]> git.localhorst.tv Git - blobs.git/blobdiff - src/creature/creature.cpp
creature skin overhaul
[blobs.git] / src / creature / creature.cpp
index d870755cfa8ae46607c62d7b4be120c5755b290c..92fa36795b2cea94e40f8c395c98e5cdb59c1e83 100644 (file)
@@ -31,6 +31,10 @@ Creature::Creature(world::Simulation &sim)
 : sim(sim)
 , name()
 , genome()
+, properties()
+, cur_prop(0)
+, base_color(1.0)
+, highlight_color(0.0)
 , mass(1.0)
 , density(1.0)
 , size(1.0)
@@ -49,8 +53,13 @@ Creature::Creature(world::Simulation &sim)
 Creature::~Creature() {
 }
 
+glm::dvec4 Creature::HighlightColor() const noexcept {
+       return glm::dvec4(highlight_color, AgeLerp(CurProps().highlight, NextProps().highlight));
+}
+
 void Creature::Grow(double amount) noexcept {
-       Mass(std::min(properties.max_mass, mass + amount));
+       const double max_mass = AgeLerp(CurProps().mass, NextProps().mass);
+       Mass(std::min(max_mass, mass + amount));
 }
 
 void Creature::Hurt(double dt) noexcept {
@@ -80,14 +89,12 @@ double Creature::Age() const noexcept {
        return sim.Time() - birth;
 }
 
+double Creature::AgeLerp(double from, double to) const noexcept {
+       return glm::mix(from, to, glm::smoothstep(CurProps().age, NextProps().age, Age()));
+}
+
 double Creature::Fertility() const noexcept {
-       double age = Age();
-       if (mass < properties.fertile_mass
-               || age < properties.fertile_age
-               || age > properties.infertile_age) {
-               return 0.0;
-       }
-       return properties.fertility / 3600.0;
+       return AgeLerp(CurProps().fertility, NextProps().fertility) / 3600.0;
 }
 
 void Creature::AddGoal(std::unique_ptr<Goal> &&g) {
@@ -105,6 +112,16 @@ bool GoalCompare(const std::unique_ptr<Goal> &a, const std::unique_ptr<Goal> &b)
 }
 
 void Creature::Tick(double dt) {
+       if (cur_prop < 5 && Age() > properties.props[cur_prop + 1].age) {
+               if (cur_prop == 4) {
+                       std::cout << "[" << int(sim.Time()) << "s] "
+                               << name << " died of old age" << std::endl;
+                       Die();
+               } else {
+                       ++cur_prop;
+               }
+       }
+
        {
                Situation::State state(situation.GetState());
                Situation::Derivative a(Step(Situation::Derivative(), 0.0));
@@ -120,11 +137,6 @@ void Creature::Tick(double dt) {
                situation.SetState(state);
        }
 
-       if (Age() > properties.death_age) {
-               std::cout << "[" << int(sim.Time()) << "s] "
-               << name << " died of old age" << std::endl;
-       }
-
        memory.Tick(dt);
        for (auto &need : needs) {
                need->Tick(dt);
@@ -296,13 +308,39 @@ void Spawn(Creature &c, world::Planet &p) {
        }
 
        Genome genome;
-       genome.properties.birth_mass = { 0.5, 0.1 };
-       genome.properties.fertile_mass = { 1.0, 0.1 };
-       genome.properties.max_mass = { 1.2, 0.1 };
-       genome.properties.fertile_age = { 60.0, 5.0 };
-       genome.properties.infertile_age = { 700.0, 30.0 };
-       genome.properties.death_age = { 900.0, 90.0 };
-       genome.properties.fertility = { 0.5, 0.01 };
+
+       genome.properties.Birth().age = { 0.0, 0.0 };
+       genome.properties.Birth().mass = { 0.5, 0.05 };
+       genome.properties.Birth().fertility = { 0.0, 0.0 };
+       genome.properties.Birth().highlight = { 0.0, 0.0 };
+
+       genome.properties.Child().age = { 30.0, 1.0 };
+       genome.properties.Child().mass = { 0.7, 0.05 };
+       genome.properties.Child().fertility = { 0.0, 0.0 };
+       genome.properties.Child().highlight = { 0.2, 0.05 };
+
+       genome.properties.Youth().age = { 60.0, 5.0 };
+       genome.properties.Youth().mass = { 0.9, 0.1 };
+       genome.properties.Youth().fertility = { 0.5, 0.03 };
+       genome.properties.Youth().highlight = { 0.9, 0.1 };
+
+       genome.properties.Adult().age = { 120.0, 10.0 };
+       genome.properties.Adult().mass = { 1.2, 0.1 };
+       genome.properties.Adult().fertility = { 0.4, 0.01 };
+       genome.properties.Adult().highlight = { 0.7, 0.1 };
+
+       genome.properties.Elder().age = { 360.0, 30.0 };
+       genome.properties.Elder().mass = { 1.0, 0.05 };
+       genome.properties.Elder().fertility = { 0.1, 0.01 };
+       genome.properties.Elder().highlight = { 0.6, 0.1 };
+
+       genome.properties.Death().age = { 480.0, 60.0 };
+       genome.properties.Death().mass = { 0.9, 0.05 };
+       genome.properties.Death().fertility = { 0.0, 0.0 };
+       genome.properties.Death().highlight = { 0.5, 0.1 };
+
+       glm::dvec3 color_avg(0.0);
+       double color_divisor = 0.0;
 
        if (p.HasAtmosphere()) {
                genome.composition.push_back({
@@ -312,6 +350,8 @@ void Spawn(Creature &c, world::Planet &p) {
                        { 0.1,  0.0005 },  // penalty
                        { 0.0,  0.0 },     // growth
                });
+               color_avg += c.GetSimulation().Resources()[p.Atmosphere()].base_color * 0.1;
+               color_divisor += 0.1;
        }
        if (liquid > -1) {
                genome.composition.push_back({
@@ -321,17 +361,28 @@ void Spawn(Creature &c, world::Planet &p) {
                        { 0.01, 0.002 }, // penalty
                        { 0.1, 0.0 },   // growth
                });
+               color_avg += c.GetSimulation().Resources()[liquid].base_color * 0.5;
+               color_divisor += 0.5;
        }
        if (solid > -1) {
                genome.composition.push_back({
                        solid,             // resource
                        { 0.4,   0.01 },   // mass
-                       //{ 0.1,   0.001 },  // intake
                        { 0.4,   0.001 },  // intake
                        { 0.001, 0.0001 }, // penalty
                        { 10.0,  0.002 },   // growth
                });
+               color_avg += c.GetSimulation().Resources()[solid].base_color;
+               color_divisor += 1.0;
+       }
+
+       if (color_divisor > 0.001) {
+               color_avg /= color_divisor;
        }
+       glm::dvec3 hsl = rgb2hsl(color_avg);
+       genome.base_hue = { hsl.x, 0.01 };
+       genome.base_saturation = { hsl.y, 0.01 };
+       genome.base_lightness = { hsl.z, 0.01 };
 
        genome.Configure(c);
 }
@@ -341,13 +392,7 @@ void Genome::Configure(Creature &c) const {
 
        math::GaloisLFSR &random = c.GetSimulation().Assets().random;
 
-       c.GetProperties().birth_mass = properties.birth_mass.FakeNormal(random.SNorm());
-       c.GetProperties().fertile_mass = properties.fertile_mass.FakeNormal(random.SNorm());
-       c.GetProperties().max_mass = properties.max_mass.FakeNormal(random.SNorm());
-       c.GetProperties().fertile_age = properties.fertile_age.FakeNormal(random.SNorm());
-       c.GetProperties().infertile_age = properties.infertile_age.FakeNormal(random.SNorm());
-       c.GetProperties().death_age = properties.death_age.FakeNormal(random.SNorm());
-       c.GetProperties().fertility = properties.fertility.FakeNormal(random.SNorm());
+       c.GetProperties() = Instantiate(properties, random);
 
        double mass = 0.0;
        double volume = 0.0;
@@ -377,7 +422,20 @@ void Genome::Configure(Creature &c) const {
                c.AddNeed(std::move(need));
        }
 
-       c.Mass(c.GetProperties().birth_mass);
+       glm::dvec3 base_color(
+               std::fmod(base_hue.FakeNormal(random.SNorm()) + 1.0, 1.0),
+               glm::clamp(base_saturation.FakeNormal(random.SNorm()), 0.0, 1.0),
+               glm::clamp(base_lightness.FakeNormal(random.SNorm()), 0.0, 1.0)
+       );
+       glm::dvec3 highlight_color(
+               std::fmod(base_color.x + 0.5, 1.0),
+               1.0 - base_color.y,
+               1.0 - base_color.z
+       );
+       c.BaseColor(hsl2rgb(base_color));
+       c.HighlightColor(hsl2rgb(highlight_color));
+
+       c.Mass(c.GetProperties().props[0].mass);
        c.Density(mass / volume);
        c.GetSteering().MaxAcceleration(1.4);
        c.GetSteering().MaxSpeed(4.4);
@@ -388,7 +446,6 @@ void Genome::Configure(Creature &c) const {
 void Split(Creature &c) {
        Creature *a = new Creature(c.GetSimulation());
        const Situation &s = c.GetSituation();
-       // TODO: generate names
        a->Name(c.GetSimulation().Assets().name.Sequential());
        // TODO: mutate
        c.GetGenome().Configure(*a);