]> git.localhorst.tv Git - blobs.git/blobdiff - src/creature/creature.cpp
fix resource locator
[blobs.git] / src / creature / creature.cpp
index 3c4f544f2166bbf2e7f5a045988fa6442d283898..c83f11cea3168c388195da964b20bf118a8c5809 100644 (file)
 #include "Creature.hpp"
+#include "Genome.hpp"
 #include "Situation.hpp"
+#include "Steering.hpp"
 
+#include "Goal.hpp"
+#include "IdleGoal.hpp"
 #include "InhaleNeed.hpp"
 #include "IngestNeed.hpp"
 #include "Need.hpp"
 #include "../app/Assets.hpp"
 #include "../world/Body.hpp"
 #include "../world/Planet.hpp"
+#include "../world/Simulation.hpp"
 #include "../world/TileType.hpp"
 
+#include <algorithm>
 #include <glm/gtx/transform.hpp>
 
 #include <iostream>
+#include <glm/gtx/io.hpp>
 
 
 namespace blobs {
 namespace creature {
 
-Creature::Creature()
-: name()
+Creature::Creature(world::Simulation &sim)
+: sim(sim)
+, name()
+, genome()
+, mass(1.0)
+, density(1.0)
+, size(1.0)
+, birth(sim.Time())
 , health(1.0)
+, on_death()
+, removable(false)
 , needs()
+, goals()
 , situation()
+, steering()
+, vel(0.0)
 , vao() {
 }
 
 Creature::~Creature() {
 }
 
+void Creature::Grow(double amount) noexcept {
+       Mass(std::min(properties.max_mass, mass + amount));
+}
+
 void Creature::Hurt(double dt) noexcept {
        health = std::max(0.0, health - dt);
+       if (health == 0.0) {
+               std::cout << "[" << int(sim.Time()) << "s] "
+               << name << " died" << std::endl;
+               Die();
+       }
+}
+
+void Creature::Die() noexcept {
+       needs.clear();
+       goals.clear();
+       steering.Halt();
+       if (on_death) {
+               on_death(*this);
+       }
+       Remove();
+}
+
+double Creature::Size() const noexcept {
+       return size;
+}
+
+double Creature::Age() const noexcept {
+       return sim.Time() - birth;
+}
+
+double Creature::Fertility() const noexcept {
+       double age = Age();
+       if (mass < properties.fertile_mass
+               || age < properties.fertile_age
+               || age > properties.infertile_age) {
+               return 0.0;
+       }
+       return properties.fertility / 3600.0;
+}
+
+void Creature::AddGoal(std::unique_ptr<Goal> &&g) {
+       std::cout << "[" << int(sim.Time()) << "s] " << name << " new goal: " << g->Describe() << std::endl;
+       g->Enable();
+       goals.emplace_back(std::move(g));
+}
+
+namespace {
+
+bool GoalCompare(const std::unique_ptr<Goal> &a, const std::unique_ptr<Goal> &b) {
+       return b->Urgency() < a->Urgency();
+}
+
 }
 
 void Creature::Tick(double dt) {
-       // update needs
+       // TODO: better integration method
+       glm::dvec3 acc(steering.Acceleration(*this));
+       situation.Move(vel * dt);
+       vel += acc * dt;
+
+       if (Age() > properties.death_age) {
+               std::cout << "[" << int(sim.Time()) << "s] "
+               << name << " died of old age" << std::endl;
+       }
+
        for (auto &need : needs) {
                need->Tick(dt);
        }
+       for (auto &goal : goals) {
+               goal->Tick(dt);
+       }
        // do background stuff
        for (auto &need : needs) {
                need->ApplyEffect(*this, dt);
        }
+       if (goals.empty()) {
+               return;
+       }
+       // if active goal can be interrupted, check priorities
+       if (goals.size() > 1 && goals[0]->Interruptible()) {
+               Goal *old_top = &*goals[0];
+               std::sort(goals.begin(), goals.end(), GoalCompare);
+               Goal *new_top = &*goals[0];
+               if (new_top != old_top) {
+                       std::cout << "[" << int(sim.Time()) << "s] " << name
+                               << " changing goal from " << old_top->Describe()
+                               << " to " << new_top->Describe() << std::endl;
+               }
+       }
+       goals[0]->Action();
+       for (auto goal = goals.begin(); goal != goals.end();) {
+               if ((*goal)->Complete()) {
+                       std::cout << "[" << int(sim.Time()) << "s] " << name
+                               << " complete goal: " << (*goal)->Describe() << std::endl;
+                       goals.erase(goal);
+               } else {
+                       ++goal;
+               }
+       }
 }
 
 glm::dmat4 Creature::LocalTransform() noexcept {
        // TODO: surface transform
-       constexpr double half_height = 0.25;
+       const double half_size = size * 0.5;
        const glm::dvec3 &pos = situation.Position();
-       return glm::translate(glm::dvec3(pos.x, pos.y, pos.z + situation.GetPlanet().Radius() + half_height))
-               * glm::scale(glm::dvec3(half_height, half_height, half_height));
+       return glm::translate(glm::dvec3(pos.x, pos.y, pos.z + half_size))
+               * glm::scale(glm::dvec3(half_size, half_size, half_size));
 }
 
 void Creature::BuildVAO() {
@@ -133,15 +238,15 @@ void Creature::BuildVAO() {
        vao.Unbind();
 }
 
-void Creature::Draw(app::Assets &assets, graphics::Viewport &viewport) {
+void Creature::Draw(graphics::Viewport &viewport) {
        vao.Bind();
        vao.DrawTriangles(6 * 6);
 }
 
 
-void Spawn(Creature &c, world::Planet &p, app::Assets &assets) {
+void Spawn(Creature &c, world::Planet &p) {
        p.AddCreature(&c);
-       c.GetSituation().SetPlanetSurface(p, 0, glm::dvec3(0.0, 0.0, 0.0));
+       c.GetSituation().SetPlanetSurface(p, 0, p.TileCenter(0, p.SideLength() / 2, p.SideLength() / 2));
 
        // probe surrounding area for common resources
        int start = p.SideLength() / 2 - 2;
@@ -149,7 +254,7 @@ void Spawn(Creature &c, world::Planet &p, app::Assets &assets) {
        std::map<int, double> yields;
        for (int y = start; y < end; ++y) {
                for (int x = start; x < end; ++x) {
-                       const world::TileType &t = assets.data.tiles[p.TileAt(0, x, y).type];
+                       const world::TileType &t = p.TypeAt(0, x, y);
                        for (auto yield : t.resources) {
                                yields[yield.resource] += yield.ubiquity;
                        }
@@ -158,46 +263,134 @@ void Spawn(Creature &c, world::Planet &p, app::Assets &assets) {
        int liquid = -1;
        int solid = -1;
        for (auto e : yields) {
-               if (assets.data.resources[e.first].state == world::Resource::LIQUID) {
+               if (c.GetSimulation().Resources()[e.first].state == world::Resource::LIQUID) {
                        if (liquid < 0 || e.second > yields[liquid]) {
                                liquid = e.first;
                        }
-               } else if (assets.data.resources[e.first].state == world::Resource::SOLID) {
+               } else if (c.GetSimulation().Resources()[e.first].state == world::Resource::SOLID) {
                        if (solid < 0 || e.second > yields[solid]) {
                                solid = e.first;
                        }
                }
        }
 
+       Genome genome;
+       genome.properties.birth_mass = { 0.5, 0.1 };
+       genome.properties.fertile_mass = { 1.0, 0.1 };
+       genome.properties.max_mass = { 1.2, 0.1 };
+       genome.properties.fertile_age = { 60.0, 5.0 };
+       genome.properties.infertile_age = { 700.0, 30.0 };
+       genome.properties.death_age = { 900.0, 90.0 };
+       genome.properties.fertility = { 0.5, 0.01 };
+
        if (p.HasAtmosphere()) {
-               std::cout << "require breathing " << assets.data.resources[p.Atmosphere()].label << std::endl;
-               std::unique_ptr<Need> need(new InhaleNeed(p.Atmosphere(), 0.25, 0.1));
-               need->name = assets.data.resources[p.Atmosphere()].label;
-               need->gain = 0.25;
-               need->inconvenient = 0.4;
-               need->critical = 0.95;
-               c.AddNeed(std::move(need));
+               genome.composition.push_back({
+                       p.Atmosphere(),    // resource
+                       { 0.01, 0.00001 }, // mass
+                       { 0.5,  0.001 },   // intake
+                       { 0.1,  0.0005 },  // penalty
+                       { 0.0,  0.0 },     // growth
+               });
        }
        if (liquid > -1) {
-               std::cout << "require drinking " << assets.data.resources[liquid].label << std::endl;
-               std::unique_ptr<Need> need(new IngestNeed(liquid, 0.2, 0.01));
-               need->name = assets.data.resources[liquid].label;
-               need->gain = 0.0001;
-               need->inconvenient = 0.6;
-               need->critical = 0.95;
-               c.AddNeed(std::move(need));
+               genome.composition.push_back({
+                       liquid,          // resource
+                       { 0.6,  0.01 },  // mass
+                       { 0.2,  0.001 }, // intake
+                       { 0.01, 0.002 }, // penalty
+                       { 0.1, 0.0 },   // growth
+               });
        }
        if (solid > -1) {
-               std::cout << "require eating " << assets.data.resources[solid].label << std::endl;
-               std::unique_ptr<Need> need(new IngestNeed(solid, 0.03, 0.001));
-               need->name = assets.data.resources[solid].label;
-               need->gain = 0.00001;
-               need->inconvenient = 0.6;
+               genome.composition.push_back({
+                       solid,             // resource
+                       { 0.4,   0.01 },   // mass
+                       //{ 0.1,   0.001 },  // intake
+                       { 0.4,   0.001 },  // intake
+                       { 0.001, 0.0001 }, // penalty
+                       { 10.0,  0.002 },   // growth
+               });
+       }
+
+       genome.Configure(c);
+}
+
+void Genome::Configure(Creature &c) const {
+       c.GetGenome() = *this;
+
+       math::GaloisLFSR &random = c.GetSimulation().Assets().random;
+
+       c.GetProperties().birth_mass = properties.birth_mass.FakeNormal(random.SNorm());
+       c.GetProperties().fertile_mass = properties.fertile_mass.FakeNormal(random.SNorm());
+       c.GetProperties().max_mass = properties.max_mass.FakeNormal(random.SNorm());
+       c.GetProperties().fertile_age = properties.fertile_age.FakeNormal(random.SNorm());
+       c.GetProperties().infertile_age = properties.infertile_age.FakeNormal(random.SNorm());
+       c.GetProperties().death_age = properties.death_age.FakeNormal(random.SNorm());
+       c.GetProperties().fertility = properties.fertility.FakeNormal(random.SNorm());
+
+       double mass = 0.0;
+       double volume = 0.0;
+       for (const auto &comp : composition) {
+               double comp_mass = comp.mass.FakeNormal(random.SNorm());
+               double intake = comp.intake.FakeNormal(random.SNorm());
+               double penalty = comp.penalty.FakeNormal(random.SNorm());
+
+               mass += comp_mass;
+               volume += comp_mass / c.GetSimulation().Resources()[comp.resource].density;
+
+               std::unique_ptr<Need> need;
+               if (c.GetSimulation().Resources()[comp.resource].state == world::Resource::SOLID) {
+                       need.reset(new IngestNeed(comp.resource, intake, penalty));
+                       need->gain = intake * 0.05;
+               } else if (c.GetSimulation().Resources()[comp.resource].state == world::Resource::LIQUID) {
+                       need.reset(new IngestNeed(comp.resource, intake, penalty));
+                       need->gain = intake * 0.1;
+               } else {
+                       need.reset(new InhaleNeed(comp.resource, intake, penalty));
+                       need->gain = intake * 0.5;
+               }
+               need->name = c.GetSimulation().Resources()[comp.resource].label;
+               need->growth = comp.growth.FakeNormal(random.SNorm());
+               need->inconvenient = 0.5;
                need->critical = 0.95;
                c.AddNeed(std::move(need));
        }
+
+       c.Mass(c.GetProperties().birth_mass);
+       c.Density(mass / volume);
+       c.GetSteering().MaxAcceleration(1.4);
+       c.GetSteering().MaxSpeed(4.4);
+       c.AddGoal(std::unique_ptr<Goal>(new IdleGoal(c)));
 }
 
+
+void Split(Creature &c) {
+       Creature *a = new Creature(c.GetSimulation());
+       const Situation &s = c.GetSituation();
+       // TODO: generate names
+       a->Name("Blobby");
+       // TODO: mutate
+       c.GetGenome().Configure(*a);
+       s.GetPlanet().AddCreature(a);
+       // TODO: duplicate situation somehow
+       a->GetSituation().SetPlanetSurface(
+               s.GetPlanet(), s.Surface(),
+               s.Position() + glm::dvec3(0.0, a->Size() * 0.51, 0.0));
+       a->BuildVAO();
+
+       Creature *b = new Creature(c.GetSimulation());
+       b->Name("Sir Blobalot");
+       c.GetGenome().Configure(*b);
+       s.GetPlanet().AddCreature(b);
+       b->GetSituation().SetPlanetSurface(
+               s.GetPlanet(), s.Surface(),
+               s.Position() + glm::dvec3(0.0, b->Size() * -0.51, 0.0));
+       b->BuildVAO();
+
+       c.Die();
+}
+
+
 Situation::Situation()
 : planet(nullptr)
 , position(0.0)
@@ -212,6 +405,43 @@ bool Situation::OnPlanet() const noexcept {
        return type == PLANET_SURFACE;
 }
 
+bool Situation::OnSurface() const noexcept {
+       return type == PLANET_SURFACE;
+}
+
+bool Situation::OnTile() const noexcept {
+       glm::ivec2 t(planet->SurfacePosition(surface, position));
+       return type == PLANET_SURFACE
+               && t.x >= 0 && t.x < planet->SideLength()
+               && t.y >= 0 && t.y < planet->SideLength();
+}
+
+glm::ivec2 Situation::SurfacePosition() const noexcept {
+       return planet->SurfacePosition(surface, position);
+}
+
+world::Tile &Situation::GetTile() const noexcept {
+       glm::ivec2 t(planet->SurfacePosition(surface, position));
+       return planet->TileAt(surface, t.x, t.y);
+}
+
+const world::TileType &Situation::GetTileType() const noexcept {
+       glm::ivec2 t(planet->SurfacePosition(surface, position));
+       return planet->TypeAt(surface, t.x, t.y);
+}
+
+void Situation::Move(const glm::dvec3 &dp) noexcept {
+       position += dp;
+       if (OnSurface()) {
+               // enforce ground constraint
+               if (Surface() < 3) {
+                       position[(Surface() + 2) % 3] = std::max(0.0, position[(Surface() + 2) % 3]);
+               } else {
+                       position[(Surface() + 2) % 3] = std::min(0.0, position[(Surface() + 2) % 3]);
+               }
+       }
+}
+
 void Situation::SetPlanetSurface(world::Planet &p, int srf, const glm::dvec3 &pos) noexcept {
        type = PLANET_SURFACE;
        planet = &p;
@@ -219,5 +449,63 @@ void Situation::SetPlanetSurface(world::Planet &p, int srf, const glm::dvec3 &po
        position = pos;
 }
 
+
+Steering::Steering()
+: seek_target(0.0)
+, max_accel(1.0)
+, max_speed(1.0)
+, halting(false)
+, seeking(false) {
+}
+
+Steering::~Steering() {
+}
+
+void Steering::Halt() noexcept {
+       halting = true;
+       seeking = false;
+}
+
+void Steering::GoTo(const glm::dvec3 &t) noexcept {
+       seek_target = t;
+       halting = false;
+       seeking = true;
+}
+
+glm::dvec3 Steering::Acceleration(Creature &c) const noexcept {
+       glm::dvec3 acc(0.0);
+       if (halting) {
+               SumForce(acc, c.Velocity() * -max_accel);
+       }
+       if (seeking) {
+               glm::dvec3 diff = seek_target - c.GetSituation().Position();
+               if (!allzero(diff)) {
+                       SumForce(acc, ((normalize(diff) * max_speed) - c.Velocity()) * max_accel);
+               }
+       }
+       return acc;
+}
+
+bool Steering::SumForce(glm::dvec3 &out, const glm::dvec3 &in) const noexcept {
+       if (allzero(in) || anynan(in)) {
+               return false;
+       }
+       double cur = allzero(out) ? 0.0 : length(out);
+       double rem = max_accel - cur;
+       if (rem < 0.0) {
+               return true;
+       }
+       double add = length(in);
+       if (add > rem) {
+               // this method is off if in and out are in different
+               // directions, but gives okayish results
+               out += in * (1.0 / add);
+               return true;
+       } else {
+               out += in;
+               return false;
+       }
+}
+
 }
 }