]> git.localhorst.tv Git - blobs.git/blobdiff - src/creature/creature.cpp
color conversion tests
[blobs.git] / src / creature / creature.cpp
index d7a9724fbe62474884cf9538165efbac1df73b81..e118451147fa0e3d88919ecd2a4b96e96698924d 100644 (file)
@@ -6,10 +6,12 @@
 #include "Situation.hpp"
 #include "Steering.hpp"
 
+#include "AttackGoal.hpp"
 #include "BlobBackgroundTask.hpp"
 #include "Goal.hpp"
 #include "IdleGoal.hpp"
 #include "../app/Assets.hpp"
+#include "../graphics/color.hpp"
 #include "../math/const.hpp"
 #include "../ui/string.hpp"
 #include "../world/Body.hpp"
 #include <iostream>
 #include <glm/gtx/io.hpp>
 
+using blobs::graphics::hsl2rgb;
+using blobs::graphics::rgb2hsl;
+
 
 namespace blobs {
 namespace creature {
 
-Composition::Composition()
-: components()
-, total_mass(0.0) {
+Composition::Composition(const world::Set<world::Resource> &resources)
+: resources(resources)
+, components()
+, total_mass(0.0)
+, total_volume(0.0)
+, state_mass{0.0} {
 }
 
 Composition::~Composition() {
@@ -49,6 +57,7 @@ void Composition::Add(int res, double amount) {
                if (c->resource == res) {
                        c->value += amount;
                        if (c->value <= 0.0) {
+                               amount += c->value;
                                components.erase(c);
                        }
                        found = true;
@@ -59,7 +68,9 @@ void Composition::Add(int res, double amount) {
                components.emplace_back(res, amount);
        }
        std::sort(components.begin(), components.end(), CompositionCompare);
+       state_mass[resources[res].state] += amount;
        total_mass += amount;
+       total_volume += amount / resources[res].density;
 }
 
 bool Composition::Has(int res) const noexcept {
@@ -80,13 +91,46 @@ double Composition::Get(int res) const noexcept {
        return 0.0;
 }
 
+double Composition::Proportion(int res) const noexcept {
+       return Get(res) / TotalMass();
+}
+
+double Composition::StateProportion(int res) const noexcept {
+       return Get(res) / StateMass(resources[res].state);
+}
+
+double Composition::Compatibility(int res) const noexcept {
+       if (Has(res)) {
+               return StateProportion(res);
+       }
+       double max_compat = -1.0;
+       double min_compat = 1.0;
+       for (const auto &c : components) {
+               double prop = c.value / StateMass(resources[res].state);
+               for (const auto &compat : resources[c.resource].compatibility) {
+                       double value = compat.second * prop;
+                       if (value > max_compat) {
+                               max_compat = value;
+                       }
+                       if (value < min_compat) {
+                               min_compat = value;
+                       }
+               }
+       }
+       if (min_compat < 0.0) {
+               return min_compat;
+       } else {
+               return max_compat;
+       }
+}
+
 
 Creature::Creature(world::Simulation &sim)
 : sim(sim)
 , name()
 , genome()
 , properties()
-, composition()
+, composition(sim.Resources())
 , base_color(1.0)
 , highlight_color(0.0, 0.0, 0.0, 1.0)
 , mass(1.0)
@@ -102,6 +146,13 @@ Creature::Creature(world::Simulation &sim)
 , goals()
 , situation()
 , steering(*this)
+, heading_target(0.0, 0.0, -1.0)
+, heading_manual(false)
+, perception_range(1.0)
+, perception_range_squared(1.0)
+, perception_omni_range(1.0)
+, perception_omni_range_squared(1.0)
+, perception_field(1.0)
 , vao() {
        sim.SetAlive(this);
        // all creatures avoid each other for now
@@ -116,8 +167,8 @@ void Creature::AddMass(int res, double amount) {
        double nonsolid = 0.0;
        double volume = 0.0;
        for (const auto &c : composition) {
-               volume += c.value / sim.Assets().data.resources[c.resource].density;
-               if (sim.Assets().data.resources[c.resource].state != world::Resource::SOLID) {
+               volume += c.value / sim.Resources()[c.resource].density;
+               if (sim.Resources()[c.resource].state != world::Resource::SOLID) {
                        nonsolid += c.value;
                }
        }
@@ -131,22 +182,21 @@ void Creature::HighlightColor(const glm::dvec3 &c) noexcept {
 }
 
 void Creature::Ingest(int res, double amount) noexcept {
-       // TODO: check foreign materials
        if (sim.Resources()[res].state == world::Resource::SOLID) {
-               // 15% of solids stays in body
-               AddMass(res, amount * 0.15);
+               // 30% of solids stays in body
+               AddMass(res, amount * 0.3 * composition.Compatibility(res));
        } else {
                // 10% of fluids stays in body
-               AddMass(res, amount * 0.05);
+               AddMass(res, amount * 0.1 * composition.Compatibility(res));
        }
        math::GaloisLFSR &random = sim.Assets().random;
        if (random.UNorm() < AdaptChance()) {
                // change color to be slightly more like resource
                glm::dvec3 color(rgb2hsl(sim.Resources()[res].base_color));
                // solids affect base color, others highlight
-               double p = sim.Resources()[res].state == world::Resource::SOLID ? 0 : 1;
-               double q = random.UInt(3); // hue, sat, or val
-               double r = random.UInt(2); // mean or deviation
+               int p = sim.Resources()[res].state == world::Resource::SOLID ? 0 : 1;
+               int q = random.UInt(3); // hue, sat, or val
+               int r = random.UInt(2); // mean or deviation
                math::Distribution *d = nullptr;
                double ref = 0.0;
                if (p == 0) {
@@ -180,20 +230,34 @@ void Creature::Ingest(int res, double amount) noexcept {
                                } else if (diff > 0.5) {
                                        diff -= 1.0;
                                }
-                               // move ±15% of distance
-                               d->Mean(std::fmod(d->Mean() + diff * random.SNorm() * 0.15, 1.0));
+                               // move 0-15% of distance
+                               d->Mean(std::fmod(d->Mean() + diff * random.UNorm() * 0.15, 1.0));
                        } else {
-                               d->Mean(glm::clamp(d->Mean() + diff * random.SNorm() * 0.15, 0.0, 1.0));
+                               d->Mean(glm::clamp(d->Mean() + diff * random.UNorm() * 0.15, 0.0, 1.0));
                        }
                } else {
                        // scale by ±15%, enforce bounds
                        d->StandardDeviation(glm::clamp(d->StandardDeviation() * (1.0 + random.SNorm() * 0.15), 0.0001, 0.5));
                }
        }
+       if (sim.Resources()[res].state == world::Resource::LIQUID && random.UNorm() < AdaptChance()) {
+               // change texture randomly
+               // TODO: make change depending on surroundings and/or resource
+               int p = random.UInt(2); // back or side
+               int q = random.UInt(2); // mean or deviation
+               math::Distribution &d = p ? genome.skin_side : genome.skin_back;
+               if (q == 0) {
+                       // move ± one standard deviation
+                       d.Mean(d.Mean() + (random.SNorm() * d.StandardDeviation()));
+               } else {
+                       // scale by ±10%, enforce bounds
+                       d.StandardDeviation(glm::clamp(d.StandardDeviation() * (1.0 + random.SNorm() * 0.1), 0.0001, 0.5));
+               }
+       }
 }
 
 void Creature::DoWork(double amount) noexcept {
-       stats.Exhaustion().Add(amount / Stamina());
+       stats.Exhaustion().Add(amount / (Stamina() + 1.0));
        // burn resources proportional to composition
        // factor = 1/total * 1/efficiency * amount * -1
        double factor = -amount / (composition.TotalMass() * EnergyEfficiency());
@@ -204,6 +268,8 @@ void Creature::DoWork(double amount) noexcept {
                double value = cmp.value * factor * sim.Resources()[cmp.resource].inverse_energy;
                AddMass(cmp.resource, value);
        }
+       // doing work improves strength a little
+       properties.Strength() += amount * 0.0001;
 }
 
 void Creature::Hurt(double amount) noexcept {
@@ -264,7 +330,7 @@ void Creature::AddParent(Creature &p) {
 }
 
 double Creature::Age() const noexcept {
-       return sim.Time() - birth;
+       return Dead() ? death - birth : sim.Time() - birth;
 }
 
 double Creature::AgeFactor(double peak) const noexcept {
@@ -292,18 +358,38 @@ double Creature::Strength() const noexcept {
        return properties.Strength() * ExhaustionFactor() * AgeFactor(0.25);
 }
 
+double Creature::StrengthFactor() const noexcept {
+       double str = Strength();
+       return str / (str + 1.0);
+}
+
 double Creature::Stamina() const noexcept {
        return properties.Stamina() * ExhaustionFactor() * AgeFactor(0.25);
 }
 
+double Creature::StaminaFactor() const noexcept {
+       double stm = Stamina();
+       return stm / (stm + 1.0);
+}
+
 double Creature::Dexerty() const noexcept {
        return properties.Dexerty() * ExhaustionFactor() * AgeFactor(0.25);
 }
 
+double Creature::DexertyFactor() const noexcept {
+       double dex = Dexerty();
+       return dex / (dex + 1.0);
+}
+
 double Creature::Intelligence() const noexcept {
        return properties.Intelligence() * FatigueFactor() * AgeFactor(0.25);
 }
 
+double Creature::IntelligenceFactor() const noexcept {
+       double intl = Intelligence();
+       return intl / (intl + 1.0);
+}
+
 double Creature::Lifetime() const noexcept {
        return properties.Lifetime();
 }
@@ -325,25 +411,23 @@ double Creature::OffspringMass() const noexcept {
 }
 
 double Creature::PerceptionRange() const noexcept {
-       return 3.0 * (Dexerty() / (Dexerty() + 1)) + Size();
+       return perception_range;
 }
 
 double Creature::PerceptionOmniRange() const noexcept {
-       return 0.5 * (Dexerty() / (Dexerty() + 1)) + Size();
+       return perception_omni_range;
 }
 
 double Creature::PerceptionField() const noexcept {
-       // this is the cosine of half the angle, so 1.0 is none, -1.0 is perfect
-       return 0.8 - (Dexerty() / (Dexerty() + 1));
+       return perception_field;
 }
 
 bool Creature::PerceptionTest(const glm::dvec3 &p) const noexcept {
        const glm::dvec3 diff(p - situation.Position());
-       double omni_range = PerceptionOmniRange();
-       if (length2(diff) < omni_range * omni_range) return true;
-       double range = PerceptionRange();
-       if (length2(diff) > range * range) return false;
-       return dot(normalize(diff), situation.Heading()) > PerceptionField();
+       double ldiff = glm::length2(diff);
+       if (ldiff < perception_omni_range_squared) return true;
+       if (ldiff > perception_range_squared) return false;
+       return glm::dot(diff / std::sqrt(ldiff), situation.Heading()) > perception_field;
 }
 
 double Creature::OffspringChance() const noexcept {
@@ -360,9 +444,20 @@ double Creature::AdaptChance() const noexcept {
 
 void Creature::AddGoal(std::unique_ptr<Goal> &&g) {
        g->Enable();
+       if (goals.empty()) {
+               g->SetForeground();
+       }
        goals.emplace_back(std::move(g));
 }
 
+void Creature::SetBackgroundTask(std::unique_ptr<Goal> &&g) {
+       bg_task = std::move(g);
+}
+
+Goal &Creature::BackgroundTask() {
+       return *bg_task;
+}
+
 namespace {
 
 bool GoalCompare(const std::unique_ptr<Goal> &a, const std::unique_ptr<Goal> &b) {
@@ -372,11 +467,22 @@ bool GoalCompare(const std::unique_ptr<Goal> &a, const std::unique_ptr<Goal> &b)
 }
 
 void Creature::Tick(double dt) {
+       Cache();
        TickState(dt);
        TickStats(dt);
        TickBrain(dt);
 }
 
+void Creature::Cache() noexcept {
+       double dex_fact = DexertyFactor();
+       perception_range = 3.0 * dex_fact + size;
+       perception_range_squared = perception_range * perception_range;
+       perception_omni_range = 0.5 * dex_fact + size;
+       perception_omni_range_squared = perception_omni_range * perception_omni_range;
+       // this is the cosine of half the angle, so 1.0 is none, -1.0 is perfect
+       perception_field = 0.8 - dex_fact;
+}
+
 void Creature::TickState(double dt) {
        steering.MaxSpeed(Dexerty());
        steering.MaxForce(Strength());
@@ -392,42 +498,49 @@ void Creature::TickState(double dt) {
        state.pos += f.vel * dt;
        state.vel += f.acc * dt;
        situation.EnforceConstraints(state);
-       if (length2(state.vel) > 0.000001) {
-               glm::dvec3 nvel(normalize(state.vel));
-               double ang = angle(nvel, state.dir);
-               double turn_rate = PI * 0.75 * dt;
-               if (ang < turn_rate) {
-                       state.dir = normalize(state.vel);
-               } else if (std::abs(ang - PI) < 0.001) {
-                       state.dir = rotate(state.dir, turn_rate, world::Planet::SurfaceNormal(situation.Surface()));
-               } else {
-                       state.dir = rotate(state.dir, turn_rate, normalize(cross(state.dir, nvel)));
+
+       if (!heading_manual && glm::length2(state.vel) > 0.000001) {
+               const glm::dvec3 normal(situation.GetPlanet().NormalAt(state.pos));
+               const glm::dvec3 tangent(state.vel - (normal * glm::dot(state.vel, normal)));
+               if (glm::length2(tangent) > 0.000001) {
+                       heading_target = glm::normalize(tangent);
                }
        }
+       double ang = glm::angle(heading_target, state.dir);
+       double turn_rate = PI * 0.75 * dt;
+       if (ang < turn_rate) {
+               state.dir = heading_target;
+               heading_manual = false;
+       } else {
+               state.dir = glm::rotate(state.dir, turn_rate, glm::normalize(glm::cross(state.dir, heading_target)));
+       }
+
        situation.SetState(state);
        // work is force times distance
-       DoWork(length(f.acc) * Mass() * length(f.vel) * dt);
+       // keep 10% of gravity as a kind of background burn
+       DoWork(glm::length(f.acc - (0.9 * situation.GetPlanet().GravityAt(state.pos))) * Mass() * glm::length(f.vel) * dt);
 }
 
 Situation::Derivative Creature::Step(const Situation::Derivative &ds, double dt) const noexcept {
        Situation::State s = situation.GetState();
        s.pos += ds.vel * dt;
        s.vel += ds.acc * dt;
+       situation.EnforceConstraints(s);
        glm::dvec3 force(steering.Force(s));
        // gravity = antinormal * mass * Gm / r²
-       double elevation = s.pos[(situation.Surface() + 2) % 3];
-       glm::dvec3 normal(world::Planet::SurfaceNormal(situation.Surface()));
+       glm::dvec3 normal(situation.GetPlanet().NormalAt(s.pos));
        force += glm::dvec3(
                -normal
-               * Mass() * situation.GetPlanet().GravitationalParameter()
-               / (elevation * elevation));
+               * (Mass() * situation.GetPlanet().GravitationalParameter()
+               / glm::length2(s.pos)));
        // if net force is applied and in contact with surface
-       if (!allzero(force) && std::abs(std::abs(elevation) - situation.GetPlanet().Radius()) < 0.001) {
-               // apply friction = -|normal force| * tangential force * coefficient
-               glm::dvec3 fn(normal * dot(force, normal));
+       if (!allzero(force) && !allzero(s.vel) && glm::length2(s.pos) < (situation.GetPlanet().Radius() + 0.01) * (situation.GetPlanet().Radius() + 0.01)) {
+               // apply friction
+               glm::dvec3 fn(normal * glm::dot(force, normal));
+               // TODO: friction somehow bigger than force?
                glm::dvec3 ft(force - fn);
                double u = 0.4;
-               glm::dvec3 friction(-length(fn) * ft * u);
+               glm::dvec3 friction(-glm::clamp(glm::length(ft), 0.0, glm::length(fn) * u) * glm::normalize(s.vel));
                force += friction;
        }
        return {
@@ -470,10 +583,16 @@ void Creature::TickBrain(double dt) {
        for (auto &goal : goals) {
                goal->Tick(dt);
        }
+       Goal *top = &*goals.front();
        // if active goal can be interrupted, check priorities
        if (goals.size() > 1 && goals[0]->Interruptible()) {
                std::sort(goals.begin(), goals.end(), GoalCompare);
        }
+       if (&*goals.front() != top) {
+               top->SetBackground();
+               goals.front()->SetForeground();
+               top = &*goals.front();
+       }
        goals[0]->Action();
        for (auto goal = goals.begin(); goal != goals.end();) {
                if ((*goal)->Complete()) {
@@ -482,19 +601,33 @@ void Creature::TickBrain(double dt) {
                        ++goal;
                }
        }
+       if (&*goals.front() != top) {
+               goals.front()->SetForeground();
+       }
 }
 
-math::AABB Creature::CollisionBox() const noexcept {
+math::AABB Creature::CollisionBounds() const noexcept {
        return { glm::dvec3(size * -0.5), glm::dvec3(size * 0.5) };
 }
 
 glm::dmat4 Creature::CollisionTransform() const noexcept {
        const double half_size = size * 0.5;
        const glm::dvec3 &pos = situation.Position();
-       const glm::dmat3 srf(world::Planet::SurfaceOrientation(situation.Surface()));
-       return glm::translate(glm::dvec3(pos.x, pos.y, pos.z + half_size))
-               * glm::rotate(glm::orientedAngle(-srf[2], situation.Heading(), srf[1]), srf[1])
-               * glm::dmat4(srf);
+       glm::dmat3 orient;
+       orient[1] = situation.GetPlanet().NormalAt(pos);
+       orient[2] = situation.Heading();
+       if (std::abs(glm::dot(orient[1], orient[2])) > 0.999) {
+               orient[2] = glm::dvec3(orient[1].z, orient[1].x, orient[1].y);
+       }
+       orient[0] = glm::normalize(glm::cross(orient[1], orient[2]));
+       orient[2] = glm::normalize(glm::cross(orient[0], orient[1]));
+       return glm::translate(glm::dvec3(pos.x, pos.y, pos.z))
+               * glm::dmat4(orient)
+               * glm::translate(glm::dvec3(0.0, half_size, 0.0));
+}
+
+void Creature::OnCollide(Creature &other) {
+       memory.TrackCollision(other);
 }
 
 glm::dmat4 Creature::LocalTransform() noexcept {
@@ -516,7 +649,16 @@ void Creature::BuildVAO() {
        vao->ReserveAttributes(6 * 4, GL_STATIC_DRAW);
        {
                auto attrib = vao->MapAttributes(GL_WRITE_ONLY);
-               const float offset = 1.0f;
+               constexpr float offset = 1.0f;
+               constexpr float max_tex = 5.999f;
+               const float tex[6] = {
+                       0.0f, // face
+                       float(std::floor(skin_side * max_tex)), // left
+                       float(std::floor(skin_back * max_tex)), // top
+                       float(std::floor(skin_back * max_tex)), // back
+                       float(std::floor(skin_side * max_tex)), // right
+                       0.0f, // bottom
+               };
                for (int surface = 0; surface < 6; ++surface) {
                        const float tex_u_begin = surface < 3 ? 1.0f : 0.0f;
                        const float tex_u_end = surface < 3 ? 0.0f : 1.0f;
@@ -529,7 +671,7 @@ void Creature::BuildVAO() {
                        attrib[4 * surface + 0].normal[(surface + 2) % 3] = surface < 3 ? 1.0f : -1.0f;
                        attrib[4 * surface + 0].texture.x = tex_u_begin;
                        attrib[4 * surface + 0].texture.y = 1.0f;
-                       attrib[4 * surface + 0].texture.z = surface;
+                       attrib[4 * surface + 0].texture.z = tex[surface];
 
                        attrib[4 * surface + 1].position[(surface + 0) % 3] = -offset;
                        attrib[4 * surface + 1].position[(surface + 1) % 3] =  offset;
@@ -539,7 +681,7 @@ void Creature::BuildVAO() {
                        attrib[4 * surface + 1].normal[(surface + 2) % 3] = surface < 3 ? 1.0f : -1.0f;
                        attrib[4 * surface + 1].texture.x = tex_u_end;
                        attrib[4 * surface + 1].texture.y = 1.0f;
-                       attrib[4 * surface + 1].texture.z = surface;
+                       attrib[4 * surface + 1].texture.z = tex[surface];
 
                        attrib[4 * surface + 2].position[(surface + 0) % 3] =  offset;
                        attrib[4 * surface + 2].position[(surface + 1) % 3] = -offset;
@@ -549,7 +691,7 @@ void Creature::BuildVAO() {
                        attrib[4 * surface + 2].normal[(surface + 2) % 3] = surface < 3 ? 1.0f : -1.0f;
                        attrib[4 * surface + 2].texture.x = tex_u_begin;
                        attrib[4 * surface + 2].texture.y = 0.0f;
-                       attrib[4 * surface + 2].texture.z = surface;
+                       attrib[4 * surface + 2].texture.z = tex[surface];
 
                        attrib[4 * surface + 3].position[(surface + 0) % 3] = offset;
                        attrib[4 * surface + 3].position[(surface + 1) % 3] = offset;
@@ -559,7 +701,7 @@ void Creature::BuildVAO() {
                        attrib[4 * surface + 3].normal[(surface + 2) % 3] = surface < 3 ? 1.0f : -1.0f;
                        attrib[4 * surface + 3].texture.x = tex_u_end;
                        attrib[4 * surface + 3].texture.y = 0.0f;
-                       attrib[4 * surface + 3].texture.z = surface;
+                       attrib[4 * surface + 3].texture.z = tex[surface];
                }
        }
        vao->BindElements();
@@ -599,8 +741,9 @@ void Creature::Draw(graphics::Viewport &viewport) {
 
 void Spawn(Creature &c, world::Planet &p) {
        p.AddCreature(&c);
-       c.GetSituation().SetPlanetSurface(p, 0, p.TileCenter(0, p.SideLength() / 2, p.SideLength() / 2));
-       c.GetSituation().Heading(-world::Planet::SurfaceOrientation(0)[2]);
+       c.GetSituation().SetPlanetSurface(p, glm::dvec3(0.0, 0.0, p.Radius()));
+       c.GetSituation().Heading(glm::dvec3(1.0, 0.0, 0.0));
+       c.HeadingTarget(glm::dvec3(1.0, 0.0, 0.0));
 
        // probe surrounding area for common resources
        int start = p.SideLength() / 2 - 2;
@@ -643,7 +786,7 @@ void Spawn(Creature &c, world::Planet &p) {
        double color_divisor = 0.0;
 
        if (p.HasAtmosphere()) {
-               c.AddMass(p.Atmosphere(), 0.01);
+               c.AddMass(p.Atmosphere(), 0.005);
                color_avg += c.GetSimulation().Resources()[p.Atmosphere()].base_color * 0.1;
                color_divisor += 0.1;
        }
@@ -670,6 +813,9 @@ void Spawn(Creature &c, world::Planet &p) {
        genome.highlight_saturation = { 1.0 - hsl.y, 0.01 };
        genome.highlight_lightness = { 1.0 - hsl.z, 0.01 };
 
+       genome.skin_side = { 0.5, 0.01 };
+       genome.skin_back = { 0.5, 0.01 };
+
        genome.Configure(c);
 }
 
@@ -701,6 +847,8 @@ void Genome::Configure(Creature &c) const {
        );
        c.BaseColor(hsl2rgb(base_color));
        c.HighlightColor(hsl2rgb(highlight_color));
+       c.BackSkin(glm::clamp(skin_back.FakeNormal(random.SNorm()), 0.0, 1.0));
+       c.SideSkin(glm::clamp(skin_side.FakeNormal(random.SNorm()), 0.0, 1.0));
        c.SetBackgroundTask(std::unique_ptr<Goal>(new BlobBackgroundTask(c)));
        c.AddGoal(std::unique_ptr<Goal>(new IdleGoal(c)));
 }
@@ -713,13 +861,16 @@ void Split(Creature &c) {
        a->Name(c.GetSimulation().Assets().name.Sequential());
        c.GetGenome().Configure(*a);
        for (const auto &cmp : c.GetComposition()) {
-               a->AddMass(cmp.resource, cmp.value * 0.5);
+               // require at least 0.1%
+               if (cmp.value > 0.002) {
+                       a->AddMass(cmp.resource, cmp.value * 0.5);
+               }
        }
        s.GetPlanet().AddCreature(a);
        // TODO: duplicate situation somehow
        a->GetSituation().SetPlanetSurface(
-               s.GetPlanet(), s.Surface(),
-               s.Position() + glm::dvec3(0.0, 0.55 * a->Size(), 0.0));
+               s.GetPlanet(),
+               s.Position() + glm::rotate(s.Heading() * a->Size() * 0.86, PI * 0.5, s.SurfaceNormal()));
        a->BuildVAO();
        c.GetSimulation().Log() << a->Name() << " was born" << std::endl;
 
@@ -728,12 +879,15 @@ void Split(Creature &c) {
        b->Name(c.GetSimulation().Assets().name.Sequential());
        c.GetGenome().Configure(*b);
        for (const auto &cmp : c.GetComposition()) {
-               b->AddMass(cmp.resource, cmp.value * 0.5);
+               // require at least 0.1%
+               if (cmp.value > 0.002) {
+                       b->AddMass(cmp.resource, cmp.value * 0.5);
+               }
        }
        s.GetPlanet().AddCreature(b);
        b->GetSituation().SetPlanetSurface(
-               s.GetPlanet(), s.Surface(),
-               s.Position() - glm::dvec3(0.0, 0.55 * b->Size(), 0.0));
+               s.GetPlanet(),
+               s.Position() + glm::rotate(s.Heading() * b->Size() * 0.86, PI * -0.5, s.SurfaceNormal()));
        b->BuildVAO();
        c.GetSimulation().Log() << b->Name() << " was born" << std::endl;
 
@@ -750,17 +904,65 @@ Memory::~Memory() {
 
 void Memory::Erase() {
        known_types.clear();
+       known_creatures.clear();
+}
+
+bool Memory::RememberLocation(const Composition &accept, glm::dvec3 &pos) const noexcept {
+       double best_rating = -1.0;
+       for (const auto &k : known_types) {
+               const world::TileType &t = c.GetSimulation().TileTypes()[k.first];
+               auto entry = t.FindBestResource(accept);
+               if (entry != t.resources.end()) {
+                       double rating = entry->ubiquity / std::max(0.125, 0.25 * glm::length2(c.GetSituation().Position() - k.second.first_loc.position));
+                       if (rating > best_rating) {
+                               best_rating = rating;
+                               pos = k.second.first_loc.position;
+                       }
+                       rating = entry->ubiquity / std::max(0.125, 0.25 * glm::length2(c.GetSituation().Position() - k.second.last_loc.position));
+                       if (rating > best_rating) {
+                               best_rating = rating;
+                               pos = k.second.last_loc.position;
+                       }
+               }
+       }
+       if (best_rating > 0.0) {
+               glm::dvec3 error(
+                       c.GetSimulation().Assets().random.SNorm(),
+                       c.GetSimulation().Assets().random.SNorm(),
+                       c.GetSimulation().Assets().random.SNorm());
+               pos += error * (4.0 * (1.0 - c.IntelligenceFactor()));
+               pos = glm::normalize(pos) * c.GetSituation().GetPlanet().Radius();
+               return true;
+       } else {
+               return false;
+       }
+}
+
+void Memory::TrackCollision(Creature &other) {
+       // TODO: find out whose fault it was
+       // TODO: source values from personality
+       Profile &p = known_creatures[&other];
+       p.annoyance += 0.1;
+       const double annoy_fact = p.annoyance / (p.annoyance + 1.0);
+       if (c.GetSimulation().Assets().random.UNorm() > annoy_fact * 0.1 * (1.0 - c.GetStats().Damage().value)) {
+               AttackGoal *g = new AttackGoal(c, other);
+               g->SetDamageTarget(annoy_fact);
+               g->Urgency(annoy_fact);
+               c.AddGoal(std::unique_ptr<Goal>(g));
+               p.annoyance *= 0.5;
+       }
 }
 
 void Memory::Tick(double dt) {
        Situation &s = c.GetSituation();
-       if (s.OnTile()) {
-               TrackStay({ &s.GetPlanet(), s.Surface(), s.SurfacePosition() }, dt);
+       if (s.OnSurface()) {
+               TrackStay({ &s.GetPlanet(), s.Position() }, dt);
        }
+       // TODO: forget
 }
 
 void Memory::TrackStay(const Location &l, double t) {
-       const world::TileType &type = l.planet->TypeAt(l.surface, l.coords.x, l.coords.y);
+       const world::TileType &type = l.planet->TileTypeAt(l.position);
        auto entry = known_types.find(type.id);
        if (entry != known_types.end()) {
                if (c.GetSimulation().Time() - entry->second.last_been > c.GetProperties().Lifetime() * 0.1) {
@@ -808,7 +1010,6 @@ std::string NameGenerator::Sequential() {
 Situation::Situation()
 : planet(nullptr)
 , state(glm::dvec3(0.0), glm::dvec3(0.0))
-, surface(0)
 , type(LOST) {
 }
 
@@ -823,25 +1024,20 @@ bool Situation::OnSurface() const noexcept {
        return type == PLANET_SURFACE;
 }
 
-bool Situation::OnTile() const noexcept {
-       if (type != PLANET_SURFACE) return false;
-       glm::ivec2 t(planet->SurfacePosition(surface, state.pos));
-       return t.x >= 0 && t.x < planet->SideLength()
-               && t.y >= 0 && t.y < planet->SideLength();
+bool Situation::OnGround() const noexcept {
+       return OnSurface() && glm::length2(state.pos) < (planet->Radius() + 0.05) * (planet->Radius() + 0.05);
 }
 
-glm::ivec2 Situation::SurfacePosition() const noexcept {
-       return planet->SurfacePosition(surface, state.pos);
+glm::dvec3 Situation::SurfaceNormal() const noexcept {
+       return planet->NormalAt(state.pos);
 }
 
 world::Tile &Situation::GetTile() const noexcept {
-       glm::ivec2 t(planet->SurfacePosition(surface, state.pos));
-       return planet->TileAt(surface, t.x, t.y);
+       return planet->TileAt(state.pos);
 }
 
 const world::TileType &Situation::GetTileType() const noexcept {
-       glm::ivec2 t(planet->SurfacePosition(surface, state.pos));
-       return planet->TypeAt(surface, t.x, t.y);
+       return planet->TileTypeAt(state.pos);
 }
 
 void Situation::Move(const glm::dvec3 &dp) noexcept {
@@ -854,26 +1050,20 @@ void Situation::Accelerate(const glm::dvec3 &dv) noexcept {
        EnforceConstraints(state);
 }
 
-void Situation::EnforceConstraints(State &s) noexcept {
+void Situation::EnforceConstraints(State &s) const noexcept {
        if (OnSurface()) {
-               if (Surface() < 3) {
-                       if (s.pos[(Surface() + 2) % 3] < GetPlanet().Radius()) {
-                               s.pos[(Surface() + 2) % 3] = GetPlanet().Radius();
-                               s.vel[(Surface() + 2) % 3] = std::max(0.0, s.vel[(Surface() + 2) % 3]);
-                       }
-               } else {
-                       if (s.pos[(Surface() + 2) % 3] > -GetPlanet().Radius()) {
-                               s.pos[(Surface() + 2) % 3] = -GetPlanet().Radius();
-                               s.vel[(Surface() + 2) % 3] = std::min(0.0, s.vel[(Surface() + 2) % 3]);
-                       }
+               double r = GetPlanet().Radius();
+               if (glm::length2(s.pos) < r * r) {
+                       const glm::dvec3 normal(GetPlanet().NormalAt(s.pos));
+                       s.pos = normal * r;
+                       s.vel -= normal * glm::dot(normal, s.vel);
                }
        }
 }
 
-void Situation::SetPlanetSurface(world::Planet &p, int srf, const glm::dvec3 &pos) noexcept {
+void Situation::SetPlanetSurface(world::Planet &p, const glm::dvec3 &pos) noexcept {
        type = PLANET_SURFACE;
        planet = &p;
-       surface = srf;
        state.pos = pos;
        EnforceConstraints(state);
 }
@@ -948,32 +1138,36 @@ glm::dvec3 Steering::Force(const Situation::State &s) const noexcept {
                for (auto &other : s.GetPlanet().Creatures()) {
                        if (&*other == &c) continue;
                        glm::dvec3 diff = s.Position() - other->GetSituation().Position();
-                       if (length2(diff) > max_look * max_look) continue;
+                       if (glm::length2(diff) > max_look * max_look) continue;
                        if (!c.PerceptionTest(other->GetSituation().Position())) continue;
-                       double sep = glm::clamp(length(diff) - other->Size() * 0.707 - c.Size() * 0.707, 0.0, min_dist);
-                       repulse += normalize(diff) * (1.0 - sep / min_dist) * force;
+                       double sep = glm::clamp(glm::length(diff) - other->Size() * 0.707 - c.Size() * 0.707, 0.0, min_dist);
+                       repulse += glm::normalize(diff) * (1.0 - sep / min_dist) * force;
                }
                result += repulse;
        }
        if (halting) {
-               // break twice as hard
-               result += -2.0 * s.vel * force;
+               // brake hard
+               result += -5.0 * s.vel * force;
        }
        if (seeking) {
                glm::dvec3 diff = target - s.pos;
                if (!allzero(diff)) {
-                       result += TargetVelocity(s, (normalize(diff) * speed), force);
+                       result += TargetVelocity(s, (glm::normalize(diff) * speed), force);
                }
        }
        if (arriving) {
                glm::dvec3 diff = target - s.pos;
-               double dist = length(diff);
+               double dist = glm::length(diff);
                if (!allzero(diff) && dist > std::numeric_limits<double>::epsilon()) {
                        result += TargetVelocity(s, diff * std::min(dist * force, speed) / dist, force);
                }
        }
-       if (length2(result) > max_force * max_force) {
-               result = normalize(result) * max_force;
+       // remove vertical component, if any
+       const glm::dvec3 normal(c.GetSituation().GetPlanet().NormalAt(s.pos));
+       result -= normal * glm::dot(normal, result);
+       // clamp to max
+       if (glm::length2(result) > max_force * max_force) {
+               result = glm::normalize(result) * max_force;
        }
        return result;
 }