#include "Creature.hpp"
#include "Genome.hpp"
+#include "Memory.hpp"
#include "Situation.hpp"
#include "Steering.hpp"
, health(1.0)
, on_death()
, removable(false)
+, memory(*this)
, needs()
, goals()
, situation()
<< name << " died of old age" << std::endl;
}
+ memory.Tick(dt);
for (auto &need : needs) {
need->Tick(dt);
}
}
+Memory::Memory(Creature &c)
+: c(c) {
+}
+
+Memory::~Memory() {
+}
+
+void Memory::Tick(double dt) {
+ Situation &s = c.GetSituation();
+ if (s.OnSurface()) {
+ TrackStay({ &s.GetPlanet(), s.Surface(), s.SurfacePosition() }, dt);
+ }
+}
+
+void Memory::TrackStay(const Location &l, double t) {
+ const world::TileType &type = l.planet->TypeAt(l.surface, l.coords.x, l.coords.y);
+ auto entry = known_types.find(type.id);
+ if (entry != known_types.end()) {
+ entry->second.last_been = c.GetSimulation().Time();
+ entry->second.last_loc = l;
+ entry->second.time_spent += t;
+ } else {
+ known_types.emplace(type.id, Stay{
+ c.GetSimulation().Time(),
+ l,
+ c.GetSimulation().Time(),
+ l,
+ t
+ });
+ }
+}
+
+
Situation::Situation()
: planet(nullptr)
, position(0.0)