return glm::translate(glm::dvec3(pos.x, pos.y, pos.z))
* glm::dmat4(orient)
* glm::translate(glm::dvec3(0.0, half_size, 0.0));
return glm::translate(glm::dvec3(pos.x, pos.y, pos.z))
* glm::dmat4(orient)
* glm::translate(glm::dvec3(0.0, half_size, 0.0));