]> git.localhorst.tv Git - blobs.git/blobdiff - src/creature/creature.cpp
random walks
[blobs.git] / src / creature / creature.cpp
index de82f86ad9a7db52924106735450f49ee8033a8c..468967887ee96a1d62b7547c2d7a2ad8cff04461 100644 (file)
@@ -92,7 +92,7 @@ Creature::Creature(world::Simulation &sim)
 , mass(1.0)
 , size(1.0)
 , birth(sim.Time())
-, death(0.0)
+, death(-1.0)
 , on_death()
 , removable(false)
 , parents()
@@ -193,7 +193,7 @@ void Creature::Ingest(int res, double amount) noexcept {
 }
 
 void Creature::DoWork(double amount) noexcept {
-       stats.Exhaustion().Add(amount / Stamina());
+       stats.Exhaustion().Add(amount / (Stamina() + 1.0));
        // burn resources proportional to composition
        // factor = 1/total * 1/efficiency * amount * -1
        double factor = -amount / (composition.TotalMass() * EnergyEfficiency());
@@ -204,41 +204,52 @@ void Creature::DoWork(double amount) noexcept {
                double value = cmp.value * factor * sim.Resources()[cmp.resource].inverse_energy;
                AddMass(cmp.resource, value);
        }
+       // doing work improves strength a little
+       properties.Strength() += amount * 0.0001;
 }
 
 void Creature::Hurt(double amount) noexcept {
        stats.Damage().Add(amount);
        if (stats.Damage().Full()) {
-               std::cout << "[" << ui::TimeString(sim.Time()) << "] " << name << " ";
+               Die();
+       }
+}
+
+void Creature::Die() noexcept {
+       if (Dead()) return;
+
+       if (stats.Damage().Full()) {
+               std::ostream &log = sim.Log() << name << " ";
                if (stats.Exhaustion().Full()) {
-                       std::cout << "died of exhaustion";
+                       log << "died of exhaustion";
                } else if (stats.Breath().Full()) {
-                       std::cout << "suffocated";
+                       log << "suffocated";
                } else if (stats.Thirst().Full()) {
-                       std::cout << "died of thirst";
+                       log << "died of thirst";
                } else if (stats.Hunger().Full()) {
-                       std::cout << "starved to death";
+                       log << "starved to death";
                } else {
-                       std::cout << "succumed to wounds";
+                       log << "succumed to wounds";
                }
-               std::cout << " at an age of " << ui::TimeString(Age())
+               log << " at an age of " << ui::TimeString(Age())
                        << " (" << ui::PercentageString(Age() / properties.Lifetime())
-                       << "% of life expectancy of " << ui::TimeString(properties.Lifetime())
+                       << " of life expectancy of " << ui::TimeString(properties.Lifetime())
                        << ")" << std::endl;
-               Die();
        }
-}
 
-void Creature::Die() noexcept {
        sim.SetDead(this);
        death = sim.Time();
-       steering.Halt();
+       steering.Off();
        if (on_death) {
                on_death(*this);
        }
        Remove();
 }
 
+bool Creature::Dead() const noexcept {
+       return death > birth;
+}
+
 void Creature::Remove() noexcept {
        removable = true;
 }
@@ -315,6 +326,28 @@ double Creature::OffspringMass() const noexcept {
        return properties.OffspringMass();
 }
 
+double Creature::PerceptionRange() const noexcept {
+       return 3.0 * (Dexerty() / (Dexerty() + 1)) + Size();
+}
+
+double Creature::PerceptionOmniRange() const noexcept {
+       return 0.5 * (Dexerty() / (Dexerty() + 1)) + Size();
+}
+
+double Creature::PerceptionField() const noexcept {
+       // this is the cosine of half the angle, so 1.0 is none, -1.0 is perfect
+       return 0.8 - (Dexerty() / (Dexerty() + 1));
+}
+
+bool Creature::PerceptionTest(const glm::dvec3 &p) const noexcept {
+       const glm::dvec3 diff(p - situation.Position());
+       double omni_range = PerceptionOmniRange();
+       if (length2(diff) < omni_range * omni_range) return true;
+       double range = PerceptionRange();
+       if (length2(diff) > range * range) return false;
+       return dot(normalize(diff), situation.Heading()) > PerceptionField();
+}
+
 double Creature::OffspringChance() const noexcept {
        return AgeFactor(0.25) * properties.Fertility() * (1.0 / 3600.0);
 }
@@ -329,6 +362,9 @@ double Creature::AdaptChance() const noexcept {
 
 void Creature::AddGoal(std::unique_ptr<Goal> &&g) {
        g->Enable();
+       if (goals.empty()) {
+               g->SetForeground();
+       }
        goals.emplace_back(std::move(g));
 }
 
@@ -368,7 +404,7 @@ void Creature::TickState(double dt) {
                if (ang < turn_rate) {
                        state.dir = normalize(state.vel);
                } else if (std::abs(ang - PI) < 0.001) {
-                       state.dir = rotate(state.dir, turn_rate, world::Planet::SurfaceNormal(situation.Surface()));
+                       state.dir = rotate(state.dir, turn_rate, situation.GetPlanet().NormalAt(state.pos));
                } else {
                        state.dir = rotate(state.dir, turn_rate, normalize(cross(state.dir, nvel)));
                }
@@ -384,8 +420,8 @@ Situation::Derivative Creature::Step(const Situation::Derivative &ds, double dt)
        s.vel += ds.acc * dt;
        glm::dvec3 force(steering.Force(s));
        // gravity = antinormal * mass * Gm / r²
-       double elevation = s.pos[(situation.Surface() + 2) % 3];
-       glm::dvec3 normal(world::Planet::SurfaceNormal(situation.Surface()));
+       double elevation = situation.GetPlanet().DistanceAt(s.pos);
+       glm::dvec3 normal(situation.GetPlanet().NormalAt(s.pos));
        force += glm::dvec3(
                -normal
                * Mass() * situation.GetPlanet().GravitationalParameter()
@@ -409,7 +445,6 @@ void Creature::TickStats(double dt) {
        for (auto &s : stats.stat) {
                s.Add(s.gain * dt);
        }
-       stats.Breath().Add(stats.Breath().gain * stats.Exhaustion().value * dt);
        // TODO: damage values depending on properties
        if (stats.Breath().Full()) {
                constexpr double dps = 1.0 / 4.0;
@@ -440,10 +475,16 @@ void Creature::TickBrain(double dt) {
        for (auto &goal : goals) {
                goal->Tick(dt);
        }
+       Goal *top = &*goals.front();
        // if active goal can be interrupted, check priorities
        if (goals.size() > 1 && goals[0]->Interruptible()) {
                std::sort(goals.begin(), goals.end(), GoalCompare);
        }
+       if (&*goals.front() != top) {
+               top->SetBackground();
+               goals.front()->SetForeground();
+               top = &*goals.front();
+       }
        goals[0]->Action();
        for (auto goal = goals.begin(); goal != goals.end();) {
                if ((*goal)->Complete()) {
@@ -452,6 +493,9 @@ void Creature::TickBrain(double dt) {
                        ++goal;
                }
        }
+       if (&*goals.front() != top) {
+               goals.front()->SetForeground();
+       }
 }
 
 math::AABB Creature::CollisionBox() const noexcept {
@@ -461,10 +505,17 @@ math::AABB Creature::CollisionBox() const noexcept {
 glm::dmat4 Creature::CollisionTransform() const noexcept {
        const double half_size = size * 0.5;
        const glm::dvec3 &pos = situation.Position();
-       const glm::dmat3 srf(world::Planet::SurfaceOrientation(situation.Surface()));
-       return glm::translate(glm::dvec3(pos.x, pos.y, pos.z + half_size))
-               * glm::rotate(glm::orientedAngle(-srf[2], situation.Heading(), srf[1]), srf[1])
-               * glm::dmat4(srf);
+       glm::dmat3 orient;
+       orient[1] = situation.GetPlanet().NormalAt(pos);
+       orient[2] = situation.Heading();
+       if (std::abs(dot(orient[1], orient[2])) > 0.999) {
+               orient[2] = glm::dvec3(orient[1].z, orient[1].x, orient[1].y);
+       }
+       orient[0] = normalize(cross(orient[1], orient[2]));
+       orient[2] = normalize(cross(orient[0], orient[1]));
+       return glm::translate(glm::dvec3(pos.x, pos.y, pos.z))
+               * glm::dmat4(orient)
+               * glm::translate(glm::dvec3(0.0, half_size, 0.0));
 }
 
 glm::dmat4 Creature::LocalTransform() noexcept {
@@ -569,8 +620,8 @@ void Creature::Draw(graphics::Viewport &viewport) {
 
 void Spawn(Creature &c, world::Planet &p) {
        p.AddCreature(&c);
-       c.GetSituation().SetPlanetSurface(p, 0, p.TileCenter(0, p.SideLength() / 2, p.SideLength() / 2));
-       c.GetSituation().Heading(-world::Planet::SurfaceOrientation(0)[2]);
+       c.GetSituation().SetPlanetSurface(p, glm::dvec3(0.0, 0.0, p.Radius()));
+       c.GetSituation().Heading(glm::dvec3(1.0, 0.0, 0.0));
 
        // probe surrounding area for common resources
        int start = p.SideLength() / 2 - 2;
@@ -688,11 +739,10 @@ void Split(Creature &c) {
        s.GetPlanet().AddCreature(a);
        // TODO: duplicate situation somehow
        a->GetSituation().SetPlanetSurface(
-               s.GetPlanet(), s.Surface(),
+               s.GetPlanet(),
                s.Position() + glm::dvec3(0.0, 0.55 * a->Size(), 0.0));
        a->BuildVAO();
-       std::cout << "[" << ui::TimeString(c.GetSimulation().Time()) << "] "
-               << a->Name() << " was born" << std::endl;
+       c.GetSimulation().Log() << a->Name() << " was born" << std::endl;
 
        Creature *b = new Creature(c.GetSimulation());
        b->AddParent(c);
@@ -703,11 +753,10 @@ void Split(Creature &c) {
        }
        s.GetPlanet().AddCreature(b);
        b->GetSituation().SetPlanetSurface(
-               s.GetPlanet(), s.Surface(),
+               s.GetPlanet(),
                s.Position() - glm::dvec3(0.0, 0.55 * b->Size(), 0.0));
        b->BuildVAO();
-       std::cout << "[" << ui::TimeString(c.GetSimulation().Time()) << "] "
-               << b->Name() << " was born" << std::endl;
+       c.GetSimulation().Log() << b->Name() << " was born" << std::endl;
 
        c.Die();
 }
@@ -726,13 +775,13 @@ void Memory::Erase() {
 
 void Memory::Tick(double dt) {
        Situation &s = c.GetSituation();
-       if (s.OnTile()) {
-               TrackStay({ &s.GetPlanet(), s.Surface(), s.SurfacePosition() }, dt);
+       if (s.OnSurface()) {
+               TrackStay({ &s.GetPlanet(), s.Position() }, dt);
        }
 }
 
 void Memory::TrackStay(const Location &l, double t) {
-       const world::TileType &type = l.planet->TypeAt(l.surface, l.coords.x, l.coords.y);
+       const world::TileType &type = l.planet->TileTypeAt(l.position);
        auto entry = known_types.find(type.id);
        if (entry != known_types.end()) {
                if (c.GetSimulation().Time() - entry->second.last_been > c.GetProperties().Lifetime() * 0.1) {
@@ -780,7 +829,6 @@ std::string NameGenerator::Sequential() {
 Situation::Situation()
 : planet(nullptr)
 , state(glm::dvec3(0.0), glm::dvec3(0.0))
-, surface(0)
 , type(LOST) {
 }
 
@@ -795,25 +843,12 @@ bool Situation::OnSurface() const noexcept {
        return type == PLANET_SURFACE;
 }
 
-bool Situation::OnTile() const noexcept {
-       if (type != PLANET_SURFACE) return false;
-       glm::ivec2 t(planet->SurfacePosition(surface, state.pos));
-       return t.x >= 0 && t.x < planet->SideLength()
-               && t.y >= 0 && t.y < planet->SideLength();
-}
-
-glm::ivec2 Situation::SurfacePosition() const noexcept {
-       return planet->SurfacePosition(surface, state.pos);
-}
-
 world::Tile &Situation::GetTile() const noexcept {
-       glm::ivec2 t(planet->SurfacePosition(surface, state.pos));
-       return planet->TileAt(surface, t.x, t.y);
+       return planet->TileAt(state.pos);
 }
 
 const world::TileType &Situation::GetTileType() const noexcept {
-       glm::ivec2 t(planet->SurfacePosition(surface, state.pos));
-       return planet->TypeAt(surface, t.x, t.y);
+       return planet->TileTypeAt(state.pos);
 }
 
 void Situation::Move(const glm::dvec3 &dp) noexcept {
@@ -828,24 +863,16 @@ void Situation::Accelerate(const glm::dvec3 &dv) noexcept {
 
 void Situation::EnforceConstraints(State &s) noexcept {
        if (OnSurface()) {
-               if (Surface() < 3) {
-                       if (s.pos[(Surface() + 2) % 3] < GetPlanet().Radius()) {
-                               s.pos[(Surface() + 2) % 3] = GetPlanet().Radius();
-                               s.vel[(Surface() + 2) % 3] = std::max(0.0, s.vel[(Surface() + 2) % 3]);
-                       }
-               } else {
-                       if (s.pos[(Surface() + 2) % 3] > -GetPlanet().Radius()) {
-                               s.pos[(Surface() + 2) % 3] = -GetPlanet().Radius();
-                               s.vel[(Surface() + 2) % 3] = std::min(0.0, s.vel[(Surface() + 2) % 3]);
-                       }
+               double r = GetPlanet().Radius();
+               if (length2(s.pos) < r * r) {
+                       s.pos = normalize(s.pos) * r;
                }
        }
 }
 
-void Situation::SetPlanetSurface(world::Planet &p, int srf, const glm::dvec3 &pos) noexcept {
+void Situation::SetPlanetSurface(world::Planet &p, const glm::dvec3 &pos) noexcept {
        type = PLANET_SURFACE;
        planet = &p;
-       surface = srf;
        state.pos = pos;
        EnforceConstraints(state);
 }
@@ -868,6 +895,13 @@ Steering::Steering(const Creature &c)
 Steering::~Steering() {
 }
 
+void Steering::Off() noexcept {
+       separating = false;
+       halting = false;
+       seeking = false;
+       arriving = false;
+}
+
 void Steering::Separate(double min_distance, double max_lookaround) noexcept {
        separating = true;
        min_dist = min_distance;
@@ -914,52 +948,33 @@ glm::dvec3 Steering::Force(const Situation::State &s) const noexcept {
                        if (&*other == &c) continue;
                        glm::dvec3 diff = s.Position() - other->GetSituation().Position();
                        if (length2(diff) > max_look * max_look) continue;
-                       double sep = length(diff) - other->Size() * 0.707 - c.Size() * 0.707;
-                       if (sep < min_dist) {
-                               repulse += normalize(diff) * (1.0 - sep / min_dist);
-                       }
+                       if (!c.PerceptionTest(other->GetSituation().Position())) continue;
+                       double sep = glm::clamp(length(diff) - other->Size() * 0.707 - c.Size() * 0.707, 0.0, min_dist);
+                       repulse += normalize(diff) * (1.0 - sep / min_dist) * force;
                }
-               SumForce(result, repulse, force);
+               result += repulse;
        }
        if (halting) {
                // break twice as hard
-               SumForce(result, s.vel * force * -2.0, force);
+               result += -2.0 * s.vel * force;
        }
        if (seeking) {
                glm::dvec3 diff = target - s.pos;
                if (!allzero(diff)) {
-                       SumForce(result, TargetVelocity(s, (normalize(diff) * speed), force), force);
+                       result += TargetVelocity(s, (normalize(diff) * speed), force);
                }
        }
        if (arriving) {
                glm::dvec3 diff = target - s.pos;
                double dist = length(diff);
                if (!allzero(diff) && dist > std::numeric_limits<double>::epsilon()) {
-                       SumForce(result, TargetVelocity(s, diff * std::min(dist * force, speed) / dist, force), force);
+                       result += TargetVelocity(s, diff * std::min(dist * force, speed) / dist, force);
                }
        }
-       return result;
-}
-
-bool Steering::SumForce(glm::dvec3 &out, const glm::dvec3 &in, double max) const noexcept {
-       if (allzero(in) || anynan(in)) {
-               return false;
-       }
-       double cur = allzero(out) ? 0.0 : length(out);
-       double rem = max - cur;
-       if (rem < 0.0) {
-               return true;
-       }
-       double add = length(in);
-       if (add > rem) {
-               // this method is off if in and out are in different
-               // directions, but gives okayish results
-               out += in * (1.0 / add);
-               return true;
-       } else {
-               out += in;
-               return false;
+       if (length2(result) > max_force * max_force) {
+               result = normalize(result) * max_force;
        }
+       return result;
 }
 
 glm::dvec3 Steering::TargetVelocity(const Situation::State &s, const glm::dvec3 &vel, double acc) const noexcept {