]> git.localhorst.tv Git - blobs.git/blobdiff - src/creature/creature.cpp
color mutation
[blobs.git] / src / creature / creature.cpp
index fb6e9f6540b2872152bc390d07623cf779cfe26b..de82f86ad9a7db52924106735450f49ee8033a8c 100644 (file)
@@ -45,14 +45,17 @@ bool CompositionCompare(const Composition::Component &a, const Composition::Comp
 
 void Composition::Add(int res, double amount) {
        bool found = false;
-       for (auto &c : components) {
-               if (c.resource == res) {
-                       c.value += amount;
+       for (auto c = components.begin(); c != components.end(); ++c) {
+               if (c->resource == res) {
+                       c->value += amount;
+                       if (c->value <= 0.0) {
+                               components.erase(c);
+                       }
                        found = true;
                        break;
                }
        }
-       if (!found) {
+       if (!found && amount > 0.0) {
                components.emplace_back(res, amount);
        }
        std::sort(components.begin(), components.end(), CompositionCompare);
@@ -136,6 +139,71 @@ void Creature::Ingest(int res, double amount) noexcept {
                // 10% of fluids stays in body
                AddMass(res, amount * 0.05);
        }
+       math::GaloisLFSR &random = sim.Assets().random;
+       if (random.UNorm() < AdaptChance()) {
+               // change color to be slightly more like resource
+               glm::dvec3 color(rgb2hsl(sim.Resources()[res].base_color));
+               // solids affect base color, others highlight
+               double p = sim.Resources()[res].state == world::Resource::SOLID ? 0 : 1;
+               double q = random.UInt(3); // hue, sat, or val
+               double r = random.UInt(2); // mean or deviation
+               math::Distribution *d = nullptr;
+               double ref = 0.0;
+               if (p == 0) {
+                       if (q == 0) {
+                               d = &genome.base_hue;
+                               ref = color.x;
+                       } else if (q == 1) {
+                               d = &genome.base_saturation;
+                               ref = color.y;
+                       } else {
+                               d = &genome.base_lightness;
+                               ref = color.z;
+                       }
+               } else {
+                       if (q == 0) {
+                               d = &genome.highlight_hue;
+                               ref = color.x;
+                       } else if (q == 1) {
+                               d = &genome.highlight_saturation;
+                               ref = color.y;
+                       } else {
+                               d = &genome.highlight_lightness;
+                               ref = color.z;
+                       }
+               }
+               if (r == 0) {
+                       double diff = ref - d->Mean();
+                       if (q == 0) {
+                               if (diff < -0.5) {
+                                       diff += 1.0;
+                               } else if (diff > 0.5) {
+                                       diff -= 1.0;
+                               }
+                               // move ±15% of distance
+                               d->Mean(std::fmod(d->Mean() + diff * random.SNorm() * 0.15, 1.0));
+                       } else {
+                               d->Mean(glm::clamp(d->Mean() + diff * random.SNorm() * 0.15, 0.0, 1.0));
+                       }
+               } else {
+                       // scale by ±15%, enforce bounds
+                       d->StandardDeviation(glm::clamp(d->StandardDeviation() * (1.0 + random.SNorm() * 0.15), 0.0001, 0.5));
+               }
+       }
+}
+
+void Creature::DoWork(double amount) noexcept {
+       stats.Exhaustion().Add(amount / Stamina());
+       // burn resources proportional to composition
+       // factor = 1/total * 1/efficiency * amount * -1
+       double factor = -amount / (composition.TotalMass() * EnergyEfficiency());
+       // make a copy to total remains constant and
+       // no entries disappear during iteration
+       Composition comp(composition);
+       for (auto &cmp : comp) {
+               double value = cmp.value * factor * sim.Resources()[cmp.resource].inverse_energy;
+               AddMass(cmp.resource, value);
+       }
 }
 
 void Creature::Hurt(double amount) noexcept {
@@ -194,7 +262,12 @@ double Creature::AgeFactor(double peak) const noexcept {
        // shifted inverse hermite, y = 1 - (3t² - 2t³) with t = normalized age - peak
        // goes negative below -0.5 and starts to rise again above 1.0
        double t = glm::clamp((Age() / properties.Lifetime()) - peak, -0.5, 1.0);
-       return 1.0 - (3.0 * t * t) + (2.0 * t * t * t);
+       // guarantee at least 1%
+       return std::max(0.01, 1.0 - (3.0 * t * t) + (2.0 * t * t * t));
+}
+
+double Creature::EnergyEfficiency() const noexcept {
+       return 0.25 * AgeFactor(0.05);
 }
 
 double Creature::ExhaustionFactor() const noexcept {
@@ -234,6 +307,10 @@ double Creature::Mutability() const noexcept {
        return properties.Mutability();
 }
 
+double Creature::Adaptability() const noexcept {
+       return properties.Adaptability();
+}
+
 double Creature::OffspringMass() const noexcept {
        return properties.OffspringMass();
 }
@@ -246,6 +323,10 @@ double Creature::MutateChance() const noexcept {
        return GetProperties().Mutability() * (1.0 / 3600.0);
 }
 
+double Creature::AdaptChance() const noexcept {
+       return GetProperties().Adaptability() * (1.0 / 120.0);
+}
+
 void Creature::AddGoal(std::unique_ptr<Goal> &&g) {
        g->Enable();
        goals.emplace_back(std::move(g));
@@ -293,7 +374,8 @@ void Creature::TickState(double dt) {
                }
        }
        situation.SetState(state);
-       stats.Exhaustion().Add(length(f.acc) * Mass() / Stamina() * 0.5 * dt);
+       // work is force times distance
+       DoWork(length(f.acc) * Mass() * length(f.vel) * dt);
 }
 
 Situation::Derivative Creature::Step(const Situation::Derivative &ds, double dt) const noexcept {
@@ -523,7 +605,8 @@ void Spawn(Creature &c, world::Planet &p) {
        genome.properties.Intelligence() = { 1.0, 0.1 };
        genome.properties.Lifetime() = { 480.0, 60.0 };
        genome.properties.Fertility() = { 0.5, 0.03 };
-       genome.properties.Mutability() = { 1.0, 0.1 };
+       genome.properties.Mutability() = { 0.9, 0.1 };
+       genome.properties.Adaptability() = { 0.9, 0.1 };
        genome.properties.OffspringMass() = { 0.3, 0.02 };
 
        glm::dvec3 color_avg(0.0);
@@ -552,6 +635,10 @@ void Spawn(Creature &c, world::Planet &p) {
        genome.base_hue = { hsl.x, 0.01 };
        genome.base_saturation = { hsl.y, 0.01 };
        genome.base_lightness = { hsl.z, 0.01 };
+       // use opposite color as start highlight
+       genome.highlight_hue = { std::fmod(hsl.x + 0.5, 1.0), 0.01 };
+       genome.highlight_saturation = { 1.0 - hsl.y, 0.01 };
+       genome.highlight_lightness = { 1.0 - hsl.z, 0.01 };
 
        genome.Configure(c);
 }
@@ -578,9 +665,9 @@ void Genome::Configure(Creature &c) const {
                glm::clamp(base_lightness.FakeNormal(random.SNorm()), 0.0, 1.0)
        );
        glm::dvec3 highlight_color(
-               std::fmod(base_color.x + 0.5, 1.0),
-               1.0 - base_color.y,
-               1.0 - base_color.z
+               std::fmod(highlight_hue.FakeNormal(random.SNorm()) + 1.0, 1.0),
+               glm::clamp(highlight_saturation.FakeNormal(random.SNorm()), 0.0, 1.0),
+               glm::clamp(highlight_lightness.FakeNormal(random.SNorm()), 0.0, 1.0)
        );
        c.BaseColor(hsl2rgb(base_color));
        c.HighlightColor(hsl2rgb(highlight_color));
@@ -709,9 +796,9 @@ bool Situation::OnSurface() const noexcept {
 }
 
 bool Situation::OnTile() const noexcept {
+       if (type != PLANET_SURFACE) return false;
        glm::ivec2 t(planet->SurfacePosition(surface, state.pos));
-       return type == PLANET_SURFACE
-               && t.x >= 0 && t.x < planet->SideLength()
+       return t.x >= 0 && t.x < planet->SideLength()
                && t.y >= 0 && t.y < planet->SideLength();
 }
 
@@ -835,7 +922,8 @@ glm::dvec3 Steering::Force(const Situation::State &s) const noexcept {
                SumForce(result, repulse, force);
        }
        if (halting) {
-               SumForce(result, s.vel * -force, force);
+               // break twice as hard
+               SumForce(result, s.vel * force * -2.0, force);
        }
        if (seeking) {
                glm::dvec3 diff = target - s.pos;