-       genome.properties.birth_mass = { 0.5, 0.1 };
-       genome.properties.fertile_mass = { 1.0, 0.1 };
-       genome.properties.max_mass = { 1.2, 0.1 };
-       genome.properties.fertile_age = { 60.0, 5.0 };
-       genome.properties.infertile_age = { 700.0, 30.0 };
-       genome.properties.death_age = { 900.0, 90.0 };
-       genome.properties.fertility = { 0.5, 0.01 };
+
+       genome.properties.Birth().age = { 0.0, 0.0 };
+       genome.properties.Birth().mass = { 0.5, 0.05 };
+       genome.properties.Birth().fertility = { 0.0, 0.0 };
+       genome.properties.Birth().highlight = { 0.0, 0.0 };
+
+       genome.properties.Child().age = { 30.0, 1.0 };
+       genome.properties.Child().mass = { 0.7, 0.05 };
+       genome.properties.Child().fertility = { 0.0, 0.0 };
+       genome.properties.Child().highlight = { 0.2, 0.05 };
+
+       genome.properties.Youth().age = { 60.0, 5.0 };
+       genome.properties.Youth().mass = { 0.9, 0.1 };
+       genome.properties.Youth().fertility = { 0.5, 0.03 };
+       genome.properties.Youth().highlight = { 0.9, 0.1 };
+
+       genome.properties.Adult().age = { 120.0, 10.0 };
+       genome.properties.Adult().mass = { 1.2, 0.1 };
+       genome.properties.Adult().fertility = { 0.4, 0.01 };
+       genome.properties.Adult().highlight = { 0.7, 0.1 };
+
+       genome.properties.Elder().age = { 360.0, 30.0 };
+       genome.properties.Elder().mass = { 1.0, 0.05 };
+       genome.properties.Elder().fertility = { 0.1, 0.01 };
+       genome.properties.Elder().highlight = { 0.6, 0.1 };
+
+       genome.properties.Death().age = { 480.0, 60.0 };
+       genome.properties.Death().mass = { 0.9, 0.05 };
+       genome.properties.Death().fertility = { 0.0, 0.0 };
+       genome.properties.Death().highlight = { 0.5, 0.1 };
+
+       genome.properties.strength = { 1.0, 0.1 };
+       genome.properties.stamina = { 1.0, 0.1 };
+       genome.properties.dexerty = { 1.0, 0.1 };
+       genome.properties.intelligence = { 1.0, 0.1 };
+       genome.properties.mutability = { 1.0, 0.1 };
+
+       glm::dvec3 color_avg(0.0);
+       double color_divisor = 0.0;
 
        if (p.HasAtmosphere()) {
                genome.composition.push_back({
@@ -284,6 +387,8 @@ void Spawn(Creature &c, world::Planet &p) {
                        { 0.1,  0.0005 },  // penalty
                        { 0.0,  0.0 },     // growth
                });
+               color_avg += c.GetSimulation().Resources()[p.Atmosphere()].base_color * 0.1;
+               color_divisor += 0.1;
        }
        if (liquid > -1) {
                genome.composition.push_back({
@@ -293,17 +398,28 @@ void Spawn(Creature &c, world::Planet &p) {
                        { 0.01, 0.002 }, // penalty
                        { 0.1, 0.0 },   // growth
                });
+               color_avg += c.GetSimulation().Resources()[liquid].base_color * 0.5;
+               color_divisor += 0.5;
        }
        if (solid > -1) {
                genome.composition.push_back({
                        solid,             // resource
                        { 0.4,   0.01 },   // mass
-                       //{ 0.1,   0.001 },  // intake
                        { 0.4,   0.001 },  // intake
                        { 0.001, 0.0001 }, // penalty
                        { 10.0,  0.002 },   // growth
                });
+               color_avg += c.GetSimulation().Resources()[solid].base_color;
+               color_divisor += 1.0;
+       }
+
+       if (color_divisor > 0.001) {
+               color_avg /= color_divisor;
        }
+       glm::dvec3 hsl = rgb2hsl(color_avg);
+       genome.base_hue = { hsl.x, 0.01 };
+       genome.base_saturation = { hsl.y, 0.01 };
+       genome.base_lightness = { hsl.z, 0.01 };
 
        genome.Configure(c);
 }
@@ -313,17 +429,12 @@ void Genome::Configure(Creature &c) const {
 
        math::GaloisLFSR &random = c.GetSimulation().Assets().random;
 
-       c.GetProperties().birth_mass = properties.birth_mass.FakeNormal(random.SNorm());
-       c.GetProperties().fertile_mass = properties.fertile_mass.FakeNormal(random.SNorm());
-       c.GetProperties().max_mass = properties.max_mass.FakeNormal(random.SNorm());
-       c.GetProperties().fertile_age = properties.fertile_age.FakeNormal(random.SNorm());
-       c.GetProperties().infertile_age = properties.infertile_age.FakeNormal(random.SNorm());
-       c.GetProperties().death_age = properties.death_age.FakeNormal(random.SNorm());
-       c.GetProperties().fertility = properties.fertility.FakeNormal(random.SNorm());
+       c.GetProperties() = Instantiate(properties, random);
 
        double mass = 0.0;
        double volume = 0.0;
        for (const auto &comp : composition) {
+               const world::Resource &resource = c.GetSimulation().Resources()[comp.resource];
                double comp_mass = comp.mass.FakeNormal(random.SNorm());
                double intake = comp.intake.FakeNormal(random.SNorm());
                double penalty = comp.penalty.FakeNormal(random.SNorm());
@@ -332,10 +443,12 @@ void Genome::Configure(Creature &c) const {
                volume += comp_mass / c.GetSimulation().Resources()[comp.resource].density;
 
                std::unique_ptr<Need> need;
-               if (c.GetSimulation().Resources()[comp.resource].state == world::Resource::SOLID) {
+               if (resource.state == world::Resource::SOLID) {
+                       intake *= std::atan(c.GetProperties().strength);
                        need.reset(new IngestNeed(comp.resource, intake, penalty));
                        need->gain = intake * 0.05;
-               } else if (c.GetSimulation().Resources()[comp.resource].state == world::Resource::LIQUID) {
+               } else if (resource.state == world::Resource::LIQUID) {
+                       intake *= std::atan(c.GetProperties().stamina);
                        need.reset(new IngestNeed(comp.resource, intake, penalty));
                        need->gain = intake * 0.1;
                } else {
@@ -343,16 +456,28 @@ void Genome::Configure(Creature &c) const {
                        need->gain = intake * 0.5;
                }
                need->name = c.GetSimulation().Resources()[comp.resource].label;
-               need->growth = comp.growth.FakeNormal(random.SNorm());
                need->inconvenient = 0.5;
                need->critical = 0.95;
                c.AddNeed(std::move(need));
        }
 
-       c.Mass(c.GetProperties().birth_mass);
+       glm::dvec3 base_color(
+               std::fmod(base_hue.FakeNormal(random.SNorm()) + 1.0, 1.0),
+               glm::clamp(base_saturation.FakeNormal(random.SNorm()), 0.0, 1.0),
+               glm::clamp(base_lightness.FakeNormal(random.SNorm()), 0.0, 1.0)
+       );
+       glm::dvec3 highlight_color(
+               std::fmod(base_color.x + 0.5, 1.0),
+               1.0 - base_color.y,
+               1.0 - base_color.z
+       );
+       c.BaseColor(hsl2rgb(base_color));
+       c.HighlightColor(hsl2rgb(highlight_color));
+
+       c.Mass(c.GetProperties().props[0].mass);
        c.Density(mass / volume);
-       c.GetSteering().MaxAcceleration(1.4);
-       c.GetSteering().MaxSpeed(4.4);
+       c.GetSteering().MaxAcceleration(1.4 * std::atan(c.GetProperties().strength));
+       c.GetSteering().MaxSpeed(4.4 * std::atan(c.GetProperties().dexerty));
        c.AddGoal(std::unique_ptr<Goal>(new IdleGoal(c)));
 }
 
@@ -360,8 +485,7 @@ void Genome::Configure(Creature &c) const {
 void Split(Creature &c) {
        Creature *a = new Creature(c.GetSimulation());
        const Situation &s = c.GetSituation();
-       // TODO: generate names
-       a->Name("Blobby");
+       a->Name(c.GetSimulation().Assets().name.Sequential());
        // TODO: mutate
        c.GetGenome().Configure(*a);
        s.GetPlanet().AddCreature(a);
@@ -372,7 +496,7 @@ void Split(Creature &c) {
        a->BuildVAO();
 
        Creature *b = new Creature(c.GetSimulation());
-       b->Name("Sir Blobalot");
+       b->Name(c.GetSimulation().Assets().name.Sequential());
        c.GetGenome().Configure(*b);
        s.GetPlanet().AddCreature(b);
        b->GetSituation().SetPlanetSurface(
@@ -384,9 +508,56 @@ void Split(Creature &c) {
 }
 
 
+Memory::Memory(Creature &c)
+: c(c) {
+}
+
+Memory::~Memory() {
+}
+
+void Memory::Tick(double dt) {
+       Situation &s = c.GetSituation();
+       if (s.OnSurface()) {
+               TrackStay({ &s.GetPlanet(), s.Surface(), s.SurfacePosition() }, dt);
+       }
+}
+
+void Memory::TrackStay(const Location &l, double t) {
+       const world::TileType &type = l.planet->TypeAt(l.surface, l.coords.x, l.coords.y);
+       auto entry = known_types.find(type.id);
+       if (entry != known_types.end()) {
+               entry->second.last_been = c.GetSimulation().Time();
+               entry->second.last_loc = l;
+               entry->second.time_spent += t;
+       } else {
+               known_types.emplace(type.id, Stay{
+                       c.GetSimulation().Time(),
+                       l,
+                       c.GetSimulation().Time(),
+                       l,
+                       t
+               });
+       }
+}
+
+
+NameGenerator::NameGenerator()
+: counter(0) {
+}
+
+NameGenerator::~NameGenerator() {
+}
+
+std::string NameGenerator::Sequential() {
+       std::stringstream ss;
+       ss << "Blob " << ++counter;
+       return ss.str();
+}
+
+
 Situation::Situation()
 : planet(nullptr)
-, position(0.0)
+, state(glm::dvec3(0.0), glm::dvec3(0.0))
 , surface(0)
 , type(LOST) {
 }
@@ -402,26 +573,35 @@ bool Situation::OnSurface() const noexcept {
        return type == PLANET_SURFACE;
 }
 
+bool Situation::OnTile() const noexcept {
+       glm::ivec2 t(planet->SurfacePosition(surface, state.pos));
+       return type == PLANET_SURFACE
+               && t.x >= 0 && t.x < planet->SideLength()
+               && t.y >= 0 && t.y < planet->SideLength();
+}
+
+glm::ivec2 Situation::SurfacePosition() const noexcept {
+       return planet->SurfacePosition(surface, state.pos);
+}
+
 world::Tile &Situation::GetTile() const noexcept {
-       double side_length = planet->SideLength();
-       double offset = side_length * 0.5;
-       double x = std::max(0.0, std::min(side_length, position.x + offset));
-       double y = std::max(0.0, std::min(side_length, position.y + offset));
-       return planet->TileAt(surface, int(x), int(y));
+       glm::ivec2 t(planet->SurfacePosition(surface, state.pos));
+       return planet->TileAt(surface, t.x, t.y);
 }
 
 const world::TileType &Situation::GetTileType() const noexcept {
-       return planet->GetSimulation().TileTypes()[GetTile().type];
+       glm::ivec2 t(planet->SurfacePosition(surface, state.pos));
+       return planet->TypeAt(surface, t.x, t.y);
 }
 
 void Situation::Move(const glm::dvec3 &dp) noexcept {
-       position += dp;
+       state.pos += dp;
        if (OnSurface()) {
                // enforce ground constraint
                if (Surface() < 3) {
-                       position[(Surface() + 2) % 3] = std::max(0.0, position[(Surface() + 2) % 3]);
+                       state.pos[(Surface() + 2) % 3] = std::max(0.0, state.pos[(Surface() + 2) % 3]);
                } else {
-                       position[(Surface() + 2) % 3] = std::min(0.0, position[(Surface() + 2) % 3]);
+                       state.pos[(Surface() + 2) % 3] = std::min(0.0, state.pos[(Surface() + 2) % 3]);
                }
        }
 }
@@ -430,16 +610,17 @@ void Situation::SetPlanetSurface(world::Planet &p, int srf, const glm::dvec3 &po
        type = PLANET_SURFACE;
        planet = &p;
        surface = srf;
-       position = pos;
+       state.pos = pos;
 }
 
 
 Steering::Steering()
-: seek_target(0.0)
+: target(0.0)
 , max_accel(1.0)
 , max_speed(1.0)
 , halting(false)
-, seeking(false) {
+, seeking(false)
+, arriving(false) {
 }
 
 Steering::~Steering() {
@@ -448,23 +629,39 @@ Steering::~Steering() {
 void Steering::Halt() noexcept {
        halting = true;
        seeking = false;
+       arriving = false;
 }
 
-void Steering::GoTo(const glm::dvec3 &t) noexcept {
-       seek_target = t;
+void Steering::Pass(const glm::dvec3 &t) noexcept {
+       target = t;
        halting = false;
        seeking = true;
+       arriving = false;
+}
+
+void Steering::GoTo(const glm::dvec3 &t) noexcept {
+       target = t;
+       halting = false;
+       seeking = false;
+       arriving = true;
 }
 
-glm::dvec3 Steering::Acceleration(Creature &c) const noexcept {
+glm::dvec3 Steering::Acceleration(const Situation::State &s) const noexcept {
        glm::dvec3 acc(0.0);
        if (halting) {
-               SumForce(acc, c.Velocity() * -max_accel);
+               SumForce(acc, s.vel * -max_accel);
        }
        if (seeking) {
-               glm::dvec3 diff = seek_target - c.GetSituation().Position();
+               glm::dvec3 diff = target - s.pos;
                if (!allzero(diff)) {
-                       SumForce(acc, ((normalize(diff) * max_speed) - c.Velocity()) * max_accel);
+                       SumForce(acc, TargetVelocity(s, (normalize(diff) * max_speed)));
+               }
+       }
+       if (arriving) {
+               glm::dvec3 diff = target - s.pos;
+               double dist = length(diff);
+               if (!allzero(diff) && dist > std::numeric_limits<double>::epsilon()) {
+                       SumForce(acc, TargetVelocity(s, diff * std::min(dist * max_accel, max_speed) / dist));
                }
        }
        return acc;
@@ -491,5 +688,9 @@ bool Steering::SumForce(glm::dvec3 &out, const glm::dvec3 &in) const noexcept {
        }
 }
 
+glm::dvec3 Steering::TargetVelocity(const Situation::State &s, const glm::dvec3 &vel) const noexcept {
+       return (vel - s.vel) * max_accel;
+}
+
 }
 }