#include "Creature.hpp"
#include "Genome.hpp"
#include "Memory.hpp"
+#include "NameGenerator.hpp"
#include "Situation.hpp"
#include "Steering.hpp"
#include "../world/TileType.hpp"
#include <algorithm>
+#include <sstream>
#include <glm/gtx/transform.hpp>
#include <iostream>
: sim(sim)
, name()
, genome()
+, properties()
+, cur_prop(0)
+, base_color(1.0)
+, highlight_color(0.0)
, mass(1.0)
, density(1.0)
, size(1.0)
, goals()
, situation()
, steering()
-, vel(0.0)
, vao() {
}
Creature::~Creature() {
}
+glm::dvec4 Creature::HighlightColor() const noexcept {
+ return glm::dvec4(highlight_color, AgeLerp(CurProps().highlight, NextProps().highlight));
+}
+
void Creature::Grow(double amount) noexcept {
- Mass(std::min(properties.max_mass, mass + amount));
+ const double max_mass = AgeLerp(CurProps().mass, NextProps().mass);
+ Mass(std::min(max_mass, mass + amount));
}
void Creature::Hurt(double dt) noexcept {
return sim.Time() - birth;
}
+double Creature::AgeLerp(double from, double to) const noexcept {
+ return glm::mix(from, to, glm::smoothstep(CurProps().age, NextProps().age, Age()));
+}
+
double Creature::Fertility() const noexcept {
- double age = Age();
- if (mass < properties.fertile_mass
- || age < properties.fertile_age
- || age > properties.infertile_age) {
- return 0.0;
- }
- return properties.fertility / 3600.0;
+ return AgeLerp(CurProps().fertility, NextProps().fertility) / 3600.0;
}
void Creature::AddGoal(std::unique_ptr<Goal> &&g) {
}
void Creature::Tick(double dt) {
- // TODO: better integration method
- glm::dvec3 acc(steering.Acceleration(*this));
- situation.Move(vel * dt);
- vel += acc * dt;
+ if (cur_prop < 5 && Age() > properties.props[cur_prop + 1].age) {
+ if (cur_prop == 4) {
+ std::cout << "[" << int(sim.Time()) << "s] "
+ << name << " died of old age" << std::endl;
+ Die();
+ } else {
+ ++cur_prop;
+ }
+ }
- if (Age() > properties.death_age) {
- std::cout << "[" << int(sim.Time()) << "s] "
- << name << " died of old age" << std::endl;
+ {
+ Situation::State state(situation.GetState());
+ Situation::Derivative a(Step(Situation::Derivative(), 0.0));
+ Situation::Derivative b(Step(a, dt * 0.5));
+ Situation::Derivative c(Step(b, dt * 0.5));
+ Situation::Derivative d(Step(c, dt));
+ Situation::Derivative f(
+ (1.0 / 6.0) * (a.vel + 2.0 * (b.vel + c.vel) + d.vel),
+ (1.0 / 6.0) * (a.acc + 2.0 * (b.acc + c.acc) + d.acc)
+ );
+ state.pos += f.vel * dt;
+ state.vel += f.acc * dt;
+ situation.SetState(state);
}
memory.Tick(dt);
}
}
+Situation::Derivative Creature::Step(const Situation::Derivative &ds, double dt) const noexcept {
+ Situation::State s = situation.GetState();
+ s.pos += ds.vel * dt;
+ s.vel += ds.acc * dt;
+ return { s.vel, steering.Acceleration(s) };
+}
+
glm::dmat4 Creature::LocalTransform() noexcept {
// TODO: surface transform
const double half_size = size * 0.5;
}
Genome genome;
- genome.properties.birth_mass = { 0.5, 0.1 };
- genome.properties.fertile_mass = { 1.0, 0.1 };
- genome.properties.max_mass = { 1.2, 0.1 };
- genome.properties.fertile_age = { 60.0, 5.0 };
- genome.properties.infertile_age = { 700.0, 30.0 };
- genome.properties.death_age = { 900.0, 90.0 };
- genome.properties.fertility = { 0.5, 0.01 };
+
+ genome.properties.Birth().age = { 0.0, 0.0 };
+ genome.properties.Birth().mass = { 0.5, 0.05 };
+ genome.properties.Birth().fertility = { 0.0, 0.0 };
+ genome.properties.Birth().highlight = { 0.0, 0.0 };
+
+ genome.properties.Child().age = { 30.0, 1.0 };
+ genome.properties.Child().mass = { 0.7, 0.05 };
+ genome.properties.Child().fertility = { 0.0, 0.0 };
+ genome.properties.Child().highlight = { 0.2, 0.05 };
+
+ genome.properties.Youth().age = { 60.0, 5.0 };
+ genome.properties.Youth().mass = { 0.9, 0.1 };
+ genome.properties.Youth().fertility = { 0.5, 0.03 };
+ genome.properties.Youth().highlight = { 0.9, 0.1 };
+
+ genome.properties.Adult().age = { 120.0, 10.0 };
+ genome.properties.Adult().mass = { 1.2, 0.1 };
+ genome.properties.Adult().fertility = { 0.4, 0.01 };
+ genome.properties.Adult().highlight = { 0.7, 0.1 };
+
+ genome.properties.Elder().age = { 360.0, 30.0 };
+ genome.properties.Elder().mass = { 1.0, 0.05 };
+ genome.properties.Elder().fertility = { 0.1, 0.01 };
+ genome.properties.Elder().highlight = { 0.6, 0.1 };
+
+ genome.properties.Death().age = { 480.0, 60.0 };
+ genome.properties.Death().mass = { 0.9, 0.05 };
+ genome.properties.Death().fertility = { 0.0, 0.0 };
+ genome.properties.Death().highlight = { 0.5, 0.1 };
+
+ glm::dvec3 color_avg(0.0);
+ double color_divisor = 0.0;
if (p.HasAtmosphere()) {
genome.composition.push_back({
{ 0.1, 0.0005 }, // penalty
{ 0.0, 0.0 }, // growth
});
+ color_avg += c.GetSimulation().Resources()[p.Atmosphere()].base_color * 0.1;
+ color_divisor += 0.1;
}
if (liquid > -1) {
genome.composition.push_back({
{ 0.01, 0.002 }, // penalty
{ 0.1, 0.0 }, // growth
});
+ color_avg += c.GetSimulation().Resources()[liquid].base_color * 0.5;
+ color_divisor += 0.5;
}
if (solid > -1) {
genome.composition.push_back({
solid, // resource
{ 0.4, 0.01 }, // mass
- //{ 0.1, 0.001 }, // intake
{ 0.4, 0.001 }, // intake
{ 0.001, 0.0001 }, // penalty
{ 10.0, 0.002 }, // growth
});
+ color_avg += c.GetSimulation().Resources()[solid].base_color;
+ color_divisor += 1.0;
+ }
+
+ if (color_divisor > 0.001) {
+ color_avg /= color_divisor;
}
+ glm::dvec3 hsl = rgb2hsl(color_avg);
+ genome.base_hue = { hsl.x, 0.01 };
+ genome.base_saturation = { hsl.y, 0.01 };
+ genome.base_lightness = { hsl.z, 0.01 };
genome.Configure(c);
}
math::GaloisLFSR &random = c.GetSimulation().Assets().random;
- c.GetProperties().birth_mass = properties.birth_mass.FakeNormal(random.SNorm());
- c.GetProperties().fertile_mass = properties.fertile_mass.FakeNormal(random.SNorm());
- c.GetProperties().max_mass = properties.max_mass.FakeNormal(random.SNorm());
- c.GetProperties().fertile_age = properties.fertile_age.FakeNormal(random.SNorm());
- c.GetProperties().infertile_age = properties.infertile_age.FakeNormal(random.SNorm());
- c.GetProperties().death_age = properties.death_age.FakeNormal(random.SNorm());
- c.GetProperties().fertility = properties.fertility.FakeNormal(random.SNorm());
+ c.GetProperties() = Instantiate(properties, random);
double mass = 0.0;
double volume = 0.0;
c.AddNeed(std::move(need));
}
- c.Mass(c.GetProperties().birth_mass);
+ glm::dvec3 base_color(
+ std::fmod(base_hue.FakeNormal(random.SNorm()) + 1.0, 1.0),
+ glm::clamp(base_saturation.FakeNormal(random.SNorm()), 0.0, 1.0),
+ glm::clamp(base_lightness.FakeNormal(random.SNorm()), 0.0, 1.0)
+ );
+ glm::dvec3 highlight_color(
+ std::fmod(base_color.x + 0.5, 1.0),
+ 1.0 - base_color.y,
+ 1.0 - base_color.z
+ );
+ c.BaseColor(hsl2rgb(base_color));
+ c.HighlightColor(hsl2rgb(highlight_color));
+
+ c.Mass(c.GetProperties().props[0].mass);
c.Density(mass / volume);
c.GetSteering().MaxAcceleration(1.4);
c.GetSteering().MaxSpeed(4.4);
void Split(Creature &c) {
Creature *a = new Creature(c.GetSimulation());
const Situation &s = c.GetSituation();
- // TODO: generate names
- a->Name("Blobby");
+ a->Name(c.GetSimulation().Assets().name.Sequential());
// TODO: mutate
c.GetGenome().Configure(*a);
s.GetPlanet().AddCreature(a);
a->BuildVAO();
Creature *b = new Creature(c.GetSimulation());
- b->Name("Sir Blobalot");
+ b->Name(c.GetSimulation().Assets().name.Sequential());
c.GetGenome().Configure(*b);
s.GetPlanet().AddCreature(b);
b->GetSituation().SetPlanetSurface(
}
+NameGenerator::NameGenerator()
+: counter(0) {
+}
+
+NameGenerator::~NameGenerator() {
+}
+
+std::string NameGenerator::Sequential() {
+ std::stringstream ss;
+ ss << "Blob " << ++counter;
+ return ss.str();
+}
+
+
Situation::Situation()
: planet(nullptr)
-, position(0.0)
+, state(glm::dvec3(0.0), glm::dvec3(0.0))
, surface(0)
, type(LOST) {
}
}
bool Situation::OnTile() const noexcept {
- glm::ivec2 t(planet->SurfacePosition(surface, position));
+ glm::ivec2 t(planet->SurfacePosition(surface, state.pos));
return type == PLANET_SURFACE
&& t.x >= 0 && t.x < planet->SideLength()
&& t.y >= 0 && t.y < planet->SideLength();
}
glm::ivec2 Situation::SurfacePosition() const noexcept {
- return planet->SurfacePosition(surface, position);
+ return planet->SurfacePosition(surface, state.pos);
}
world::Tile &Situation::GetTile() const noexcept {
- glm::ivec2 t(planet->SurfacePosition(surface, position));
+ glm::ivec2 t(planet->SurfacePosition(surface, state.pos));
return planet->TileAt(surface, t.x, t.y);
}
const world::TileType &Situation::GetTileType() const noexcept {
- glm::ivec2 t(planet->SurfacePosition(surface, position));
+ glm::ivec2 t(planet->SurfacePosition(surface, state.pos));
return planet->TypeAt(surface, t.x, t.y);
}
void Situation::Move(const glm::dvec3 &dp) noexcept {
- position += dp;
+ state.pos += dp;
if (OnSurface()) {
// enforce ground constraint
if (Surface() < 3) {
- position[(Surface() + 2) % 3] = std::max(0.0, position[(Surface() + 2) % 3]);
+ state.pos[(Surface() + 2) % 3] = std::max(0.0, state.pos[(Surface() + 2) % 3]);
} else {
- position[(Surface() + 2) % 3] = std::min(0.0, position[(Surface() + 2) % 3]);
+ state.pos[(Surface() + 2) % 3] = std::min(0.0, state.pos[(Surface() + 2) % 3]);
}
}
}
type = PLANET_SURFACE;
planet = &p;
surface = srf;
- position = pos;
+ state.pos = pos;
}
seeking = true;
}
-glm::dvec3 Steering::Acceleration(Creature &c) const noexcept {
+glm::dvec3 Steering::Acceleration(const Situation::State &s) const noexcept {
glm::dvec3 acc(0.0);
if (halting) {
- SumForce(acc, c.Velocity() * -max_accel);
+ SumForce(acc, s.vel * -max_accel);
}
if (seeking) {
- glm::dvec3 diff = seek_target - c.GetSituation().Position();
+ glm::dvec3 diff = seek_target - s.pos;
if (!allzero(diff)) {
- SumForce(acc, ((normalize(diff) * max_speed) - c.Velocity()) * max_accel);
+ SumForce(acc, ((normalize(diff) * max_speed) - s.vel) * max_accel);
}
}
return acc;