#include <algorithm>
#include <sstream>
#include <glm/gtx/transform.hpp>
+#include <glm/gtx/vector_angle.hpp>
#include <iostream>
#include <glm/gtx/io.hpp>
, genome()
, properties()
, cur_prop(0)
+, base_color(1.0)
+, highlight_color(0.0)
, mass(1.0)
, density(1.0)
, size(1.0)
Creature::~Creature() {
}
-void Creature::Grow(double amount) noexcept {
- Mass(std::min(properties.props[cur_prop].mass, mass + amount));
+glm::dvec4 Creature::HighlightColor() const noexcept {
+ return glm::dvec4(highlight_color, AgeLerp(CurProps().highlight, NextProps().highlight));
+}
+
+void Creature::Ingest(int res, double amount) noexcept {
+ const Genome::Composition *cmp = nullptr;
+ for (const auto &c : genome.composition) {
+ if (c.resource == res) {
+ cmp = &c;
+ break;
+ }
+ }
+ if (cmp) {
+ const double max_mass = AgeLerp(CurProps().mass, NextProps().mass);
+ Mass(std::min(max_mass, mass + amount));
+ } else {
+ // foreign material. poisonous?
+ }
}
void Creature::Hurt(double dt) noexcept {
return sim.Time() - birth;
}
+std::string Creature::AgeName() const {
+ switch (cur_prop) {
+ case 0:
+ return "Newborn";
+ case 1:
+ return "Child";
+ case 2:
+ return "Youth";
+ case 3:
+ return "Adult";
+ case 4:
+ return "Elder";
+ case 5:
+ return "Dead";
+ default:
+ return "Unknown";
+ }
+}
+
+double Creature::AgeLerp(double from, double to) const noexcept {
+ return glm::mix(from, to, glm::smoothstep(CurProps().age, NextProps().age, Age()));
+}
+
double Creature::Fertility() const noexcept {
- // TODO: lerp based on age?
- return properties.props[cur_prop].fertility / 3600.0;
+ return AgeLerp(CurProps().fertility, NextProps().fertility) / 3600.0;
}
void Creature::AddGoal(std::unique_ptr<Goal> &&g) {
}
void Creature::Tick(double dt) {
- if (cur_prop < 5 && Age() > properties.props[cur_prop + 1].age) {
+ if (cur_prop < 5 && Age() > NextProps().age) {
++cur_prop;
if (cur_prop == 5) {
std::cout << "[" << int(sim.Time()) << "s] "
Situation::Derivative d(Step(c, dt));
Situation::Derivative f(
(1.0 / 6.0) * (a.vel + 2.0 * (b.vel + c.vel) + d.vel),
- (1.0 / 6.0) * (a.acc + 2.0 * (b.acc + c.acc) + d.acc)
+ (1.0 / 6.0) * (a.acc + 2.0 * (b.acc + c.acc) + d.acc),
+ (1.0 / 6.0) * (a.turn + 2.0 * (b.turn + c.turn) + d.turn)
);
state.pos += f.vel * dt;
state.vel += f.acc * dt;
+ constexpr double turn_speed = 10.0;
+ state.dir = glm::normalize(state.dir + f.turn * turn_speed * dt);
situation.SetState(state);
}
}
// if active goal can be interrupted, check priorities
if (goals.size() > 1 && goals[0]->Interruptible()) {
- Goal *old_top = &*goals[0];
std::sort(goals.begin(), goals.end(), GoalCompare);
- Goal *new_top = &*goals[0];
- if (new_top != old_top) {
- std::cout << "[" << int(sim.Time()) << "s] " << name
- << " changing goal from " << old_top->Describe()
- << " to " << new_top->Describe() << std::endl;
- }
}
goals[0]->Action();
for (auto goal = goals.begin(); goal != goals.end();) {
if ((*goal)->Complete()) {
- std::cout << "[" << int(sim.Time()) << "s] " << name
- << " complete goal: " << (*goal)->Describe() << std::endl;
goals.erase(goal);
} else {
++goal;
Situation::State s = situation.GetState();
s.pos += ds.vel * dt;
s.vel += ds.acc * dt;
- return { s.vel, steering.Acceleration(s) };
+ s.dir = normalize(s.dir + ds.turn * dt);
+ return {
+ s.vel,
+ steering.Acceleration(s),
+ allzero(s.vel) ? glm::dvec3(0.0) : normalize(s.vel) - s.dir
+ };
}
glm::dmat4 Creature::LocalTransform() noexcept {
const double half_size = size * 0.5;
const glm::dvec3 &pos = situation.Position();
return glm::translate(glm::dvec3(pos.x, pos.y, pos.z + half_size))
+ * glm::dmat4(world::Planet::SurfaceOrientation(situation.Surface()))
+ * glm::rotate(glm::orientedAngle(glm::dvec3(0.0, 0.0, -1.0), situation.Heading(), glm::dvec3(0.0, 1.0, 0.0)), glm::dvec3(0.0, 1.0, 0.0))
* glm::scale(glm::dvec3(half_size, half_size, half_size));
}
genome.properties.Birth().age = { 0.0, 0.0 };
genome.properties.Birth().mass = { 0.5, 0.05 };
genome.properties.Birth().fertility = { 0.0, 0.0 };
+ genome.properties.Birth().highlight = { 0.0, 0.0 };
genome.properties.Child().age = { 30.0, 1.0 };
genome.properties.Child().mass = { 0.7, 0.05 };
genome.properties.Child().fertility = { 0.0, 0.0 };
+ genome.properties.Child().highlight = { 0.2, 0.05 };
genome.properties.Youth().age = { 60.0, 5.0 };
genome.properties.Youth().mass = { 0.9, 0.1 };
genome.properties.Youth().fertility = { 0.5, 0.03 };
+ genome.properties.Youth().highlight = { 0.9, 0.1 };
genome.properties.Adult().age = { 120.0, 10.0 };
genome.properties.Adult().mass = { 1.2, 0.1 };
genome.properties.Adult().fertility = { 0.4, 0.01 };
+ genome.properties.Adult().highlight = { 0.7, 0.1 };
genome.properties.Elder().age = { 360.0, 30.0 };
genome.properties.Elder().mass = { 1.0, 0.05 };
genome.properties.Elder().fertility = { 0.1, 0.01 };
+ genome.properties.Elder().highlight = { 0.6, 0.1 };
genome.properties.Death().age = { 480.0, 60.0 };
genome.properties.Death().mass = { 0.9, 0.05 };
genome.properties.Death().fertility = { 0.0, 0.0 };
+ genome.properties.Death().highlight = { 0.5, 0.1 };
+
+ genome.properties.strength = { 1.0, 0.1 };
+ genome.properties.stamina = { 1.0, 0.1 };
+ genome.properties.dexerty = { 1.0, 0.1 };
+ genome.properties.intelligence = { 1.0, 0.1 };
+ genome.properties.mutability = { 1.0, 0.1 };
glm::dvec3 color_avg(0.0);
double color_divisor = 0.0;
{ 0.1, 0.0005 }, // penalty
{ 0.0, 0.0 }, // growth
});
- color_avg += c.GetSimulation().Resources()[p.Atmosphere()].base_color;
+ color_avg += c.GetSimulation().Resources()[p.Atmosphere()].base_color * 0.1;
color_divisor += 0.1;
}
if (liquid > -1) {
{ 0.01, 0.002 }, // penalty
{ 0.1, 0.0 }, // growth
});
- color_avg += c.GetSimulation().Resources()[liquid].base_color;
+ color_avg += c.GetSimulation().Resources()[liquid].base_color * 0.5;
color_divisor += 0.5;
}
if (solid > -1) {
double mass = 0.0;
double volume = 0.0;
for (const auto &comp : composition) {
+ const world::Resource &resource = c.GetSimulation().Resources()[comp.resource];
double comp_mass = comp.mass.FakeNormal(random.SNorm());
double intake = comp.intake.FakeNormal(random.SNorm());
double penalty = comp.penalty.FakeNormal(random.SNorm());
volume += comp_mass / c.GetSimulation().Resources()[comp.resource].density;
std::unique_ptr<Need> need;
- if (c.GetSimulation().Resources()[comp.resource].state == world::Resource::SOLID) {
+ if (resource.state == world::Resource::SOLID) {
+ intake *= std::atan(c.GetProperties().strength);
need.reset(new IngestNeed(comp.resource, intake, penalty));
need->gain = intake * 0.05;
- } else if (c.GetSimulation().Resources()[comp.resource].state == world::Resource::LIQUID) {
+ } else if (resource.state == world::Resource::LIQUID) {
+ intake *= std::atan(c.GetProperties().stamina);
need.reset(new IngestNeed(comp.resource, intake, penalty));
need->gain = intake * 0.1;
} else {
need->gain = intake * 0.5;
}
need->name = c.GetSimulation().Resources()[comp.resource].label;
- need->growth = comp.growth.FakeNormal(random.SNorm());
need->inconvenient = 0.5;
need->critical = 0.95;
c.AddNeed(std::move(need));
}
+ glm::dvec3 base_color(
+ std::fmod(base_hue.FakeNormal(random.SNorm()) + 1.0, 1.0),
+ glm::clamp(base_saturation.FakeNormal(random.SNorm()), 0.0, 1.0),
+ glm::clamp(base_lightness.FakeNormal(random.SNorm()), 0.0, 1.0)
+ );
+ glm::dvec3 highlight_color(
+ std::fmod(base_color.x + 0.5, 1.0),
+ 1.0 - base_color.y,
+ 1.0 - base_color.z
+ );
+ c.BaseColor(hsl2rgb(base_color));
+ c.HighlightColor(hsl2rgb(highlight_color));
+
c.Mass(c.GetProperties().props[0].mass);
c.Density(mass / volume);
- c.GetSteering().MaxAcceleration(1.4);
- c.GetSteering().MaxSpeed(4.4);
+ c.GetSteering().MaxAcceleration(1.4 * std::atan(c.GetProperties().strength));
+ c.GetSteering().MaxSpeed(4.4 * std::atan(c.GetProperties().dexerty));
c.AddGoal(std::unique_ptr<Goal>(new IdleGoal(c)));
}
void Split(Creature &c) {
Creature *a = new Creature(c.GetSimulation());
const Situation &s = c.GetSituation();
- // TODO: generate names
a->Name(c.GetSimulation().Assets().name.Sequential());
// TODO: mutate
c.GetGenome().Configure(*a);
Steering::Steering()
-: seek_target(0.0)
+: target(0.0)
, max_accel(1.0)
, max_speed(1.0)
, halting(false)
-, seeking(false) {
+, seeking(false)
+, arriving(false) {
}
Steering::~Steering() {
void Steering::Halt() noexcept {
halting = true;
seeking = false;
+ arriving = false;
}
-void Steering::GoTo(const glm::dvec3 &t) noexcept {
- seek_target = t;
+void Steering::Pass(const glm::dvec3 &t) noexcept {
+ target = t;
halting = false;
seeking = true;
+ arriving = false;
+}
+
+void Steering::GoTo(const glm::dvec3 &t) noexcept {
+ target = t;
+ halting = false;
+ seeking = false;
+ arriving = true;
}
glm::dvec3 Steering::Acceleration(const Situation::State &s) const noexcept {
SumForce(acc, s.vel * -max_accel);
}
if (seeking) {
- glm::dvec3 diff = seek_target - s.pos;
+ glm::dvec3 diff = target - s.pos;
if (!allzero(diff)) {
- SumForce(acc, ((normalize(diff) * max_speed) - s.vel) * max_accel);
+ SumForce(acc, TargetVelocity(s, (normalize(diff) * max_speed)));
+ }
+ }
+ if (arriving) {
+ glm::dvec3 diff = target - s.pos;
+ double dist = length(diff);
+ if (!allzero(diff) && dist > std::numeric_limits<double>::epsilon()) {
+ SumForce(acc, TargetVelocity(s, diff * std::min(dist * max_accel, max_speed) / dist));
}
}
return acc;
}
}
+glm::dvec3 Steering::TargetVelocity(const Situation::State &s, const glm::dvec3 &vel) const noexcept {
+ return (vel - s.vel) * max_accel;
+}
+
}
}