#include "IdleGoal.hpp"
#include "../app/Assets.hpp"
#include "../math/const.hpp"
+#include "../ui/string.hpp"
#include "../world/Body.hpp"
#include "../world/Planet.hpp"
#include "../world/Simulation.hpp"
namespace creature {
Composition::Composition()
-: components() {
+: components()
+, total_mass(0.0) {
}
Composition::~Composition() {
void Composition::Add(int res, double amount) {
bool found = false;
- for (auto &c : components) {
- if (c.resource == res) {
- c.value += amount;
+ for (auto c = components.begin(); c != components.end(); ++c) {
+ if (c->resource == res) {
+ c->value += amount;
+ if (c->value <= 0.0) {
+ components.erase(c);
+ }
found = true;
break;
}
}
- if (!found) {
+ if (!found && amount > 0.0) {
components.emplace_back(res, amount);
}
std::sort(components.begin(), components.end(), CompositionCompare);
+ total_mass += amount;
}
bool Composition::Has(int res) const noexcept {
, mass(1.0)
, size(1.0)
, birth(sim.Time())
+, death(-1.0)
, on_death()
, removable(false)
+, parents()
, stats()
, memory(*this)
, bg_task()
, situation()
, steering(*this)
, vao() {
+ sim.SetAlive(this);
// all creatures avoid each other for now
steering.Separate(0.1, 1.5);
}
void Creature::AddMass(int res, double amount) {
composition.Add(res, amount);
- double mass = 0.0;
double nonsolid = 0.0;
double volume = 0.0;
for (const auto &c : composition) {
- mass += c.value;
volume += c.value / sim.Assets().data.resources[c.resource].density;
if (sim.Assets().data.resources[c.resource].state != world::Resource::SOLID) {
nonsolid += c.value;
}
}
- Mass(mass);
+ Mass(composition.TotalMass());
Size(std::cbrt(volume));
- highlight_color.a = nonsolid / mass;
+ highlight_color.a = nonsolid / composition.TotalMass();
}
void Creature::HighlightColor(const glm::dvec3 &c) noexcept {
void Creature::Ingest(int res, double amount) noexcept {
// TODO: check foreign materials
- // 10% stays in body
- AddMass(res, amount * 0.1);
+ if (sim.Resources()[res].state == world::Resource::SOLID) {
+ // 15% of solids stays in body
+ AddMass(res, amount * 0.15);
+ } else {
+ // 10% of fluids stays in body
+ AddMass(res, amount * 0.05);
+ }
+ math::GaloisLFSR &random = sim.Assets().random;
+ if (random.UNorm() < AdaptChance()) {
+ // change color to be slightly more like resource
+ glm::dvec3 color(rgb2hsl(sim.Resources()[res].base_color));
+ // solids affect base color, others highlight
+ double p = sim.Resources()[res].state == world::Resource::SOLID ? 0 : 1;
+ double q = random.UInt(3); // hue, sat, or val
+ double r = random.UInt(2); // mean or deviation
+ math::Distribution *d = nullptr;
+ double ref = 0.0;
+ if (p == 0) {
+ if (q == 0) {
+ d = &genome.base_hue;
+ ref = color.x;
+ } else if (q == 1) {
+ d = &genome.base_saturation;
+ ref = color.y;
+ } else {
+ d = &genome.base_lightness;
+ ref = color.z;
+ }
+ } else {
+ if (q == 0) {
+ d = &genome.highlight_hue;
+ ref = color.x;
+ } else if (q == 1) {
+ d = &genome.highlight_saturation;
+ ref = color.y;
+ } else {
+ d = &genome.highlight_lightness;
+ ref = color.z;
+ }
+ }
+ if (r == 0) {
+ double diff = ref - d->Mean();
+ if (q == 0) {
+ if (diff < -0.5) {
+ diff += 1.0;
+ } else if (diff > 0.5) {
+ diff -= 1.0;
+ }
+ // move ±15% of distance
+ d->Mean(std::fmod(d->Mean() + diff * random.SNorm() * 0.15, 1.0));
+ } else {
+ d->Mean(glm::clamp(d->Mean() + diff * random.SNorm() * 0.15, 0.0, 1.0));
+ }
+ } else {
+ // scale by ±15%, enforce bounds
+ d->StandardDeviation(glm::clamp(d->StandardDeviation() * (1.0 + random.SNorm() * 0.15), 0.0001, 0.5));
+ }
+ }
+}
+
+void Creature::DoWork(double amount) noexcept {
+ stats.Exhaustion().Add(amount / Stamina());
+ // burn resources proportional to composition
+ // factor = 1/total * 1/efficiency * amount * -1
+ double factor = -amount / (composition.TotalMass() * EnergyEfficiency());
+ // make a copy to total remains constant and
+ // no entries disappear during iteration
+ Composition comp(composition);
+ for (auto &cmp : comp) {
+ double value = cmp.value * factor * sim.Resources()[cmp.resource].inverse_energy;
+ AddMass(cmp.resource, value);
+ }
}
void Creature::Hurt(double amount) noexcept {
stats.Damage().Add(amount);
if (stats.Damage().Full()) {
- std::cout << "[" << int(sim.Time()) << "s] " << name << " ";
- if (stats.Breath().Full()) {
+ std::cout << "[" << ui::TimeString(sim.Time()) << "] " << name << " ";
+ if (stats.Exhaustion().Full()) {
+ std::cout << "died of exhaustion";
+ } else if (stats.Breath().Full()) {
std::cout << "suffocated";
} else if (stats.Thirst().Full()) {
std::cout << "died of thirst";
} else {
std::cout << "succumed to wounds";
}
- std::cout << std::endl;
+ std::cout << " at an age of " << ui::TimeString(Age())
+ << " (" << ui::PercentageString(Age() / properties.Lifetime())
+ << "% of life expectancy of " << ui::TimeString(properties.Lifetime())
+ << ")" << std::endl;
Die();
}
}
void Creature::Die() noexcept {
- goals.clear();
+ if (Dead()) return;
+
+ sim.SetDead(this);
+ death = sim.Time();
steering.Halt();
if (on_death) {
on_death(*this);
Remove();
}
+bool Creature::Dead() const noexcept {
+ return death > birth;
+}
+
+void Creature::Remove() noexcept {
+ removable = true;
+}
+
+void Creature::Removed() noexcept {
+ bg_task.reset();
+ goals.clear();
+ memory.Erase();
+ KillVAO();
+}
+
+void Creature::AddParent(Creature &p) {
+ parents.push_back(&p);
+}
+
double Creature::Age() const noexcept {
return sim.Time() - birth;
}
// shifted inverse hermite, y = 1 - (3t² - 2t³) with t = normalized age - peak
// goes negative below -0.5 and starts to rise again above 1.0
double t = glm::clamp((Age() / properties.Lifetime()) - peak, -0.5, 1.0);
- return 1.0 - (3.0 * t * t) + (2.0 * t * t * t);
+ // guarantee at least 1%
+ return std::max(0.01, 1.0 - (3.0 * t * t) + (2.0 * t * t * t));
+}
+
+double Creature::EnergyEfficiency() const noexcept {
+ return 0.25 * AgeFactor(0.05);
}
double Creature::ExhaustionFactor() const noexcept {
return properties.Mutability();
}
+double Creature::Adaptability() const noexcept {
+ return properties.Adaptability();
+}
+
double Creature::OffspringMass() const noexcept {
return properties.OffspringMass();
}
return GetProperties().Mutability() * (1.0 / 3600.0);
}
+double Creature::AdaptChance() const noexcept {
+ return GetProperties().Adaptability() * (1.0 / 120.0);
+}
+
void Creature::AddGoal(std::unique_ptr<Goal> &&g) {
g->Enable();
goals.emplace_back(std::move(g));
);
state.pos += f.vel * dt;
state.vel += f.acc * dt;
+ situation.EnforceConstraints(state);
if (length2(state.vel) > 0.000001) {
glm::dvec3 nvel(normalize(state.vel));
double ang = angle(nvel, state.dir);
- double turn_rate = PI * 0.5 * dt;
+ double turn_rate = PI * 0.75 * dt;
if (ang < turn_rate) {
state.dir = normalize(state.vel);
} else if (std::abs(ang - PI) < 0.001) {
}
}
situation.SetState(state);
- stats.Exhaustion().Add(length(f.acc) * Mass() / Stamina() * dt);
+ // work is force times distance
+ DoWork(length(f.acc) * Mass() * length(f.vel) * dt);
}
Situation::Derivative Creature::Step(const Situation::Derivative &ds, double dt) const noexcept {
Situation::State s = situation.GetState();
s.pos += ds.vel * dt;
s.vel += ds.acc * dt;
+ glm::dvec3 force(steering.Force(s));
+ // gravity = antinormal * mass * Gm / r²
+ double elevation = s.pos[(situation.Surface() + 2) % 3];
+ glm::dvec3 normal(world::Planet::SurfaceNormal(situation.Surface()));
+ force += glm::dvec3(
+ -normal
+ * Mass() * situation.GetPlanet().GravitationalParameter()
+ / (elevation * elevation));
+ // if net force is applied and in contact with surface
+ if (!allzero(force) && std::abs(std::abs(elevation) - situation.GetPlanet().Radius()) < 0.001) {
+ // apply friction = -|normal force| * tangential force * coefficient
+ glm::dvec3 fn(normal * dot(force, normal));
+ glm::dvec3 ft(force - fn);
+ double u = 0.4;
+ glm::dvec3 friction(-length(fn) * ft * u);
+ force += friction;
+ }
return {
s.vel,
- steering.Force(s) / Mass()
+ force / Mass()
};
}
constexpr double dps = 1.0 / 128.0;
Hurt(dps * dt);
}
+ if (!situation.Moving()) {
+ // double exhaustion recovery when standing still
+ stats.Exhaustion().Add(stats.Exhaustion().gain * dt);
+ }
}
void Creature::TickBrain(double dt) {
}
}
-glm::dmat4 Creature::LocalTransform() noexcept {
+math::AABB Creature::CollisionBox() const noexcept {
+ return { glm::dvec3(size * -0.5), glm::dvec3(size * 0.5) };
+}
+
+glm::dmat4 Creature::CollisionTransform() const noexcept {
const double half_size = size * 0.5;
const glm::dvec3 &pos = situation.Position();
const glm::dmat3 srf(world::Planet::SurfaceOrientation(situation.Surface()));
return glm::translate(glm::dvec3(pos.x, pos.y, pos.z + half_size))
* glm::rotate(glm::orientedAngle(-srf[2], situation.Heading(), srf[1]), srf[1])
- * glm::dmat4(srf)
+ * glm::dmat4(srf);
+}
+
+glm::dmat4 Creature::LocalTransform() noexcept {
+ const double half_size = size * 0.5;
+ return CollisionTransform()
* glm::scale(glm::dvec3(half_size, half_size, half_size));
}
void Creature::BuildVAO() {
- vao.Bind();
- vao.BindAttributes();
- vao.EnableAttribute(0);
- vao.EnableAttribute(1);
- vao.EnableAttribute(2);
- vao.AttributePointer<glm::vec3>(0, false, offsetof(Attributes, position));
- vao.AttributePointer<glm::vec3>(1, false, offsetof(Attributes, normal));
- vao.AttributePointer<glm::vec3>(2, false, offsetof(Attributes, texture));
- vao.ReserveAttributes(6 * 4, GL_STATIC_DRAW);
+ vao.reset(new graphics::SimpleVAO<Attributes, unsigned short>);
+ vao->Bind();
+ vao->BindAttributes();
+ vao->EnableAttribute(0);
+ vao->EnableAttribute(1);
+ vao->EnableAttribute(2);
+ vao->AttributePointer<glm::vec3>(0, false, offsetof(Attributes, position));
+ vao->AttributePointer<glm::vec3>(1, false, offsetof(Attributes, normal));
+ vao->AttributePointer<glm::vec3>(2, false, offsetof(Attributes, texture));
+ vao->ReserveAttributes(6 * 4, GL_STATIC_DRAW);
{
- auto attrib = vao.MapAttributes(GL_WRITE_ONLY);
+ auto attrib = vao->MapAttributes(GL_WRITE_ONLY);
const float offset = 1.0f;
for (int surface = 0; surface < 6; ++surface) {
const float tex_u_begin = surface < 3 ? 1.0f : 0.0f;
attrib[4 * surface + 3].texture.z = surface;
}
}
- vao.BindElements();
- vao.ReserveElements(6 * 6, GL_STATIC_DRAW);
+ vao->BindElements();
+ vao->ReserveElements(6 * 6, GL_STATIC_DRAW);
{
- auto element = vao.MapElements(GL_WRITE_ONLY);
+ auto element = vao->MapElements(GL_WRITE_ONLY);
for (int surface = 0; surface < 3; ++surface) {
element[6 * surface + 0] = 4 * surface + 0;
element[6 * surface + 1] = 4 * surface + 2;
element[6 * surface + 5] = 4 * surface + 3;
}
}
- vao.Unbind();
+ vao->Unbind();
+}
+
+void Creature::KillVAO() {
+ vao.reset();
}
void Creature::Draw(graphics::Viewport &viewport) {
- vao.Bind();
- vao.DrawTriangles(6 * 6);
+ if (!vao) return;
+ vao->Bind();
+ vao->DrawTriangles(6 * 6);
}
Genome genome;
genome.properties.Strength() = { 2.0, 0.1 };
- genome.properties.Stamina() = { 4.0, 0.1 };
+ genome.properties.Stamina() = { 2.0, 0.1 };
genome.properties.Dexerty() = { 2.0, 0.1 };
genome.properties.Intelligence() = { 1.0, 0.1 };
genome.properties.Lifetime() = { 480.0, 60.0 };
genome.properties.Fertility() = { 0.5, 0.03 };
- genome.properties.Mutability() = { 1.0, 0.1 };
+ genome.properties.Mutability() = { 0.9, 0.1 };
+ genome.properties.Adaptability() = { 0.9, 0.1 };
genome.properties.OffspringMass() = { 0.3, 0.02 };
glm::dvec3 color_avg(0.0);
genome.base_hue = { hsl.x, 0.01 };
genome.base_saturation = { hsl.y, 0.01 };
genome.base_lightness = { hsl.z, 0.01 };
+ // use opposite color as start highlight
+ genome.highlight_hue = { std::fmod(hsl.x + 0.5, 1.0), 0.01 };
+ genome.highlight_saturation = { 1.0 - hsl.y, 0.01 };
+ genome.highlight_lightness = { 1.0 - hsl.z, 0.01 };
genome.Configure(c);
}
glm::clamp(base_lightness.FakeNormal(random.SNorm()), 0.0, 1.0)
);
glm::dvec3 highlight_color(
- std::fmod(base_color.x + 0.5, 1.0),
- 1.0 - base_color.y,
- 1.0 - base_color.z
+ std::fmod(highlight_hue.FakeNormal(random.SNorm()) + 1.0, 1.0),
+ glm::clamp(highlight_saturation.FakeNormal(random.SNorm()), 0.0, 1.0),
+ glm::clamp(highlight_lightness.FakeNormal(random.SNorm()), 0.0, 1.0)
);
c.BaseColor(hsl2rgb(base_color));
c.HighlightColor(hsl2rgb(highlight_color));
void Split(Creature &c) {
Creature *a = new Creature(c.GetSimulation());
const Situation &s = c.GetSituation();
+ a->AddParent(c);
a->Name(c.GetSimulation().Assets().name.Sequential());
c.GetGenome().Configure(*a);
for (const auto &cmp : c.GetComposition()) {
// TODO: duplicate situation somehow
a->GetSituation().SetPlanetSurface(
s.GetPlanet(), s.Surface(),
- s.Position() + glm::dvec3(0.0, a->Size() + 0.1, 0.0));
+ s.Position() + glm::dvec3(0.0, 0.55 * a->Size(), 0.0));
a->BuildVAO();
- std::cout << "[" << int(c.GetSimulation().Time()) << "s] "
+ std::cout << "[" << ui::TimeString(c.GetSimulation().Time()) << "] "
<< a->Name() << " was born" << std::endl;
Creature *b = new Creature(c.GetSimulation());
+ b->AddParent(c);
b->Name(c.GetSimulation().Assets().name.Sequential());
c.GetGenome().Configure(*b);
for (const auto &cmp : c.GetComposition()) {
s.GetPlanet().AddCreature(b);
b->GetSituation().SetPlanetSurface(
s.GetPlanet(), s.Surface(),
- s.Position() + glm::dvec3(0.0, b->Size() - 0.1, 0.0));
+ s.Position() - glm::dvec3(0.0, 0.55 * b->Size(), 0.0));
b->BuildVAO();
- std::cout << "[" << int(c.GetSimulation().Time()) << "s] "
+ std::cout << "[" << ui::TimeString(c.GetSimulation().Time()) << "] "
<< b->Name() << " was born" << std::endl;
c.Die();
Memory::~Memory() {
}
+void Memory::Erase() {
+ known_types.clear();
+}
+
void Memory::Tick(double dt) {
Situation &s = c.GetSituation();
- if (s.OnSurface()) {
+ if (s.OnTile()) {
TrackStay({ &s.GetPlanet(), s.Surface(), s.SurfacePosition() }, dt);
}
}
}
bool Situation::OnTile() const noexcept {
+ if (type != PLANET_SURFACE) return false;
glm::ivec2 t(planet->SurfacePosition(surface, state.pos));
- return type == PLANET_SURFACE
- && t.x >= 0 && t.x < planet->SideLength()
+ return t.x >= 0 && t.x < planet->SideLength()
&& t.y >= 0 && t.y < planet->SideLength();
}
void Situation::Move(const glm::dvec3 &dp) noexcept {
state.pos += dp;
+ EnforceConstraints(state);
+}
+
+void Situation::Accelerate(const glm::dvec3 &dv) noexcept {
+ state.vel += dv;
+ EnforceConstraints(state);
+}
+
+void Situation::EnforceConstraints(State &s) noexcept {
if (OnSurface()) {
- // enforce ground constraint
if (Surface() < 3) {
- state.pos[(Surface() + 2) % 3] = std::max(0.0, state.pos[(Surface() + 2) % 3]);
+ if (s.pos[(Surface() + 2) % 3] < GetPlanet().Radius()) {
+ s.pos[(Surface() + 2) % 3] = GetPlanet().Radius();
+ s.vel[(Surface() + 2) % 3] = std::max(0.0, s.vel[(Surface() + 2) % 3]);
+ }
} else {
- state.pos[(Surface() + 2) % 3] = std::min(0.0, state.pos[(Surface() + 2) % 3]);
+ if (s.pos[(Surface() + 2) % 3] > -GetPlanet().Radius()) {
+ s.pos[(Surface() + 2) % 3] = -GetPlanet().Radius();
+ s.vel[(Surface() + 2) % 3] = std::min(0.0, s.vel[(Surface() + 2) % 3]);
+ }
}
}
}
planet = &p;
surface = srf;
state.pos = pos;
+ EnforceConstraints(state);
}
separating = false;
}
+void Steering::ResumeSeparate() noexcept {
+ separating = true;
+}
+
void Steering::Halt() noexcept {
halting = true;
seeking = false;
SumForce(result, repulse, force);
}
if (halting) {
- SumForce(result, s.vel * -force, force);
+ // break twice as hard
+ SumForce(result, s.vel * force * -2.0, force);
}
if (seeking) {
glm::dvec3 diff = target - s.pos;