if (p.HasAtmosphere()) {
std::cout << "require breathing " << assets.data.resources[p.Atmosphere()].label << std::endl;
- std::unique_ptr<Need> need(new InhaleNeed(p.Atmosphere(), 0.25, 0.1));
+ std::unique_ptr<Need> need(new InhaleNeed(p.Atmosphere(), 0.5, 0.1));
need->name = assets.data.resources[p.Atmosphere()].label;
- need->gain = 0.25;
+ need->gain = 0.2;
need->inconvenient = 0.4;
need->critical = 0.95;
c.AddNeed(std::move(need));