if (ang < turn_rate) {
state.dir = normalize(state.vel);
} else if (std::abs(ang - PI) < 0.001) {
- state.dir = rotate(state.dir, turn_rate, world::Planet::SurfaceNormal(situation.Surface()));
+ state.dir = rotate(state.dir, turn_rate, situation.GetPlanet().NormalAt(state.pos));
} else {
state.dir = rotate(state.dir, turn_rate, normalize(cross(state.dir, nvel)));
}
s.vel += ds.acc * dt;
glm::dvec3 force(steering.Force(s));
// gravity = antinormal * mass * Gm / r²
- double elevation = s.pos[(situation.Surface() + 2) % 3];
- glm::dvec3 normal(world::Planet::SurfaceNormal(situation.Surface()));
+ double elevation = situation.GetPlanet().DistanceAt(s.pos);
+ glm::dvec3 normal(situation.GetPlanet().NormalAt(s.pos));
force += glm::dvec3(
-normal
* Mass() * situation.GetPlanet().GravitationalParameter()
glm::dmat4 Creature::CollisionTransform() const noexcept {
const double half_size = size * 0.5;
const glm::dvec3 &pos = situation.Position();
- const glm::dmat3 srf(world::Planet::SurfaceOrientation(situation.Surface()));
+ glm::dmat3 orient;
+ orient[1] = situation.GetPlanet().NormalAt(pos);
+ orient[2] = situation.Heading();
+ if (std::abs(dot(orient[1], orient[2])) > 0.999) {
+ orient[2] = glm::dvec3(orient[1].z, orient[1].x, orient[1].y);
+ }
+ orient[0] = normalize(cross(orient[1], orient[2]));
+ orient[2] = normalize(cross(orient[0], orient[1]));
return glm::translate(glm::dvec3(pos.x, pos.y, pos.z + half_size))
- * glm::rotate(glm::orientedAngle(-srf[2], situation.Heading(), srf[1]), srf[1])
- * glm::dmat4(srf);
+ * glm::dmat4(orient);
}
glm::dmat4 Creature::LocalTransform() noexcept {
void Spawn(Creature &c, world::Planet &p) {
p.AddCreature(&c);
- c.GetSituation().SetPlanetSurface(p, 0, p.TileCenter(0, p.SideLength() / 2, p.SideLength() / 2));
- c.GetSituation().Heading(-world::Planet::SurfaceOrientation(0)[2]);
+ c.GetSituation().SetPlanetSurface(p, glm::dvec3(0.0, 0.0, p.Radius()));
+ c.GetSituation().Heading(glm::dvec3(1.0, 0.0, 0.0));
// probe surrounding area for common resources
int start = p.SideLength() / 2 - 2;
s.GetPlanet().AddCreature(a);
// TODO: duplicate situation somehow
a->GetSituation().SetPlanetSurface(
- s.GetPlanet(), s.Surface(),
+ s.GetPlanet(),
s.Position() + glm::dvec3(0.0, 0.55 * a->Size(), 0.0));
a->BuildVAO();
c.GetSimulation().Log() << a->Name() << " was born" << std::endl;
}
s.GetPlanet().AddCreature(b);
b->GetSituation().SetPlanetSurface(
- s.GetPlanet(), s.Surface(),
+ s.GetPlanet(),
s.Position() - glm::dvec3(0.0, 0.55 * b->Size(), 0.0));
b->BuildVAO();
c.GetSimulation().Log() << b->Name() << " was born" << std::endl;
void Memory::Tick(double dt) {
Situation &s = c.GetSituation();
- if (s.OnTile()) {
- TrackStay({ &s.GetPlanet(), s.Surface(), s.SurfacePosition() }, dt);
+ if (s.OnSurface()) {
+ TrackStay({ &s.GetPlanet(), s.Position() }, dt);
}
}
void Memory::TrackStay(const Location &l, double t) {
- const world::TileType &type = l.planet->TypeAt(l.surface, l.coords.x, l.coords.y);
+ const world::TileType &type = l.planet->TileTypeAt(l.position);
auto entry = known_types.find(type.id);
if (entry != known_types.end()) {
if (c.GetSimulation().Time() - entry->second.last_been > c.GetProperties().Lifetime() * 0.1) {
Situation::Situation()
: planet(nullptr)
, state(glm::dvec3(0.0), glm::dvec3(0.0))
-, surface(0)
, type(LOST) {
}
return type == PLANET_SURFACE;
}
-bool Situation::OnTile() const noexcept {
- if (type != PLANET_SURFACE) return false;
- glm::ivec2 t(planet->SurfacePosition(surface, state.pos));
- return t.x >= 0 && t.x < planet->SideLength()
- && t.y >= 0 && t.y < planet->SideLength();
-}
-
-glm::ivec2 Situation::SurfacePosition() const noexcept {
- return planet->SurfacePosition(surface, state.pos);
-}
-
world::Tile &Situation::GetTile() const noexcept {
- glm::ivec2 t(planet->SurfacePosition(surface, state.pos));
- return planet->TileAt(surface, t.x, t.y);
+ return planet->TileAt(state.pos);
}
const world::TileType &Situation::GetTileType() const noexcept {
- glm::ivec2 t(planet->SurfacePosition(surface, state.pos));
- return planet->TypeAt(surface, t.x, t.y);
+ return planet->TileTypeAt(state.pos);
}
void Situation::Move(const glm::dvec3 &dp) noexcept {
void Situation::EnforceConstraints(State &s) noexcept {
if (OnSurface()) {
- if (Surface() < 3) {
- if (s.pos[(Surface() + 2) % 3] < GetPlanet().Radius()) {
- s.pos[(Surface() + 2) % 3] = GetPlanet().Radius();
- s.vel[(Surface() + 2) % 3] = std::max(0.0, s.vel[(Surface() + 2) % 3]);
- }
- } else {
- if (s.pos[(Surface() + 2) % 3] > -GetPlanet().Radius()) {
- s.pos[(Surface() + 2) % 3] = -GetPlanet().Radius();
- s.vel[(Surface() + 2) % 3] = std::min(0.0, s.vel[(Surface() + 2) % 3]);
- }
+ double r = GetPlanet().Radius();
+ if (length2(s.pos) < r * r) {
+ s.pos = normalize(s.pos) * r;
}
}
}
-void Situation::SetPlanetSurface(world::Planet &p, int srf, const glm::dvec3 &pos) noexcept {
+void Situation::SetPlanetSurface(world::Planet &p, const glm::dvec3 &pos) noexcept {
type = PLANET_SURFACE;
planet = &p;
- surface = srf;
state.pos = pos;
EnforceConstraints(state);
}